| // |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ShaderVars.cpp: |
| // Methods for GL variable types (varyings, uniforms, etc) |
| // |
| |
| #include <GLSLANG/ShaderLang.h> |
| |
| #include "common/debug.h" |
| #include "common/utilities.h" |
| |
| namespace sh |
| { |
| |
| namespace |
| { |
| |
| InterpolationType GetNonAuxiliaryInterpolationType(InterpolationType interpolation) |
| { |
| return (interpolation == INTERPOLATION_CENTROID ? INTERPOLATION_SMOOTH : interpolation); |
| } |
| } // namespace |
| // The ES 3.0 spec is not clear on this point, but the ES 3.1 spec, and discussion |
| // on Khronos.org, clarifies that a smooth/flat mismatch produces a link error, |
| // but auxiliary qualifier mismatch (centroid) does not. |
| bool InterpolationTypesMatch(InterpolationType a, InterpolationType b) |
| { |
| return (GetNonAuxiliaryInterpolationType(a) == GetNonAuxiliaryInterpolationType(b)); |
| } |
| |
| ShaderVariable::ShaderVariable() : ShaderVariable(GL_NONE) {} |
| |
| ShaderVariable::ShaderVariable(GLenum typeIn) |
| : type(typeIn), |
| precision(0), |
| staticUse(false), |
| active(false), |
| isRowMajorLayout(false), |
| location(-1), |
| binding(-1), |
| imageUnitFormat(GL_NONE), |
| offset(-1), |
| readonly(false), |
| writeonly(false), |
| index(-1), |
| interpolation(INTERPOLATION_SMOOTH), |
| isInvariant(false), |
| flattenedOffsetInParentArrays(-1) |
| {} |
| |
| ShaderVariable::ShaderVariable(GLenum typeIn, unsigned int arraySizeIn) : ShaderVariable(typeIn) |
| { |
| ASSERT(arraySizeIn != 0); |
| arraySizes.push_back(arraySizeIn); |
| } |
| |
| ShaderVariable::~ShaderVariable() {} |
| |
| ShaderVariable::ShaderVariable(const ShaderVariable &other) |
| : type(other.type), |
| precision(other.precision), |
| name(other.name), |
| mappedName(other.mappedName), |
| arraySizes(other.arraySizes), |
| staticUse(other.staticUse), |
| active(other.active), |
| fields(other.fields), |
| structName(other.structName), |
| isRowMajorLayout(other.isRowMajorLayout), |
| location(other.location), |
| binding(other.binding), |
| imageUnitFormat(other.imageUnitFormat), |
| offset(other.offset), |
| readonly(other.readonly), |
| writeonly(other.writeonly), |
| index(other.index), |
| interpolation(other.interpolation), |
| isInvariant(other.isInvariant), |
| flattenedOffsetInParentArrays(other.flattenedOffsetInParentArrays) |
| {} |
| |
| ShaderVariable &ShaderVariable::operator=(const ShaderVariable &other) |
| { |
| type = other.type; |
| precision = other.precision; |
| name = other.name; |
| mappedName = other.mappedName; |
| arraySizes = other.arraySizes; |
| staticUse = other.staticUse; |
| active = other.active; |
| fields = other.fields; |
| structName = other.structName; |
| isRowMajorLayout = other.isRowMajorLayout; |
| flattenedOffsetInParentArrays = other.flattenedOffsetInParentArrays; |
| location = other.location; |
| binding = other.binding; |
| imageUnitFormat = other.imageUnitFormat; |
| offset = other.offset; |
| readonly = other.readonly; |
| writeonly = other.writeonly; |
| index = other.index; |
| interpolation = other.interpolation; |
| isInvariant = other.isInvariant; |
| return *this; |
| } |
| |
| bool ShaderVariable::operator==(const ShaderVariable &other) const |
| { |
| if (type != other.type || precision != other.precision || name != other.name || |
| mappedName != other.mappedName || arraySizes != other.arraySizes || |
| staticUse != other.staticUse || active != other.active || |
| fields.size() != other.fields.size() || structName != other.structName || |
| isRowMajorLayout != other.isRowMajorLayout || location != other.location || |
| binding != other.binding || imageUnitFormat != other.imageUnitFormat || |
| offset != other.offset || readonly != other.readonly || writeonly != other.writeonly || |
| index != other.index || interpolation != other.interpolation || |
| isInvariant != other.isInvariant) |
| { |
| return false; |
| } |
| for (size_t ii = 0; ii < fields.size(); ++ii) |
| { |
| if (fields[ii] != other.fields[ii]) |
| return false; |
| } |
| return true; |
| } |
| |
| void ShaderVariable::setArraySize(unsigned int size) |
| { |
| arraySizes.clear(); |
| if (size != 0) |
| { |
| arraySizes.push_back(size); |
| } |
| } |
| |
| unsigned int ShaderVariable::getInnerArraySizeProduct() const |
| { |
| unsigned int arraySizeProduct = 1u; |
| for (size_t idx = 1; idx < arraySizes.size(); ++idx) |
| { |
| arraySizeProduct *= getNestedArraySize(static_cast<unsigned int>(idx)); |
| } |
| return arraySizeProduct; |
| } |
| |
| unsigned int ShaderVariable::getArraySizeProduct() const |
| { |
| return gl::ArraySizeProduct(arraySizes); |
| } |
| |
| void ShaderVariable::indexIntoArray(unsigned int arrayIndex) |
| { |
| ASSERT(isArray()); |
| flattenedOffsetInParentArrays = arrayIndex + getOutermostArraySize() * parentArrayIndex(); |
| arraySizes.pop_back(); |
| } |
| |
| unsigned int ShaderVariable::getNestedArraySize(unsigned int arrayNestingIndex) const |
| { |
| ASSERT(arraySizes.size() > arrayNestingIndex); |
| return arraySizes[arraySizes.size() - 1u - arrayNestingIndex]; |
| } |
| |
| unsigned int ShaderVariable::getBasicTypeElementCount() const |
| { |
| // GLES 3.1 Nov 2016 section 7.3.1.1 page 77 specifies that a separate entry should be generated |
| // for each array element when dealing with an array of arrays or an array of structs. |
| ASSERT(!isArrayOfArrays()); |
| ASSERT(!isStruct() || !isArray()); |
| |
| // GLES 3.1 Nov 2016 page 82. |
| if (isArray()) |
| { |
| return getOutermostArraySize(); |
| } |
| return 1u; |
| } |
| |
| unsigned int ShaderVariable::getExternalSize() const |
| { |
| unsigned int memorySize = 0; |
| |
| if (isStruct()) |
| { |
| // Have a structure, need to compute the structure size. |
| for (const auto &field : fields) |
| { |
| memorySize += field.getArraySizeProduct() * field.getExternalSize(); |
| } |
| } |
| else |
| { |
| memorySize += gl::VariableExternalSize(type); |
| } |
| |
| // multiply by array size to get total memory size of this variable / struct. |
| memorySize *= getArraySizeProduct(); |
| |
| return memorySize; |
| } |
| |
| bool ShaderVariable::findInfoByMappedName(const std::string &mappedFullName, |
| const ShaderVariable **leafVar, |
| std::string *originalFullName) const |
| { |
| ASSERT(leafVar && originalFullName); |
| // There are three cases: |
| // 1) the top variable is of struct type; |
| // 2) the top variable is an array; |
| // 3) otherwise. |
| size_t pos = mappedFullName.find_first_of(".["); |
| |
| if (pos == std::string::npos) |
| { |
| // Case 3. |
| if (mappedFullName != this->mappedName) |
| return false; |
| *originalFullName = this->name; |
| *leafVar = this; |
| return true; |
| } |
| else |
| { |
| std::string topName = mappedFullName.substr(0, pos); |
| if (topName != this->mappedName) |
| return false; |
| std::string originalName = this->name; |
| std::string remaining; |
| if (mappedFullName[pos] == '[') |
| { |
| // Case 2. |
| size_t closePos = mappedFullName.find_first_of(']'); |
| if (closePos < pos || closePos == std::string::npos) |
| return false; |
| // Append '[index]'. |
| originalName += mappedFullName.substr(pos, closePos - pos + 1); |
| if (closePos + 1 == mappedFullName.size()) |
| { |
| *originalFullName = originalName; |
| *leafVar = this; |
| return true; |
| } |
| else |
| { |
| // In the form of 'a[0].b', so after ']', '.' is expected. |
| if (mappedFullName[closePos + 1] != '.') |
| return false; |
| remaining = mappedFullName.substr(closePos + 2); // Skip "]." |
| } |
| } |
| else |
| { |
| // Case 1. |
| remaining = mappedFullName.substr(pos + 1); // Skip "." |
| } |
| for (size_t ii = 0; ii < this->fields.size(); ++ii) |
| { |
| const ShaderVariable *fieldVar = nullptr; |
| std::string originalFieldName; |
| bool found = fields[ii].findInfoByMappedName(remaining, &fieldVar, &originalFieldName); |
| if (found) |
| { |
| *originalFullName = originalName + "." + originalFieldName; |
| *leafVar = fieldVar; |
| return true; |
| } |
| } |
| return false; |
| } |
| } |
| |
| bool ShaderVariable::isBuiltIn() const |
| { |
| return (name.size() >= 4 && name[0] == 'g' && name[1] == 'l' && name[2] == '_'); |
| } |
| |
| bool ShaderVariable::isEmulatedBuiltIn() const |
| { |
| return isBuiltIn() && name != mappedName; |
| } |
| |
| bool ShaderVariable::isSameVariableAtLinkTime(const ShaderVariable &other, |
| bool matchPrecision, |
| bool matchName) const |
| { |
| if (type != other.type) |
| return false; |
| if (matchPrecision && precision != other.precision) |
| return false; |
| if (matchName && name != other.name) |
| return false; |
| ASSERT(!matchName || mappedName == other.mappedName); |
| if (arraySizes != other.arraySizes) |
| return false; |
| if (isRowMajorLayout != other.isRowMajorLayout) |
| return false; |
| if (fields.size() != other.fields.size()) |
| return false; |
| |
| // [OpenGL ES 3.1 SPEC Chapter 7.4.1] |
| // Variables declared as structures are considered to match in type if and only if structure |
| // members match in name, type, qualification, and declaration order. |
| for (size_t ii = 0; ii < fields.size(); ++ii) |
| { |
| if (!fields[ii].isSameVariableAtLinkTime(other.fields[ii], matchPrecision, true)) |
| { |
| return false; |
| } |
| } |
| if (structName != other.structName) |
| return false; |
| return true; |
| } |
| |
| bool ShaderVariable::isSameUniformAtLinkTime(const ShaderVariable &other) const |
| { |
| // Enforce a consistent match. |
| // https://cvs.khronos.org/bugzilla/show_bug.cgi?id=16261 |
| if (binding != -1 && other.binding != -1 && binding != other.binding) |
| { |
| return false; |
| } |
| if (imageUnitFormat != other.imageUnitFormat) |
| { |
| return false; |
| } |
| if (location != -1 && other.location != -1 && location != other.location) |
| { |
| return false; |
| } |
| if (offset != other.offset) |
| { |
| return false; |
| } |
| if (readonly != other.readonly || writeonly != other.writeonly) |
| { |
| return false; |
| } |
| return ShaderVariable::isSameVariableAtLinkTime(other, true, true); |
| } |
| |
| bool ShaderVariable::isSameInterfaceBlockFieldAtLinkTime(const ShaderVariable &other) const |
| { |
| return (ShaderVariable::isSameVariableAtLinkTime(other, true, true)); |
| } |
| |
| bool ShaderVariable::isSameVaryingAtLinkTime(const ShaderVariable &other) const |
| { |
| return isSameVaryingAtLinkTime(other, 100); |
| } |
| |
| bool ShaderVariable::isSameVaryingAtLinkTime(const ShaderVariable &other, int shaderVersion) const |
| { |
| return (ShaderVariable::isSameVariableAtLinkTime(other, false, false) && |
| InterpolationTypesMatch(interpolation, other.interpolation) && |
| (shaderVersion >= 300 || isInvariant == other.isInvariant) && |
| (location == other.location) && |
| (name == other.name || (shaderVersion >= 310 && location >= 0))); |
| } |
| |
| InterfaceBlock::InterfaceBlock() |
| : arraySize(0), |
| layout(BLOCKLAYOUT_PACKED), |
| isRowMajorLayout(false), |
| binding(-1), |
| staticUse(false), |
| active(false), |
| blockType(BlockType::BLOCK_UNIFORM) |
| {} |
| |
| InterfaceBlock::~InterfaceBlock() {} |
| |
| InterfaceBlock::InterfaceBlock(const InterfaceBlock &other) |
| : name(other.name), |
| mappedName(other.mappedName), |
| instanceName(other.instanceName), |
| arraySize(other.arraySize), |
| layout(other.layout), |
| isRowMajorLayout(other.isRowMajorLayout), |
| binding(other.binding), |
| staticUse(other.staticUse), |
| active(other.active), |
| blockType(other.blockType), |
| fields(other.fields) |
| {} |
| |
| InterfaceBlock &InterfaceBlock::operator=(const InterfaceBlock &other) |
| { |
| name = other.name; |
| mappedName = other.mappedName; |
| instanceName = other.instanceName; |
| arraySize = other.arraySize; |
| layout = other.layout; |
| isRowMajorLayout = other.isRowMajorLayout; |
| binding = other.binding; |
| staticUse = other.staticUse; |
| active = other.active; |
| blockType = other.blockType; |
| fields = other.fields; |
| return *this; |
| } |
| |
| std::string InterfaceBlock::fieldPrefix() const |
| { |
| return instanceName.empty() ? "" : name; |
| } |
| |
| std::string InterfaceBlock::fieldMappedPrefix() const |
| { |
| return instanceName.empty() ? "" : mappedName; |
| } |
| |
| bool InterfaceBlock::isSameInterfaceBlockAtLinkTime(const InterfaceBlock &other) const |
| { |
| if (name != other.name || mappedName != other.mappedName || arraySize != other.arraySize || |
| layout != other.layout || isRowMajorLayout != other.isRowMajorLayout || |
| binding != other.binding || blockType != other.blockType || |
| fields.size() != other.fields.size()) |
| { |
| return false; |
| } |
| |
| for (size_t fieldIndex = 0; fieldIndex < fields.size(); ++fieldIndex) |
| { |
| if (!fields[fieldIndex].isSameInterfaceBlockFieldAtLinkTime(other.fields[fieldIndex])) |
| { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool InterfaceBlock::isBuiltIn() const |
| { |
| return (name.size() >= 4 && name[0] == 'g' && name[1] == 'l' && name[2] == '_'); |
| } |
| |
| void WorkGroupSize::fill(int fillValue) |
| { |
| localSizeQualifiers[0] = fillValue; |
| localSizeQualifiers[1] = fillValue; |
| localSizeQualifiers[2] = fillValue; |
| } |
| |
| void WorkGroupSize::setLocalSize(int localSizeX, int localSizeY, int localSizeZ) |
| { |
| localSizeQualifiers[0] = localSizeX; |
| localSizeQualifiers[1] = localSizeY; |
| localSizeQualifiers[2] = localSizeZ; |
| } |
| |
| // check that if one of them is less than 1, then all of them are. |
| // Or if one is positive, then all of them are positive. |
| bool WorkGroupSize::isLocalSizeValid() const |
| { |
| return ( |
| (localSizeQualifiers[0] < 1 && localSizeQualifiers[1] < 1 && localSizeQualifiers[2] < 1) || |
| (localSizeQualifiers[0] > 0 && localSizeQualifiers[1] > 0 && localSizeQualifiers[2] > 0)); |
| } |
| |
| bool WorkGroupSize::isAnyValueSet() const |
| { |
| return localSizeQualifiers[0] > 0 || localSizeQualifiers[1] > 0 || localSizeQualifiers[2] > 0; |
| } |
| |
| bool WorkGroupSize::isDeclared() const |
| { |
| bool localSizeDeclared = localSizeQualifiers[0] > 0; |
| ASSERT(isLocalSizeValid()); |
| return localSizeDeclared; |
| } |
| |
| bool WorkGroupSize::isWorkGroupSizeMatching(const WorkGroupSize &right) const |
| { |
| for (size_t i = 0u; i < size(); ++i) |
| { |
| bool result = (localSizeQualifiers[i] == right.localSizeQualifiers[i] || |
| (localSizeQualifiers[i] == 1 && right.localSizeQualifiers[i] == -1) || |
| (localSizeQualifiers[i] == -1 && right.localSizeQualifiers[i] == 1)); |
| if (!result) |
| { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| int &WorkGroupSize::operator[](size_t index) |
| { |
| ASSERT(index < size()); |
| return localSizeQualifiers[index]; |
| } |
| |
| int WorkGroupSize::operator[](size_t index) const |
| { |
| ASSERT(index < size()); |
| return localSizeQualifiers[index]; |
| } |
| |
| size_t WorkGroupSize::size() const |
| { |
| return 3u; |
| } |
| |
| } // namespace sh |