@ECHO OFF | |
REM | |
REM Copyright 2013 The ANGLE Project Authors. All rights reserved. | |
REM Use of this source code is governed by a BSD-style license that can be | |
REM found in the LICENSE file. | |
REM | |
PATH %PATH%;%ProgramFiles(x86)%\Windows Kits\8.1\bin\x86;%DXSDK_DIR%\Utilities\bin\x86 | |
setlocal | |
set errorCount=0 | |
set successCount=0 | |
set debug=0 | |
if "%1" == "debug" ( | |
set debug=1 | |
) | |
if "%1" == "release" ( | |
set debug=0 | |
) | |
:: | Input file | Entry point | Type | Output file | Debug | | |
call:BuildShader Blit.vs standardvs vs_2_0 compiled\standardvs.h %debug% | |
call:BuildShader Blit.ps passthroughps ps_2_0 compiled\passthroughps.h %debug% | |
call:BuildShader Blit.ps luminanceps ps_2_0 compiled\luminanceps.h %debug% | |
call:BuildShader Blit.ps luminancepremultps ps_2_0 compiled\luminancepremultps.h %debug% | |
call:BuildShader Blit.ps luminanceunmultps ps_2_0 compiled\luminanceunmultps.h %debug% | |
call:BuildShader Blit.ps componentmaskps ps_2_0 compiled\componentmaskps.h %debug% | |
call:BuildShader Blit.ps componentmaskpremultps ps_2_0 compiled\componentmaskpremultps.h %debug% | |
call:BuildShader Blit.ps componentmaskunmultps ps_2_0 compiled\componentmaskunmultps.h %debug% | |
echo. | |
if %successCount% GTR 0 ( | |
echo %successCount% shaders compiled successfully. | |
) | |
if %errorCount% GTR 0 ( | |
echo There were %errorCount% shader compilation errors. | |
) | |
endlocal | |
exit /b | |
:BuildShader | |
set input=%~1 | |
set entry=%~2 | |
set type=%~3 | |
set output=%~4 | |
set debug=%~5 | |
if %debug% == 0 ( | |
set "buildCMD=fxc /nologo /E %entry% /T %type% /Fh %output% %input%" | |
) else ( | |
set "buildCMD=fxc /nologo /Zi /Od /E %entry% /T %type% /Fh %output% %input%" | |
) | |
set error=0 | |
%buildCMD% || set error=1 | |
if %error% == 0 ( | |
set /a successCount=%successCount%+1 | |
) else ( | |
set /a errorCount=%errorCount%+1 | |
) | |
exit /b |