| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef NET_UDP_UDP_SOCKET_WIN_H_ |
| #define NET_UDP_UDP_SOCKET_WIN_H_ |
| |
| #include <winsock2.h> |
| |
| #include "base/memory/ref_counted.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "base/threading/non_thread_safe.h" |
| #include "base/win/object_watcher.h" |
| #include "net/base/completion_callback.h" |
| #include "net/base/net_export.h" |
| #include "net/base/rand_callback.h" |
| #include "net/base/ip_endpoint.h" |
| #include "net/base/io_buffer.h" |
| #include "net/base/net_log.h" |
| #include "net/udp/datagram_socket.h" |
| |
| namespace net { |
| |
| class NET_EXPORT UDPSocketWin : NON_EXPORTED_BASE(public base::NonThreadSafe) { |
| public: |
| UDPSocketWin(DatagramSocket::BindType bind_type, |
| const RandIntCallback& rand_int_cb, |
| net::NetLog* net_log, |
| const net::NetLog::Source& source); |
| virtual ~UDPSocketWin(); |
| |
| // Connect the socket to connect with a certain |address|. |
| // Returns a net error code. |
| int Connect(const IPEndPoint& address); |
| |
| // Bind the address/port for this socket to |address|. This is generally |
| // only used on a server. |
| // Returns a net error code. |
| int Bind(const IPEndPoint& address); |
| |
| // Close the socket. |
| void Close(); |
| |
| // Copy the remote udp address into |address| and return a network error code. |
| int GetPeerAddress(IPEndPoint* address) const; |
| |
| // Copy the local udp address into |address| and return a network error code. |
| // (similar to getsockname) |
| int GetLocalAddress(IPEndPoint* address) const; |
| |
| // IO: |
| // Multiple outstanding read requests are not supported. |
| // Full duplex mode (reading and writing at the same time) is supported |
| |
| // Read from the socket. |
| // Only usable from the client-side of a UDP socket, after the socket |
| // has been connected. |
| int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback); |
| |
| // Write to the socket. |
| // Only usable from the client-side of a UDP socket, after the socket |
| // has been connected. |
| int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback); |
| |
| // Read from a socket and receive sender address information. |
| // |buf| is the buffer to read data into. |
| // |buf_len| is the maximum amount of data to read. |
| // |address| is a buffer provided by the caller for receiving the sender |
| // address information about the received data. This buffer must be kept |
| // alive by the caller until the callback is placed. |
| // |address_length| is a ptr to the length of the |address| buffer. This |
| // is an input parameter containing the maximum size |address| can hold |
| // and also an output parameter for the size of |address| upon completion. |
| // |callback| the callback on completion of the Recv. |
| // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. |
| // If ERR_IO_PENDING is returned, the caller must keep |buf|, |address|, |
| // and |address_length| alive until the callback is called. |
| int RecvFrom(IOBuffer* buf, |
| int buf_len, |
| IPEndPoint* address, |
| const CompletionCallback& callback); |
| |
| // Send to a socket with a particular destination. |
| // |buf| is the buffer to send |
| // |buf_len| is the number of bytes to send |
| // |address| is the recipient address. |
| // |address_length| is the size of the recipient address |
| // |callback| is the user callback function to call on complete. |
| // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. |
| // If ERR_IO_PENDING is returned, the caller must keep |buf| and |address| |
| // alive until the callback is called. |
| int SendTo(IOBuffer* buf, |
| int buf_len, |
| const IPEndPoint& address, |
| const CompletionCallback& callback); |
| |
| // Set the receive buffer size (in bytes) for the socket. |
| bool SetReceiveBufferSize(int32 size); |
| |
| // Set the send buffer size (in bytes) for the socket. |
| bool SetSendBufferSize(int32 size); |
| |
| // Returns true if the socket is already connected or bound. |
| bool is_connected() const { return socket_ != INVALID_SOCKET; } |
| |
| const BoundNetLog& NetLog() const { return net_log_; } |
| |
| // Sets corresponding flags in |socket_options_| to allow the socket |
| // to share the local address to which the socket will be bound with |
| // other processes. Should be called before Bind(). |
| void AllowAddressReuse(); |
| |
| // Sets corresponding flags in |socket_options_| to allow sending |
| // and receiving packets to and from broadcast addresses. Should be |
| // called before Bind(). |
| void AllowBroadcast(); |
| |
| private: |
| enum SocketOptions { |
| SOCKET_OPTION_REUSE_ADDRESS = 1 << 0, |
| SOCKET_OPTION_BROADCAST = 1 << 1 |
| }; |
| |
| class Core; |
| |
| void DoReadCallback(int rv); |
| void DoWriteCallback(int rv); |
| void DidCompleteRead(); |
| void DidCompleteWrite(); |
| |
| // Handles stats and logging. |result| is the number of bytes transferred, on |
| // success, or the net error code on failure. LogRead retrieves the address |
| // from |recv_addr_storage_|, while LogWrite takes it as an optional argument. |
| void LogRead(int result, const char* bytes) const; |
| void LogWrite(int result, const char* bytes, const IPEndPoint* address) const; |
| |
| // Returns the OS error code (or 0 on success). |
| int CreateSocket(const IPEndPoint& address); |
| |
| // Same as SendTo(), except that address is passed by pointer |
| // instead of by reference. It is called from Write() with |address| |
| // set to NULL. |
| int SendToOrWrite(IOBuffer* buf, |
| int buf_len, |
| const IPEndPoint* address, |
| const CompletionCallback& callback); |
| |
| int InternalConnect(const IPEndPoint& address); |
| int InternalRecvFrom(IOBuffer* buf, int buf_len, IPEndPoint* address); |
| int InternalSendTo(IOBuffer* buf, int buf_len, const IPEndPoint* address); |
| |
| // Applies |socket_options_| to |socket_|. Should be called before |
| // Bind(). |
| int SetSocketOptions(); |
| int DoBind(const IPEndPoint& address); |
| int RandomBind(const IPEndPoint& address); |
| |
| // Attempts to convert the data in |recv_addr_storage_| and |recv_addr_len_| |
| // to an IPEndPoint and writes it to |address|. Returns true on success. |
| bool ReceiveAddressToIPEndpoint(IPEndPoint* address) const; |
| |
| SOCKET socket_; |
| |
| // Bitwise-or'd combination of SocketOptions. Specifies the set of |
| // options that should be applied to |socket_| before Bind(). |
| int socket_options_; |
| |
| // How to do source port binding, used only when UDPSocket is part of |
| // UDPClientSocket, since UDPServerSocket provides Bind. |
| DatagramSocket::BindType bind_type_; |
| |
| // PRNG function for generating port numbers. |
| RandIntCallback rand_int_cb_; |
| |
| // These are mutable since they're just cached copies to make |
| // GetPeerAddress/GetLocalAddress smarter. |
| mutable scoped_ptr<IPEndPoint> local_address_; |
| mutable scoped_ptr<IPEndPoint> remote_address_; |
| |
| // The core of the socket that can live longer than the socket itself. We pass |
| // resources to the Windows async IO functions and we have to make sure that |
| // they are not destroyed while the OS still references them. |
| scoped_refptr<Core> core_; |
| |
| IPEndPoint* recv_from_address_; |
| |
| // Cached copy of the current address we're sending to, if any. Used for |
| // logging. |
| scoped_ptr<IPEndPoint> send_to_address_; |
| |
| // External callback; called when read is complete. |
| CompletionCallback read_callback_; |
| |
| // External callback; called when write is complete. |
| CompletionCallback write_callback_; |
| |
| BoundNetLog net_log_; |
| |
| DISALLOW_COPY_AND_ASSIGN(UDPSocketWin); |
| }; |
| |
| } // namespace net |
| |
| #endif // NET_UDP_UDP_SOCKET_WIN_H_ |