|  | // RUN: %clang_cc1 -emit-llvm -o %t %s | 
|  |  | 
|  | int printf(const char *, ...); | 
|  |  | 
|  | @interface Root | 
|  | -(id) alloc; | 
|  | -(id) init; | 
|  | @end | 
|  |  | 
|  | typedef struct { | 
|  | float x, y, z[2]; | 
|  | } S; | 
|  |  | 
|  | @interface A : Root { | 
|  | int myX; | 
|  | //  __complex myY; | 
|  | S myZ; | 
|  | } | 
|  |  | 
|  | @property int x; | 
|  | //@property __complex int y; | 
|  | @property S z; | 
|  | @end | 
|  |  | 
|  | @implementation A | 
|  | -(int) x { | 
|  | printf("-[A x] = %d\n", myX); | 
|  | return myX; | 
|  | } | 
|  | -(void) setX: (int) arg { | 
|  | myX = arg; | 
|  | printf("-[A setX: %d]\n", myX); | 
|  | } | 
|  |  | 
|  | // FIXME: Add back | 
|  | #if 0 | 
|  | -(__complex int) y { | 
|  | printf("-[A y] = (%d, %d)\n", __real myY, __imag myY); | 
|  | return myY; | 
|  | } | 
|  | -(void) setY: (__complex int) arg { | 
|  | myY = arg; | 
|  | printf("-[A setY: (%d, %d)]\n", __real myY, __imag myY); | 
|  | } | 
|  | #endif | 
|  |  | 
|  | -(S) z { | 
|  | printf("-[A z] = { %f, %f, { %f, %f } }\n", | 
|  | myZ.x, myZ.y, myZ.z[0], myZ.z[1]); | 
|  | return myZ; | 
|  | } | 
|  | -(void) setZ: (S) arg { | 
|  | myZ = arg; | 
|  | printf("-[A setZ: { %f, %f, { %f, %f } } ]\n", | 
|  | myZ.x, myZ.y, myZ.z[0], myZ.z[1]); | 
|  | } | 
|  |  | 
|  | @end | 
|  |  | 
|  | int main() { | 
|  | #define SWAP(T,a,b) { T a_tmp = a; a = b; b = a_tmp; } | 
|  | A *a = [[A alloc] init]; | 
|  | A *b = [[A alloc] init]; | 
|  | int a0 = 23; | 
|  | //  __complex a1 = 25 + 10i; | 
|  | S a2 =  { 246, 458, {275, 12} }; | 
|  | int b0 = 42673; | 
|  | //  __complex b1 = 15 + 13i; | 
|  | S b2 =  { 26, 2, {367, 13} }; | 
|  |  | 
|  | a.x = a0; | 
|  | //  a.y = a1; | 
|  | a.z = a2; | 
|  |  | 
|  | a.x += a0; | 
|  | //  a.y += a1; | 
|  | // Yay, no compound assign of structures. A GCC extension in the | 
|  | // works, perhaps? | 
|  |  | 
|  | b.x = b0; | 
|  | //  b.y = b1; | 
|  | b.z = b2; | 
|  |  | 
|  | int x0 = (b.x = b0); | 
|  | printf("(b.x = b0): %d\n", x0); | 
|  |  | 
|  | //  int x1 = __real (b.y = b1); | 
|  | //  printf("__real (b.y = b1) = %d\n", x1); | 
|  |  | 
|  | float x2 = (b.z = b2).x; | 
|  | printf("(b.z = b2).x: %f\n", x2); | 
|  |  | 
|  | SWAP(int, a.x, b.x); | 
|  | //  SWAP(__complex int, a.y, b.y); | 
|  | SWAP(S, a.z, b.z); | 
|  |  | 
|  | return 0; | 
|  | } |