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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_AUDIO_TEST_AUDIO_THREAD_H_
#define MEDIA_AUDIO_TEST_AUDIO_THREAD_H_
#include <memory>
#include "base/memory/ref_counted.h"
#include "base/threading/thread.h"
#include "base/threading/thread_checker.h"
#include "media/audio/audio_thread.h"
namespace media {
class TestAudioThread final : public AudioThread {
public:
TestAudioThread();
explicit TestAudioThread(bool use_real_thread);
TestAudioThread(const TestAudioThread&) = delete;
TestAudioThread& operator=(const TestAudioThread&) = delete;
~TestAudioThread() final;
// AudioThread implementation.
void Stop() final;
bool IsHung() const final;
base::SingleThreadTaskRunner* GetTaskRunner() final;
base::SingleThreadTaskRunner* GetWorkerTaskRunner() final;
private:
std::unique_ptr<base::Thread> thread_;
scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
THREAD_CHECKER(thread_checker_);
};
} // namespace media
#endif // MEDIA_AUDIO_TEST_AUDIO_THREAD_H_