| /* |
| * Copyright 2019 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrDawnUniformHandler_DEFINED |
| #define GrDawnUniformHandler_DEFINED |
| |
| #include "src/gpu/GrAllocator.h" |
| #include "src/gpu/glsl/GrGLSLUniformHandler.h" |
| |
| class GrDawnGpu; |
| |
| class GrDawnUniformHandler : public GrGLSLUniformHandler { |
| public: |
| static const int kUniformsPerBlock = 8; |
| |
| const GrShaderVar& getUniformVariable(UniformHandle u) const override; |
| const char* getUniformCStr(UniformHandle u) const override; |
| |
| struct UniformInfo { |
| GrShaderVar fVar; |
| int fUBOOffset; |
| int fVisibility; |
| }; |
| typedef GrTAllocator<UniformInfo> UniformInfoArray; |
| enum { |
| kGeometryBinding = 0, |
| kFragBinding = 1, |
| kSamplerBindingBase = 2, |
| }; |
| |
| private: |
| explicit GrDawnUniformHandler(GrGLSLProgramBuilder* program); |
| |
| SamplerHandle addSampler(const GrTextureProxy*, const GrSamplerState&, const GrSwizzle&, |
| const char* name, const GrShaderCaps*) override; |
| const char* samplerVariable(SamplerHandle handle) const override; |
| GrSwizzle samplerSwizzle(SamplerHandle handle) const override; |
| void appendUniformDecls(GrShaderFlags visibility, SkString*) const override; |
| UniformHandle internalAddUniformArray(uint32_t visibility, |
| GrSLType type, |
| const char* name, |
| bool mangleName, |
| int arrayCount, |
| const char** outName) override; |
| |
| void updateUniformVisibility(UniformHandle u, uint32_t visibility) override; |
| |
| UniformInfoArray fUniforms; |
| UniformInfoArray fSamplers; |
| UniformInfoArray fTextures; |
| SkTArray<GrSwizzle> fSamplerSwizzles; |
| SkTArray<SkString> fSamplerReferences; |
| |
| uint32_t fCurrentGeometryUBOOffset = 0; |
| uint32_t fCurrentFragmentUBOOffset = 0; |
| |
| friend class GrDawnProgramBuilder; |
| typedef GrGLSLUniformHandler INHERITED; |
| }; |
| |
| #endif |