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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_WINDOWS_MEDIA_FOUNDATION_VIDEO_ENCODE_ACCELERATOR_WIN_H_
#define MEDIA_GPU_WINDOWS_MEDIA_FOUNDATION_VIDEO_ENCODE_ACCELERATOR_WIN_H_
#include <mfapi.h>
#include <mfidl.h>
#include <stdint.h>
#include <strmif.h>
#include <wrl/client.h>
#include <memory>
#include "base/bind.h"
#include "base/containers/circular_deque.h"
#include "base/memory/weak_ptr.h"
#include "base/single_thread_task_runner.h"
#include "base/threading/thread.h"
#include "media/base/bitrate.h"
#include "media/base/win/dxgi_device_manager.h"
#include "media/gpu/media_gpu_export.h"
#include "media/video/video_encode_accelerator.h"
namespace media {
// Media Foundation implementation of the VideoEncodeAccelerator interface for
// Windows.
// This class saves the task runner on which it is constructed and runs client
// callbacks using that same task runner.
// This class has DCHECKs to makes sure that methods are called in the
// correct task runners. It starts an internal encoder thread on which
// VideoEncodeAccelerator implementation tasks are posted.
class MEDIA_GPU_EXPORT MediaFoundationVideoEncodeAccelerator
: public VideoEncodeAccelerator {
public:
// If |compatible_with_win7| is true, MediaFoundationVideoEncoderAccelerator
// works on Windows 7. Some attributes of the encoder are not supported on old
// systems, which may impact the performance or quality of the output.
explicit MediaFoundationVideoEncodeAccelerator(bool compatible_with_win7,
bool enable_async_mft);
// VideoEncodeAccelerator implementation.
VideoEncodeAccelerator::SupportedProfiles GetSupportedProfiles() override;
bool Initialize(const Config& config, Client* client) override;
void Encode(scoped_refptr<VideoFrame> frame, bool force_keyframe) override;
void UseOutputBitstreamBuffer(BitstreamBuffer buffer) override;
void RequestEncodingParametersChange(const media::Bitrate& bitrate,
uint32_t framerate) override;
void Destroy() override;
bool IsGpuFrameResizeSupported() override;
// Preloads dlls required for encoding. Returns true if all required dlls are
// correctly loaded.
static bool PreSandboxInitialization();
protected:
~MediaFoundationVideoEncodeAccelerator() override;
private:
// Holds output buffers coming from the client ready to be filled.
struct BitstreamBufferRef;
// Holds output buffers coming from the encoder.
class EncodeOutput;
// Enumerates all hardware encoder backed IMFTransform instances.
uint32_t EnumerateHardwareEncoders(IMFActivate*** pp_activate);
// Activates the asynchronous encoder instance |encoder_| according to codec
// merit.
bool ActivateAsyncEncoder(IMFActivate** pp_activate, uint32_t activate_count);
// Initializes and allocates memory for input and output parameters.
bool InitializeInputOutputParameters(VideoCodecProfile output_profile,
bool is_constrained_h264);
// Initializes encoder parameters for real-time use.
bool SetEncoderModes();
// Helper function to notify the client of an error on
// |main_client_task_runner_|.
void NotifyError(VideoEncodeAccelerator::Error error);
// Encoding tasks to be run on |encoder_thread_|.
void EncodeTask(scoped_refptr<VideoFrame> frame, bool force_keyframe);
void AsyncEncodeTask(scoped_refptr<VideoFrame> frame, bool force_keyframe);
void SyncEncodeTask(scoped_refptr<VideoFrame> frame, bool force_keyframe);
// Processes the input video frame for the encoder.
HRESULT ProcessInput(scoped_refptr<VideoFrame> frame, bool force_keyframe);
// Populates input sample buffer with contents of a video frame
HRESULT PopulateInputSampleBuffer(scoped_refptr<VideoFrame> frame);
int AssignTemporalId(bool keyframe);
bool temporalScalableCoding() { return num_temporal_layers_ > 1; }
// Checks for and copies encoded output on |encoder_thread_|.
void ProcessOutputAsync();
void ProcessOutputSync();
// Drains pending output samples on |encoder_thread_|.
void DrainPendingOutputs();
// Tries to deliver the input frame to the encoder.
bool TryToDeliverInputFrame(scoped_refptr<VideoFrame> frame,
bool force_keyframe);
// Tries to return a bitstream buffer to the client.
void TryToReturnBitstreamBuffer();
// Inserts the output buffers for reuse on |encoder_thread_|.
void UseOutputBitstreamBufferTask(
std::unique_ptr<BitstreamBufferRef> buffer_ref);
// Changes encode parameters on |encoder_thread_|.
void RequestEncodingParametersChangeTask(const Bitrate& bitrate,
uint32_t framerate);
// Destroys encode session on |encoder_thread_|.
void DestroyTask();
// Releases resources encoder holds.
void ReleaseEncoderResources();
// Initialize video processing (for scaling)
HRESULT InitializeD3DVideoProcessing(ID3D11Texture2D* input_texture);
// Perform D3D11 scaling operation
HRESULT PerformD3DScaling(ID3D11Texture2D* input_texture);
const bool compatible_with_win7_;
// Flag to enable the usage of MFTEnumEx.
const bool enable_async_mft_;
// Whether asynchronous hardware encoder enabled or not.
bool is_async_mft_;
// Bitstream buffers ready to be used to return encoded output as a FIFO.
base::circular_deque<std::unique_ptr<BitstreamBufferRef>>
bitstream_buffer_queue_;
// EncodeOutput needs to be copied into a BitstreamBufferRef as a FIFO.
base::circular_deque<std::unique_ptr<EncodeOutput>> encoder_output_queue_;
// Counter of outputs which is used to assign temporal layer indexes
// according to the corresponding layer pattern. Reset for every key frame.
uint32_t outputs_since_keyframe_count_ = 0;
gfx::Size input_visible_size_;
size_t bitstream_buffer_size_;
uint32_t frame_rate_;
Bitrate bitrate_;
bool low_latency_mode_;
int num_temporal_layers_ = 1;
// Group of picture length for encoded output stream, indicates the
// distance between two key frames.
absl::optional<uint32_t> gop_length_;
Microsoft::WRL::ComPtr<IMFActivate> activate_;
Microsoft::WRL::ComPtr<IMFTransform> encoder_;
Microsoft::WRL::ComPtr<ICodecAPI> codec_api_;
Microsoft::WRL::ComPtr<IMFMediaEventGenerator> event_generator_;
DWORD input_stream_id_;
DWORD output_stream_id_;
Microsoft::WRL::ComPtr<IMFMediaType> imf_input_media_type_;
Microsoft::WRL::ComPtr<IMFMediaType> imf_output_media_type_;
bool input_required_;
Microsoft::WRL::ComPtr<IMFSample> input_sample_;
Microsoft::WRL::ComPtr<IMFSample> output_sample_;
Microsoft::WRL::ComPtr<ID3D11VideoProcessor> video_processor_;
Microsoft::WRL::ComPtr<ID3D11VideoProcessorEnumerator>
video_processor_enumerator_;
Microsoft::WRL::ComPtr<ID3D11VideoDevice> video_device_;
Microsoft::WRL::ComPtr<ID3D11VideoContext> video_context_;
D3D11_VIDEO_PROCESSOR_CONTENT_DESC vp_desc_ = {};
Microsoft::WRL::ComPtr<ID3D11Texture2D> scaled_d3d11_texture_;
Microsoft::WRL::ComPtr<ID3D11VideoProcessorOutputView> vp_output_view_;
// To expose client callbacks from VideoEncodeAccelerator.
// NOTE: all calls to this object *MUST* be executed on
// |main_client_task_runner_|.
base::WeakPtr<Client> main_client_;
std::unique_ptr<base::WeakPtrFactory<Client>> main_client_weak_factory_;
scoped_refptr<base::SingleThreadTaskRunner> main_client_task_runner_;
// This thread services tasks posted from the VEA API entry points by the
// GPU child thread and CompressionCallback() posted from device thread.
base::Thread encoder_thread_;
scoped_refptr<base::SingleThreadTaskRunner> encoder_thread_task_runner_;
// DXGI device manager for handling hardware input textures
scoped_refptr<DXGIDeviceManager> dxgi_device_manager_;
// Declared last to ensure that all weak pointers are invalidated before
// other destructors run.
base::WeakPtrFactory<MediaFoundationVideoEncodeAccelerator>
encoder_task_weak_factory_{this};
DISALLOW_COPY_AND_ASSIGN(MediaFoundationVideoEncodeAccelerator);
};
} // namespace media
#endif // MEDIA_GPU_WINDOWS_MEDIA_FOUNDATION_VIDEO_ENCODE_ACCELERATOR_WIN_H_