| |
| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrTexture_DEFINED |
| #define GrTexture_DEFINED |
| |
| #include "include/core/SkImage.h" |
| #include "include/core/SkPoint.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/gpu/GrBackendSurface.h" |
| #include "include/gpu/GrSurface.h" |
| #include "include/private/GrTypesPriv.h" |
| |
| class GrTexturePriv; |
| |
| class GrTexture : virtual public GrSurface { |
| public: |
| GrTexture* asTexture() override { return this; } |
| const GrTexture* asTexture() const override { return this; } |
| |
| virtual GrBackendTexture getBackendTexture() const = 0; |
| |
| /** |
| * This function indicates that the texture parameters (wrap mode, filtering, ...) have been |
| * changed externally to Skia. |
| */ |
| SK_API virtual void textureParamsModified() = 0; |
| |
| /** |
| * This function steals the backend texture from a uniquely owned GrTexture with no pending |
| * IO, passing it out to the caller. The GrTexture is deleted in the process. |
| * |
| * Note that if the GrTexture is not uniquely owned (no other refs), or has pending IO, this |
| * function will fail. |
| */ |
| static bool StealBackendTexture(sk_sp<GrTexture>, |
| GrBackendTexture*, |
| SkImage::BackendTextureReleaseProc*); |
| |
| /** See addIdleProc. */ |
| enum class IdleState { |
| kFlushed, |
| kFinished |
| }; |
| /** |
| * Installs a proc on this texture. It will be called when the texture becomes "idle". There |
| * are two types of idle states as indicated by IdleState. For managed backends (e.g. GL where |
| * a driver typically handles CPU/GPU synchronization of resource access) there is no difference |
| * between the two. They both mean "all work related to the resource has been flushed to the |
| * backend API and the texture is not owned outside the resource cache". |
| * |
| * If the API is unmanaged (e.g. Vulkan) then kFinished has the additional constraint that the |
| * work flushed to the GPU is finished. |
| */ |
| virtual void addIdleProc(sk_sp<GrRefCntedCallback> idleProc, IdleState) { |
| // This is the default implementation for the managed case where the IdleState can be |
| // ignored. Unmanaged backends, e.g. Vulkan, must override this to consider IdleState. |
| fIdleProcs.push_back(std::move(idleProc)); |
| } |
| /** Helper version of addIdleProc that creates the ref-counted wrapper. */ |
| void addIdleProc(GrRefCntedCallback::Callback callback, |
| GrRefCntedCallback::Context context, |
| IdleState state) { |
| this->addIdleProc(sk_make_sp<GrRefCntedCallback>(callback, context), state); |
| } |
| |
| /** Access methods that are only to be used within Skia code. */ |
| inline GrTexturePriv texturePriv(); |
| inline const GrTexturePriv texturePriv() const; |
| |
| protected: |
| GrTexture(GrGpu*, const SkISize&, GrPixelConfig, GrProtected, GrTextureType, GrMipMapsStatus); |
| |
| virtual bool onStealBackendTexture(GrBackendTexture*, SkImage::BackendTextureReleaseProc*) = 0; |
| |
| SkTArray<sk_sp<GrRefCntedCallback>> fIdleProcs; |
| |
| void willRemoveLastRef() override { |
| // We're about to be idle in the resource cache. Do our part to trigger the idle callbacks. |
| fIdleProcs.reset(); |
| } |
| void computeScratchKey(GrScratchKey*) const override; |
| |
| private: |
| size_t onGpuMemorySize() const override; |
| void markMipMapsDirty(); |
| void markMipMapsClean(); |
| |
| GrTextureType fTextureType; |
| GrMipMapsStatus fMipMapsStatus; |
| int fMaxMipMapLevel; |
| friend class GrTexturePriv; |
| |
| typedef GrSurface INHERITED; |
| }; |
| |
| #endif |