#if 0 | |
// | |
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 | |
// | |
// | |
// fxc /nologo /E PS_ClearFloat_FL9 /T ps_4_0_level_9_3 /Fh | |
// compiled\clearfloat11_fl9ps.h Clear11.hlsl | |
// | |
// | |
// Buffer Definitions: | |
// | |
// cbuffer ColorAndDepthDataFloat | |
// { | |
// | |
// float4 color_Float; // Offset: 0 Size: 16 | |
// float zValueF_Float; // Offset: 16 Size: 4 | |
// | |
// } | |
// | |
// | |
// Resource Bindings: | |
// | |
// Name Type Format Dim Slot Elements | |
// ------------------------------ ---------- ------- ----------- ---- -------- | |
// ColorAndDepthDataFloat cbuffer NA NA 0 1 | |
// | |
// | |
// | |
// Input signature: | |
// | |
// Name Index Mask Register SysValue Format Used | |
// -------------------- ----- ------ -------- -------- ------ ------ | |
// SV_POSITION 0 xyzw 0 POS float | |
// | |
// | |
// Output signature: | |
// | |
// Name Index Mask Register SysValue Format Used | |
// -------------------- ----- ------ -------- -------- ------ ------ | |
// SV_TARGET 0 xyzw 0 TARGET float xyzw | |
// SV_TARGET 1 xyzw 1 TARGET float xyzw | |
// SV_TARGET 2 xyzw 2 TARGET float xyzw | |
// SV_TARGET 3 xyzw 3 TARGET float xyzw | |
// SV_DEPTH 0 N/A oDepth DEPTH float YES | |
// | |
// | |
// Constant buffer to DX9 shader constant mappings: | |
// | |
// Target Reg Buffer Start Reg # of Regs Data Conversion | |
// ---------- ------- --------- --------- ---------------------- | |
// c0 cb0 0 2 ( FLT, FLT, FLT, FLT) | |
// | |
// | |
// Level9 shader bytecode: | |
// | |
ps_2_x | |
mov oC0, c0 | |
mov oC1, c0 | |
mov oC2, c0 | |
mov oC3, c0 | |
mov oDepth, c1.x | |
// approximately 5 instruction slots used | |
ps_4_0 | |
dcl_constantbuffer cb0[2], immediateIndexed | |
dcl_output o0.xyzw | |
dcl_output o1.xyzw | |
dcl_output o2.xyzw | |
dcl_output o3.xyzw | |
dcl_output oDepth | |
mov o0.xyzw, cb0[0].xyzw | |
mov o1.xyzw, cb0[0].xyzw | |
mov o2.xyzw, cb0[0].xyzw | |
mov o3.xyzw, cb0[0].xyzw | |
mov oDepth, cb0[1].x | |
ret | |
// Approximately 6 instruction slots used | |
#endif | |
const BYTE g_PS_ClearFloat_FL9[] = { | |
68, 88, 66, 67, 104, 72, 248, 31, 140, 236, 7, 58, 247, 255, 77, 116, 217, 183, 170, | |
19, 1, 0, 0, 0, 228, 3, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 180, 0, | |
0, 0, 132, 1, 0, 0, 0, 2, 0, 0, 20, 3, 0, 0, 72, 3, 0, 0, 65, | |
111, 110, 57, 116, 0, 0, 0, 116, 0, 0, 0, 0, 2, 255, 255, 68, 0, 0, 0, | |
48, 0, 0, 0, 1, 0, 36, 0, 0, 0, 48, 0, 0, 0, 48, 0, 0, 0, 36, | |
0, 0, 0, 48, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1, 2, | |
255, 255, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 160, 1, 0, 0, 2, 1, | |
8, 15, 128, 0, 0, 228, 160, 1, 0, 0, 2, 2, 8, 15, 128, 0, 0, 228, 160, | |
1, 0, 0, 2, 3, 8, 15, 128, 0, 0, 228, 160, 1, 0, 0, 2, 0, 8, 15, | |
144, 1, 0, 0, 160, 255, 255, 0, 0, 83, 72, 68, 82, 200, 0, 0, 0, 64, 0, | |
0, 0, 50, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 2, | |
0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 101, 0, 0, 3, | |
242, 32, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 2, 0, 0, | |
0, 101, 0, 0, 3, 242, 32, 16, 0, 3, 0, 0, 0, 101, 0, 0, 2, 1, 192, | |
0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, | |
0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 1, 0, 0, 0, | |
70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, | |
0, 2, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, | |
0, 6, 242, 32, 16, 0, 3, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, | |
0, 0, 0, 54, 0, 0, 5, 1, 192, 0, 0, 10, 128, 32, 0, 0, 0, 0, 0, | |
1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 6, 0, 0, | |
0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, | |
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, | |
68, 69, 70, 12, 1, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 1, 0, 0, 0, | |
28, 0, 0, 0, 0, 4, 255, 255, 0, 1, 0, 0, 216, 0, 0, 0, 60, 0, 0, | |
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 67, 111, 108, 111, 114, 65, 110, 100, 68, | |
101, 112, 116, 104, 68, 97, 116, 97, 70, 108, 111, 97, 116, 0, 171, 60, 0, 0, 0, | |
2, 0, 0, 0, 108, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
0, 156, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 168, 0, | |
0, 0, 0, 0, 0, 0, 184, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, | |
0, 0, 0, 200, 0, 0, 0, 0, 0, 0, 0, 99, 111, 108, 111, 114, 95, 70, 108, | |
111, 97, 116, 0, 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, | |
0, 122, 86, 97, 108, 117, 101, 70, 95, 70, 108, 111, 97, 116, 0, 171, 171, 0, 0, | |
3, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, | |
115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, | |
114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, | |
46, 51, 49, 49, 49, 0, 171, 171, 171, 73, 83, 71, 78, 44, 0, 0, 0, 1, 0, | |
0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, | |
0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, | |
73, 79, 78, 0, 79, 83, 71, 78, 148, 0, 0, 0, 5, 0, 0, 0, 8, 0, 0, | |
0, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, | |
0, 0, 15, 0, 0, 0, 128, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, | |
0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 128, 0, 0, 0, 2, 0, 0, 0, | |
0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 15, 0, 0, 0, 128, 0, 0, | |
0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0, 15, 0, | |
0, 0, 138, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 255, | |
255, 255, 255, 1, 14, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 83, 86, | |
95, 68, 69, 80, 84, 72, 0, 171}; |