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// Copyright 2021 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_FUCHSIA_COMMON_VMO_BUFFER_WRITER_QUEUE_H_
#define MEDIA_FUCHSIA_COMMON_VMO_BUFFER_WRITER_QUEUE_H_
#include <fuchsia/media/cpp/fidl.h>
#include <fuchsia/sysmem/cpp/fidl.h>
#include <deque>
#include <memory>
#include <vector>
#include "base/memory/weak_ptr.h"
#include "base/threading/thread_checker.h"
#include "media/base/media_export.h"
#include "media/fuchsia/common/stream_processor_helper.h"
#include "media/fuchsia/common/vmo_buffer.h"
namespace media {
class DecoderBuffer;
// A helper that keeps a queue of pending DecodeBuffers, writes them to a set of
// VmoBuffers and generates StreamProcessor packets.
class MEDIA_EXPORT VmoBufferWriterQueue {
public:
// Callback passed to StartSender(). |buffer| corresponds to the original
// buffer from which the |packet| was generated.
using SendPacketCB =
base::RepeatingCallback<void(const DecoderBuffer* buffer,
StreamProcessorHelper::IoPacket packet)>;
// Called when processing DecoderBuffer that's marked as end-of-stream.
using EndOfStreamCB = base::RepeatingClosure;
VmoBufferWriterQueue();
~VmoBufferWriterQueue();
VmoBufferWriterQueue(VmoBufferWriterQueue&) = delete;
VmoBufferWriterQueue& operator=(VmoBufferWriterQueue&) = delete;
// Enqueues buffer to the queue.
void EnqueueBuffer(scoped_refptr<DecoderBuffer> buffer);
// Sets the buffers to use and starts sending outgoing packets using
// |send_packet_cb|. |end_of_stream_cb| will be called when processing each
// end-of-stream buffer.
void Start(std::vector<VmoBuffer> buffers,
SendPacketCB send_packet_cb,
EndOfStreamCB end_of_stream_cb);
// Resets all pending buffers. Keeps the underlying sysmem buffers.
void ResetQueue();
// Resets the buffers. Keeps the current pending buffers, so they will still
// be sent once the new collection is allocated and passed to Start().
void ResetBuffers();
// Resets pending queue position to the start of the queue and pauses the
// writer. All pending buffers will be resent when Unpause() is called.
// This method is used to handle OnStreamFailed event received from
// StreamProcessor, particularly to handle NoKey error in CDM. When that event
// is received the StreamProcessor client should assumes that all queued
// packets were not processed. Once the error condition is resolved (e.g. by
// adding a new decryption key), the client should start a new stream and
// resend all failed packets, which is achieved by calling Unpause()
void ResetPositionAndPause();
// Resumes sending packets on stream that was previously paused with
// ResetPositionAndPause(). Should be called after starting a new stream in
// the StreamProcessor (e.g. by calling StreamProcessorHelper::Reset()).
void Unpause();
// Number of buffers in the sysmem collection or 0 if sysmem buffers has not
// been allocated (i.e. before Start()).
size_t num_buffers() const;
// Returns true of the queue is currently blocked, i.e. buffers passed
// to EnqueueBuffer() will not be sent immediately.
bool IsBlocked() const;
private:
struct PendingBuffer;
class SysmemBuffer;
// Pumps pending buffers to SendPacketCB.
void PumpPackets();
// Callback called when a packet is destroyed. It marks the buffer as unused
// and tries to reuse it for other buffers if any.
void ReleaseBuffer(size_t buffer_index);
// Buffers that are waiting to be sent. A buffer is removed from the queue
// when it and all previous buffers have finished decoding.
std::deque<PendingBuffer> pending_buffers_;
// Position of the current buffer in |pending_buffers_|.
size_t input_queue_position_ = 0;
// Indicates that the stream is paused and no packets should be sent until
// Unpause() is called.
bool is_paused_ = false;
// Buffers for sysmem buffer collection. Empty until Start() is called.
std::vector<VmoBuffer> buffers_;
// Usd to store indices of the buffers that are not being used currently.
std::vector<size_t> unused_buffers_;
SendPacketCB send_packet_cb_;
EndOfStreamCB end_of_stream_cb_;
// FIDL interfaces are thread-affine (see crbug.com/1012875).
THREAD_CHECKER(thread_checker_);
base::WeakPtrFactory<VmoBufferWriterQueue> weak_factory_{this};
};
} // namespace media
#endif // MEDIA_FUCHSIA_COMMON_VMO_BUFFER_WRITER_QUEUE_H_