| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_ |
| #define NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_ |
| |
| #include <winsock2.h> |
| |
| #include "base/memory/scoped_ptr.h" |
| #include "base/threading/non_thread_safe.h" |
| #include "net/base/address_list.h" |
| #include "net/base/completion_callback.h" |
| #include "net/base/net_log.h" |
| #include "net/socket/stream_socket.h" |
| |
| namespace net { |
| |
| class BoundNetLog; |
| |
| class NET_EXPORT TCPClientSocketWin : public StreamSocket, |
| NON_EXPORTED_BASE(base::NonThreadSafe) { |
| public: |
| // The IP address(es) and port number to connect to. The TCP socket will try |
| // each IP address in the list until it succeeds in establishing a |
| // connection. |
| TCPClientSocketWin(const AddressList& addresses, |
| net::NetLog* net_log, |
| const net::NetLog::Source& source); |
| |
| virtual ~TCPClientSocketWin(); |
| |
| // AdoptSocket causes the given, connected socket to be adopted as a TCP |
| // socket. This object must not be connected. This object takes ownership of |
| // the given socket and then acts as if Connect() had been called. This |
| // function is used by TCPServerSocket() to adopt accepted connections |
| // and for testing. |
| int AdoptSocket(SOCKET socket); |
| |
| // Binds the socket to a local IP address and port. |
| int Bind(const IPEndPoint& address); |
| |
| // StreamSocket implementation. |
| virtual int Connect(const CompletionCallback& callback); |
| virtual void Disconnect(); |
| virtual bool IsConnected() const; |
| virtual bool IsConnectedAndIdle() const; |
| virtual int GetPeerAddress(IPEndPoint* address) const; |
| virtual int GetLocalAddress(IPEndPoint* address) const; |
| virtual const BoundNetLog& NetLog() const { return net_log_; } |
| virtual void SetSubresourceSpeculation(); |
| virtual void SetOmniboxSpeculation(); |
| virtual bool WasEverUsed() const; |
| virtual bool UsingTCPFastOpen() const; |
| virtual int64 NumBytesRead() const; |
| virtual base::TimeDelta GetConnectTimeMicros() const; |
| virtual bool WasNpnNegotiated() const OVERRIDE; |
| virtual NextProto GetNegotiatedProtocol() const OVERRIDE; |
| virtual bool GetSSLInfo(SSLInfo* ssl_info) OVERRIDE; |
| |
| // Socket implementation. |
| // Multiple outstanding requests are not supported. |
| // Full duplex mode (reading and writing at the same time) is supported |
| virtual int Read(IOBuffer* buf, int buf_len, |
| const CompletionCallback& callback); |
| virtual int Write(IOBuffer* buf, int buf_len, |
| const CompletionCallback& callback); |
| |
| virtual bool SetReceiveBufferSize(int32 size); |
| virtual bool SetSendBufferSize(int32 size); |
| |
| virtual bool SetKeepAlive(bool enable, int delay); |
| virtual bool SetNoDelay(bool no_delay); |
| |
| // Perform reads in non-blocking mode instead of overlapped mode. |
| // Used for experiments. |
| static void DisableOverlappedReads(); |
| |
| private: |
| // State machine for connecting the socket. |
| enum ConnectState { |
| CONNECT_STATE_CONNECT, |
| CONNECT_STATE_CONNECT_COMPLETE, |
| CONNECT_STATE_NONE, |
| }; |
| |
| class Core; |
| |
| // State machine used by Connect(). |
| int DoConnectLoop(int result); |
| int DoConnect(); |
| int DoConnectComplete(int result); |
| |
| // Helper used by Disconnect(), which disconnects minus the logging and |
| // resetting of current_address_index_. |
| void DoDisconnect(); |
| |
| // Returns true if a Connect() is in progress. |
| bool waiting_connect() const { |
| return next_connect_state_ != CONNECT_STATE_NONE; |
| } |
| |
| // Called after Connect() has completed with |net_error|. |
| void LogConnectCompletion(int net_error); |
| |
| int DoRead(IOBuffer* buf, int buf_len, const CompletionCallback& callback); |
| void DoReadCallback(int rv); |
| void DoWriteCallback(int rv); |
| void DidCompleteConnect(); |
| void DidCompleteRead(); |
| void DidCompleteWrite(); |
| void DidSignalRead(); |
| |
| SOCKET socket_; |
| |
| // Local IP address and port we are bound to. Set to NULL if Bind() |
| // was't called (in that cases OS chooses address/port). |
| scoped_ptr<IPEndPoint> bind_address_; |
| |
| // Stores bound socket between Bind() and Connect() calls. |
| SOCKET bound_socket_; |
| |
| // The list of addresses we should try in order to establish a connection. |
| AddressList addresses_; |
| |
| // Where we are in above list. Set to -1 if uninitialized. |
| int current_address_index_; |
| |
| // The various states that the socket could be in. |
| bool waiting_read_; |
| bool waiting_write_; |
| |
| // The core of the socket that can live longer than the socket itself. We pass |
| // resources to the Windows async IO functions and we have to make sure that |
| // they are not destroyed while the OS still references them. |
| scoped_refptr<Core> core_; |
| |
| // External callback; called when connect or read is complete. |
| CompletionCallback read_callback_; |
| |
| // External callback; called when write is complete. |
| CompletionCallback write_callback_; |
| |
| // The next state for the Connect() state machine. |
| ConnectState next_connect_state_; |
| |
| // The OS error that CONNECT_STATE_CONNECT last completed with. |
| int connect_os_error_; |
| |
| BoundNetLog net_log_; |
| |
| // This socket was previously disconnected and has not been re-connected. |
| bool previously_disconnected_; |
| |
| // Record of connectivity and transmissions, for use in speculative connection |
| // histograms. |
| UseHistory use_history_; |
| |
| base::TimeTicks connect_start_time_; |
| base::TimeDelta connect_time_micros_; |
| int64 num_bytes_read_; |
| |
| DISALLOW_COPY_AND_ASSIGN(TCPClientSocketWin); |
| }; |
| |
| } // namespace net |
| |
| #endif // NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_ |