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// Copyright 2020 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_ANDROID_CODEC_OUTPUT_BUFFER_RENDERER_H_
#define MEDIA_GPU_ANDROID_CODEC_OUTPUT_BUFFER_RENDERER_H_
#include <stdint.h>
#include <memory>
#include "gpu/command_buffer/service/ref_counted_lock.h"
#include "gpu/command_buffer/service/stream_texture_shared_image_interface.h"
#include "media/gpu/android/codec_buffer_wait_coordinator.h"
#include "media/gpu/android/codec_wrapper.h"
#include "media/gpu/media_gpu_export.h"
namespace media {
// A class that holds CodecOutputBuffer and renders it to TextureOwner or
// overlay as necessary. Unit tests for this class are part of CodecImage unit
// tests. Note that when DrDc is enabled(kEnableDrDc),
// a per codec dr-dc lock is expected to be held while calling methods of this
// class. This is ensured by adding AssertAcquiredDrDcLock() to those methods.
class MEDIA_GPU_EXPORT CodecOutputBufferRenderer
: public gpu::RefCountedLockHelperDrDc {
public:
using BindingsMode = gpu::StreamTextureSharedImageInterface::BindingsMode;
CodecOutputBufferRenderer(
std::unique_ptr<CodecOutputBuffer> output_buffer,
scoped_refptr<CodecBufferWaitCoordinator> codec_buffer_wait_coordinator,
scoped_refptr<gpu::RefCountedLock> drdc_lock);
~CodecOutputBufferRenderer();
CodecOutputBufferRenderer(const CodecOutputBufferRenderer&) = delete;
CodecOutputBufferRenderer& operator=(const CodecOutputBufferRenderer&) =
delete;
// Renders this image to the overlay. Returns true if the buffer is in the
// overlay front buffer. Returns false if the buffer was invalidated.
bool RenderToOverlay();
// Renders this image to the texture owner front buffer by first rendering
// it to the back buffer if it's not already there, and then waiting for the
// frame available event before calling UpdateTexImage().
// Also bind the latest imagecto the provided |service_id| if TextureOwner
// does not binds texture on update. If |bindings_mode| is other than
// kEnsureTexImageBound, then |service_id| is not required.
bool RenderToTextureOwnerFrontBuffer(BindingsMode bindings_mode,
GLuint service_id);
// Renders this image to the front buffer of its backing surface.
// Returns true if the buffer is in the front buffer. Returns false if the
// buffer was invalidated. After an image is invalidated it's no longer
// possible to render it.
bool RenderToFrontBuffer();
// Renders this image to the back buffer of its texture owner. Only valid if
// is_texture_owner_backed(). Returns true if the buffer is in the back
// buffer. Returns false if the buffer was invalidated.
// RenderToTextureOwnerBackBuffer() will not block if there is any previously
// pending frame and will return false in this case.
bool RenderToTextureOwnerBackBuffer();
// Whether the codec buffer has been rendered to the front buffer.
bool was_rendered_to_front_buffer() const {
AssertAcquiredDrDcLock();
return phase_ == Phase::kInFrontBuffer;
}
gfx::Size size() const { return output_buffer_->size(); }
bool was_tex_image_bound() const { return was_tex_image_bound_; }
scoped_refptr<gpu::TextureOwner> texture_owner() const {
return codec_buffer_wait_coordinator_
? codec_buffer_wait_coordinator_->texture_owner()
: nullptr;
}
CodecOutputBuffer* get_codec_output_buffer_for_testing() const {
return output_buffer_.get();
}
private:
friend class FrameInfoHelperTest;
// The lifecycle phases of an buffer.
// The only possible transitions are from left to right. Both
// kInFrontBuffer and kInvalidated are terminal.
enum class Phase { kInCodec, kInBackBuffer, kInFrontBuffer, kInvalidated };
// Ensure that the latest image is bound to the texture |service_id| if
// TextureOwner does not binds texture on update. If TextureOwner binds
// texture on update, then it will always be bound to the TextureOwners
// texture and |service_id| will be ignored.
void EnsureBoundIfNeeded(BindingsMode mode, GLuint service_id);
void set_phase_for_testing(Phase phase) { phase_ = phase; }
// The phase of the image buffer's lifecycle.
Phase phase_ = Phase::kInCodec;
// The buffer backing this image.
std::unique_ptr<CodecOutputBuffer> output_buffer_;
// The CodecBufferWaitCoordinator that |output_buffer_| will be rendered to.
// Or null, if this image is backed by an overlay.
scoped_refptr<CodecBufferWaitCoordinator> codec_buffer_wait_coordinator_;
bool was_tex_image_bound_ = false;
};
} // namespace media
#endif // MEDIA_GPU_ANDROID_CODEC_OUTPUT_BUFFER_RENDERER_H_