| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MEDIA_FILTERS_NULL_AUDIO_RENDERER_H_ |
| #define MEDIA_FILTERS_NULL_AUDIO_RENDERER_H_ |
| |
| // NullAudioSink effectively uses an extra thread to "throw away" the |
| // audio data at a rate resembling normal playback speed. It's just like |
| // decoding to /dev/null! |
| // |
| // NullAudioSink can also be used in situations where the client has no |
| // audio device or we haven't written an audio implementation for a particular |
| // platform yet. |
| |
| #include "base/md5.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "base/threading/thread.h" |
| #include "media/base/audio_renderer_sink.h" |
| |
| namespace media { |
| class AudioBus; |
| |
| class MEDIA_EXPORT NullAudioSink |
| : NON_EXPORTED_BASE(public AudioRendererSink) { |
| public: |
| NullAudioSink(); |
| |
| // AudioRendererSink implementation. |
| virtual void Initialize(const AudioParameters& params, |
| RenderCallback* callback) OVERRIDE; |
| virtual void Start() OVERRIDE; |
| virtual void Stop() OVERRIDE; |
| virtual void Pause(bool flush) OVERRIDE; |
| virtual void Play() OVERRIDE; |
| virtual bool SetVolume(double volume) OVERRIDE; |
| virtual void ResumeAfterUnderflow(bool buffer_more_audio) OVERRIDE {} |
| |
| // Enables audio frame hashing and reinitializes the MD5 context. Must be |
| // called prior to Initialize(). |
| void StartAudioHashForTesting(); |
| |
| // Returns the MD5 hash of all audio frames seen since the last reset. |
| std::string GetAudioHashForTesting(); |
| |
| protected: |
| virtual ~NullAudioSink(); |
| |
| private: |
| // Audio thread task that periodically calls FillBuffer() to consume |
| // audio data. |
| void FillBufferTask(); |
| |
| void SetPlaying(bool is_playing); |
| |
| // A buffer passed to FillBuffer to advance playback. |
| scoped_ptr<AudioBus> audio_bus_; |
| |
| AudioParameters params_; |
| bool initialized_; |
| bool playing_; |
| RenderCallback* callback_; |
| |
| // Separate thread used to throw away data. |
| base::Thread thread_; |
| base::Lock lock_; |
| |
| // Controls whether or not a running MD5 hash is computed for audio frames. |
| bool hash_audio_for_testing_; |
| scoped_array<base::MD5Context> md5_channel_contexts_; |
| |
| DISALLOW_COPY_AND_ASSIGN(NullAudioSink); |
| }; |
| |
| } // namespace media |
| |
| #endif // MEDIA_FILTERS_NULL_AUDIO_RENDERER_H_ |