blob: 85adfff56cdb58aa1de736d2460eba11f1cab7f5 [file] [log] [blame]
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc /nologo /E VS_ResolveDepthStencil /T vs_4_1 /Fh
// compiled/resolvedepthstencil11_vs.h ResolveDepthStencil.hlsl
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_VertexID 0 x 0 VERTID uint x
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float xyzw
// TEXCOORD 0 xy 1 NONE float xy
//
vs_4_1
dcl_globalFlags refactoringAllowed
dcl_immediateConstantBuffer { { -1.000000, 1.000000, 0, 0},
{ 1.000000, -1.000000, 0, 0},
{ -1.000000, -1.000000, 0, 0},
{ -1.000000, 1.000000, 0, 0},
{ 1.000000, 1.000000, 0, 0},
{ 1.000000, -1.000000, 0, 0} }
dcl_input_sgv v0.x, vertex_id
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_temps 1
mov o0.zw, l(0,0,0,1.000000)
mov r0.x, v0.x
mov o0.xy, icb[r0.x + 0].xyxx
add r0.y, l(1.000000), icb[r0.x + 0].x
add r0.x, l(1.000000), -icb[r0.x + 0].y
mul o1.xy, r0.yxyy, l(0.500000, 0.500000, 0.000000, 0.000000)
ret
// Approximately 7 instruction slots used
#endif
const BYTE g_VS_ResolveDepthStencil[] = {
68, 88, 66, 67, 40, 8, 1, 50, 138, 208, 33, 92, 46, 194, 48, 131, 250, 159, 71,
56, 1, 0, 0, 0, 0, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 140, 0,
0, 0, 192, 0, 0, 0, 24, 1, 0, 0, 132, 2, 0, 0, 82, 68, 69, 70, 80,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 0,
1, 4, 254, 255, 0, 1, 0, 0, 28, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111,
102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32,
67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51,
49, 49, 49, 0, 171, 171, 171, 73, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0,
8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 1, 0, 0,
0, 0, 0, 0, 0, 1, 1, 0, 0, 83, 86, 95, 86, 101, 114, 116, 101, 120, 73,
68, 0, 79, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56,
0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0,
0, 1, 0, 0, 0, 3, 12, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111,
110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 83, 72, 68, 82, 100,
1, 0, 0, 65, 0, 1, 0, 89, 0, 0, 0, 106, 8, 0, 1, 53, 24, 0, 0,
26, 0, 0, 0, 0, 0, 128, 191, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
128, 191, 0, 0, 128, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 191, 0,
0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 0,
0, 0, 0, 0, 0, 96, 0, 0, 4, 18, 16, 16, 0, 0, 0, 0, 0, 6, 0,
0, 0, 103, 0, 0, 4, 242, 32, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, 101,
0, 0, 3, 50, 32, 16, 0, 1, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0,
54, 0, 0, 8, 194, 32, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 54, 0, 0, 5, 18, 0,
16, 0, 0, 0, 0, 0, 10, 16, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 50,
32, 16, 0, 0, 0, 0, 0, 70, 144, 144, 0, 10, 0, 16, 0, 0, 0, 0, 0,
0, 0, 0, 8, 34, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 128,
63, 10, 144, 144, 0, 10, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 9, 18, 0,
16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 128, 63, 26, 144, 144, 128, 65,
0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 50, 32, 16, 0,
1, 0, 0, 0, 22, 5, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0,
63, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84,
65, 84, 116, 0, 0, 0, 7, 0, 0, 0, 1, 0, 0, 0, 6, 0, 0, 0, 3,
0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0};