blob: 8141a35817279934d74040640c6619f55412c245 [file] [log] [blame]
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc /nologo /E VS_Passthrough3D /T vs_4_0 /Fh compiled\passthrough3d11vs.h
// Passthrough3D11.hlsl
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// POSITION 0 xy 0 NONE float xy
// LAYER 0 x 1 NONE uint x
// TEXCOORD 0 xyz 2 NONE float xyz
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_POSITION 0 xyzw 0 POS float xyzw
// LAYER 0 x 1 NONE uint x
// TEXCOORD 0 xyz 2 NONE float xyz
//
vs_4_0
dcl_input v0.xy
dcl_input v1.x
dcl_input v2.xyz
dcl_output_siv o0.xyzw, position
dcl_output o1.x
dcl_output o2.xyz
mov o0.xy, v0.xyxx
mov o0.zw, l(0,0,0,1.000000)
mov o1.x, v1.x
mov o2.xyz, v2.xyzx
ret
// Approximately 5 instruction slots used
#endif
const BYTE g_VS_Passthrough3D[] = {
68, 88, 66, 67, 9, 205, 109, 150, 157, 96, 223, 251, 107, 10, 208, 179, 211, 20, 141,
130, 1, 0, 0, 0, 168, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 140, 0,
0, 0, 252, 0, 0, 0, 112, 1, 0, 0, 44, 2, 0, 0, 82, 68, 69, 70, 80,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 0,
0, 4, 254, 255, 0, 1, 0, 0, 28, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111,
102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32,
67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51,
49, 49, 49, 0, 171, 171, 171, 73, 83, 71, 78, 104, 0, 0, 0, 3, 0, 0, 0,
8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0,
0, 0, 0, 0, 0, 3, 3, 0, 0, 89, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 95, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0,
80, 79, 83, 73, 84, 73, 79, 78, 0, 76, 65, 89, 69, 82, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 79, 83, 71, 78, 108, 0, 0, 0, 3, 0, 0, 0, 8, 0,
0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0,
0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0, 0, 0, 1, 14, 0, 0, 98, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 8, 0, 0, 83, 86,
95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 76, 65, 89, 69, 82, 0, 84, 69, 88,
67, 79, 79, 82, 68, 0, 171, 83, 72, 68, 82, 180, 0, 0, 0, 64, 0, 1, 0,
45, 0, 0, 0, 95, 0, 0, 3, 50, 16, 16, 0, 0, 0, 0, 0, 95, 0, 0,
3, 18, 16, 16, 0, 1, 0, 0, 0, 95, 0, 0, 3, 114, 16, 16, 0, 2, 0,
0, 0, 103, 0, 0, 4, 242, 32, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, 101,
0, 0, 3, 18, 32, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 114, 32, 16, 0,
2, 0, 0, 0, 54, 0, 0, 5, 50, 32, 16, 0, 0, 0, 0, 0, 70, 16, 16,
0, 0, 0, 0, 0, 54, 0, 0, 8, 194, 32, 16, 0, 0, 0, 0, 0, 2, 64,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 54,
0, 0, 5, 18, 32, 16, 0, 1, 0, 0, 0, 10, 16, 16, 0, 1, 0, 0, 0,
54, 0, 0, 5, 114, 32, 16, 0, 2, 0, 0, 0, 70, 18, 16, 0, 2, 0, 0,
0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 5, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};