| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/gpu/GrContextOptions.h" |
| #include "src/core/SkTSearch.h" |
| #include "src/core/SkTSort.h" |
| #include "src/gpu/GrRenderTargetProxyPriv.h" |
| #include "src/gpu/GrShaderCaps.h" |
| #include "src/gpu/GrSurfaceProxyPriv.h" |
| #include "src/gpu/GrTextureProxyPriv.h" |
| #include "src/gpu/SkGr.h" |
| #include "src/gpu/gl/GrGLCaps.h" |
| #include "src/gpu/gl/GrGLContext.h" |
| #include "src/gpu/gl/GrGLRenderTarget.h" |
| #include "src/gpu/gl/GrGLTexture.h" |
| #include "src/utils/SkJSONWriter.h" |
| |
| GrGLCaps::GrGLCaps(const GrContextOptions& contextOptions, |
| const GrGLContextInfo& ctxInfo, |
| const GrGLInterface* glInterface) : INHERITED(contextOptions) { |
| fStandard = ctxInfo.standard(); |
| |
| fStencilFormats.reset(); |
| fMSFBOType = kNone_MSFBOType; |
| fInvalidateFBType = kNone_InvalidateFBType; |
| fMapBufferType = kNone_MapBufferType; |
| fTransferBufferType = kNone_TransferBufferType; |
| fMaxFragmentUniformVectors = 0; |
| fPackFlipYSupport = false; |
| fTextureUsageSupport = false; |
| fImagingSupport = false; |
| fVertexArrayObjectSupport = false; |
| fDebugSupport = false; |
| fES2CompatibilitySupport = false; |
| fDrawIndirectSupport = false; |
| fMultiDrawIndirectSupport = false; |
| fBaseInstanceSupport = false; |
| fIsCoreProfile = false; |
| fBindFragDataLocationSupport = false; |
| fRectangleTextureSupport = false; |
| fRGBA8888PixelsOpsAreSlow = false; |
| fPartialFBOReadIsSlow = false; |
| fMipMapLevelAndLodControlSupport = false; |
| fRGBAToBGRAReadbackConversionsAreSlow = false; |
| fUseBufferDataNullHint = false; |
| fDoManualMipmapping = false; |
| fClearToBoundaryValuesIsBroken = false; |
| fClearTextureSupport = false; |
| #if defined(COBALT) |
| // On some GL implementations, this feature might not be implemented. |
| // In the interest of greater compatibility, this feature is disabled. |
| fDrawArraysBaseVertexIsBroken = true; |
| #else |
| fDrawArraysBaseVertexIsBroken = false; |
| #endif |
| fDisallowTexSubImageForUnormConfigTexturesEverBoundToFBO = false; |
| fUseDrawInsteadOfAllRenderTargetWrites = false; |
| fRequiresCullFaceEnableDisableWhenDrawingLinesAfterNonLines = false; |
| fDetachStencilFromMSAABuffersBeforeReadPixels = false; |
| fDontSetBaseOrMaxLevelForExternalTextures = false; |
| fNeverDisableColorWrites = false; |
| fProgramBinarySupport = false; |
| fProgramParameterSupport = false; |
| fSamplerObjectSupport = false; |
| fTiledRenderingSupport = false; |
| fFBFetchRequiresEnablePerSample = false; |
| fSRGBWriteControl = false; |
| |
| fBlitFramebufferFlags = kNoSupport_BlitFramebufferFlag; |
| fMaxInstancesPerDrawWithoutCrashing = 0; |
| |
| fShaderCaps.reset(new GrShaderCaps(contextOptions)); |
| |
| this->init(contextOptions, ctxInfo, glInterface); |
| } |
| |
| void GrGLCaps::init(const GrContextOptions& contextOptions, |
| const GrGLContextInfo& ctxInfo, |
| const GrGLInterface* gli) { |
| GrGLStandard standard = ctxInfo.standard(); |
| // standard can be unused (optimzed away) if SK_ASSUME_GL_ES is set |
| sk_ignore_unused_variable(standard); |
| GrGLVersion version = ctxInfo.version(); |
| |
| if (GR_IS_GR_GL(standard)) { |
| GrGLint max; |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max); |
| fMaxFragmentUniformVectors = max / 4; |
| if (version >= GR_GL_VER(3, 2)) { |
| GrGLint profileMask; |
| GR_GL_GetIntegerv(gli, GR_GL_CONTEXT_PROFILE_MASK, &profileMask); |
| fIsCoreProfile = SkToBool(profileMask & GR_GL_CONTEXT_CORE_PROFILE_BIT); |
| } |
| } else if (GR_IS_GR_GL_ES(standard) || GR_IS_GR_WEBGL(standard)) { |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS, |
| &fMaxFragmentUniformVectors); |
| } |
| |
| if (fDriverBugWorkarounds.max_fragment_uniform_vectors_32) { |
| fMaxFragmentUniformVectors = SkMin32(fMaxFragmentUniformVectors, 32); |
| } |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_ATTRIBS, &fMaxVertexAttributes); |
| |
| if (GR_IS_GR_GL(standard)) { |
| fWritePixelsRowBytesSupport = true; |
| fReadPixelsRowBytesSupport = true; |
| fPackFlipYSupport = false; |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| fWritePixelsRowBytesSupport = |
| version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_EXT_unpack_subimage"); |
| fReadPixelsRowBytesSupport = |
| version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_NV_pack_subimage"); |
| fPackFlipYSupport = |
| ctxInfo.hasExtension("GL_ANGLE_pack_reverse_row_order"); |
| } else if (GR_IS_GR_WEBGL(standard)) { |
| // WebGL 2.0 has these |
| fWritePixelsRowBytesSupport = version >= GR_GL_VER(2, 0); |
| fReadPixelsRowBytesSupport = version >= GR_GL_VER(2, 0); |
| } |
| if (fDriverBugWorkarounds.pack_parameters_workaround_with_pack_buffer) { |
| // In some cases drivers handle copying the last row incorrectly |
| // when using GL_PACK_ROW_LENGTH. Chromium handles this by iterating |
| // through every row and conditionally clobbering that value, but |
| // Skia already has a scratch buffer workaround when pack row length |
| // is not supported, so just use that. |
| fReadPixelsRowBytesSupport = false; |
| } |
| |
| fTextureUsageSupport = GR_IS_GR_GL_ES(standard) && |
| ctxInfo.hasExtension("GL_ANGLE_texture_usage"); |
| |
| if (GR_IS_GR_GL(standard)) { |
| fTextureBarrierSupport = version >= GR_GL_VER(4,5) || |
| ctxInfo.hasExtension("GL_ARB_texture_barrier") || |
| ctxInfo.hasExtension("GL_NV_texture_barrier"); |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| fTextureBarrierSupport = ctxInfo.hasExtension("GL_NV_texture_barrier"); |
| } // no WebGL support |
| |
| if (GR_IS_GR_GL(standard)) { |
| fSampleLocationsSupport = version >= GR_GL_VER(3,2) || |
| ctxInfo.hasExtension("GL_ARB_texture_multisample"); |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| fSampleLocationsSupport = version >= GR_GL_VER(3,1); |
| } // no WebGL support |
| |
| bool textureRedSupport = false; |
| if (kGL_GrGLStandard == standard) { |
| textureRedSupport = version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_texture_rg"); |
| } else { |
| textureRedSupport = version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_EXT_texture_rg"); |
| } |
| |
| if (textureRedSupport) { |
| // Some devices claim to support GL_RED, but actually do not, so we |
| // verify support by actually attempting to create a GL_RED texture. |
| // As an example, one device was found to claim GLES 3.0 support, but |
| // could not create GL_RED textures. |
| GrGLenum error; |
| GrGLuint texture_id; |
| GR_GL_CALL(gli, GenTextures(1, &texture_id)); |
| GR_GL_CALL(gli, BindTexture(GR_GL_TEXTURE_2D, texture_id)); |
| GR_GL_CALL_NOERRCHECK(gli, TexImage2D(GR_GL_TEXTURE_2D, 0, GR_GL_RED, 64, 64, 0, GR_GL_RED, |
| GR_GL_UNSIGNED_BYTE, 0)); |
| GR_GL_CALL_RET(gli, error, GetError()); |
| if (error != GR_GL_NO_ERROR) { |
| // There was an error creating the texture, do not advertise GL_RED |
| // support. |
| textureRedSupport = false; |
| } |
| GR_GL_CALL(gli, BindTexture(GR_GL_TEXTURE_2D, 0)); |
| GR_GL_CALL(gli, DeleteTextures(1, &texture_id)); |
| } |
| |
| fImagingSupport = GR_IS_GR_GL(standard) && |
| ctxInfo.hasExtension("GL_ARB_imaging"); |
| |
| if (((GR_IS_GR_GL(standard) && version >= GR_GL_VER(4,3)) || |
| (GR_IS_GR_GL_ES(standard) && version >= GR_GL_VER(3,0)) || |
| ctxInfo.hasExtension("GL_ARB_invalidate_subdata"))) { |
| fInvalidateFBType = kInvalidate_InvalidateFBType; |
| } else if (ctxInfo.hasExtension("GL_EXT_discard_framebuffer")) { |
| fInvalidateFBType = kDiscard_InvalidateFBType; |
| } |
| |
| // For future reference on Desktop GL, GL_PRIMITIVE_RESTART_FIXED_INDEX appears in 4.3, and |
| // GL_PRIMITIVE_RESTART (where the client must call glPrimitiveRestartIndex) appears in 3.1. |
| if (GR_IS_GR_GL_ES(standard)) { |
| // Primitive restart can cause a 3x slowdown on Adreno. Enable conservatively. |
| // FIXME: Primitive restart would likely be a win on iOS if we had an enum value for it. |
| if (kARM_GrGLVendor == ctxInfo.vendor()) { |
| fUsePrimitiveRestart = version >= GR_GL_VER(3,0); |
| } |
| } |
| |
| if (kARM_GrGLVendor == ctxInfo.vendor() || |
| kImagination_GrGLVendor == ctxInfo.vendor() || |
| kQualcomm_GrGLVendor == ctxInfo.vendor() ) { |
| fPreferFullscreenClears = true; |
| } |
| |
| if (GR_IS_GR_GL(standard)) { |
| fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) || |
| ctxInfo.hasExtension("GL_ARB_vertex_array_object") || |
| ctxInfo.hasExtension("GL_APPLE_vertex_array_object"); |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) || |
| ctxInfo.hasExtension("GL_OES_vertex_array_object"); |
| } else if (GR_IS_GR_WEBGL(standard)) { |
| fVertexArrayObjectSupport = version >= GR_GL_VER(2, 0) || |
| ctxInfo.hasExtension("GL_OES_vertex_array_object") || |
| ctxInfo.hasExtension("OES_vertex_array_object"); |
| } |
| |
| if (GR_IS_GR_GL(standard) && version >= GR_GL_VER(4,3)) { |
| fDebugSupport = true; |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| fDebugSupport = ctxInfo.hasExtension("GL_KHR_debug"); |
| } // no WebGL support |
| |
| if (GR_IS_GR_GL(standard)) { |
| fES2CompatibilitySupport = ctxInfo.hasExtension("GL_ARB_ES2_compatibility"); |
| } |
| else if (GR_IS_GR_GL_ES(standard)) { |
| fES2CompatibilitySupport = true; |
| } else if (GR_IS_GR_WEBGL(standard)) { |
| fES2CompatibilitySupport = true; |
| } |
| |
| if (GR_IS_GR_GL(standard)) { |
| fMultisampleDisableSupport = true; |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| fMultisampleDisableSupport = ctxInfo.hasExtension("GL_EXT_multisample_compatibility"); |
| } // no WebGL support |
| |
| if (GR_IS_GR_GL(standard)) { |
| // 3.1 has draw_instanced but not instanced_arrays, for the time being we only care about |
| // instanced arrays, but we could make this more granular if we wanted |
| fInstanceAttribSupport = |
| version >= GR_GL_VER(3, 2) || |
| (ctxInfo.hasExtension("GL_ARB_draw_instanced") && |
| ctxInfo.hasExtension("GL_ARB_instanced_arrays")); |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| fInstanceAttribSupport = |
| version >= GR_GL_VER(3, 0) || |
| (ctxInfo.hasExtension("GL_EXT_draw_instanced") && |
| ctxInfo.hasExtension("GL_EXT_instanced_arrays")); |
| } else if (GR_IS_GR_WEBGL(standard)) { |
| // WebGL 2.0 has DrawArraysInstanced and drawElementsInstanced |
| fInstanceAttribSupport = version >= GR_GL_VER(2, 0); |
| } |
| |
| if (GR_IS_GR_GL(standard)) { |
| if (version >= GR_GL_VER(3, 0)) { |
| fBindFragDataLocationSupport = true; |
| } |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| if (version >= GR_GL_VER(3, 0) && ctxInfo.hasExtension("GL_EXT_blend_func_extended")) { |
| fBindFragDataLocationSupport = true; |
| } |
| } // no WebGL support |
| |
| fBindUniformLocationSupport = ctxInfo.hasExtension("GL_CHROMIUM_bind_uniform_location"); |
| |
| if (GR_IS_GR_GL(standard)) { |
| if (version >= GR_GL_VER(3, 1) || ctxInfo.hasExtension("GL_ARB_texture_rectangle") || |
| ctxInfo.hasExtension("GL_ANGLE_texture_rectangle")) { |
| fRectangleTextureSupport = true; |
| } |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| if (kChromium_GrGLDriver == ctxInfo.driver()) { |
| fRectangleTextureSupport = ctxInfo.hasExtension("GL_ARB_texture_rectangle"); |
| } else { |
| // ANGLE will advertise the extension in ES2 contexts but actually using the texture in |
| // a shader requires ES3 shading language. |
| fRectangleTextureSupport = ctxInfo.hasExtension("GL_ANGLE_texture_rectangle") && |
| ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; |
| } |
| } // no WebGL support |
| |
| // GrCaps defaults fClampToBorderSupport to true, so disable when unsupported |
| if (GR_IS_GR_GL(standard)) { |
| // Clamp to border added in 1.3 |
| if (version < GR_GL_VER(1, 3) && !ctxInfo.hasExtension("GL_ARB_texture_border_clamp")) { |
| fClampToBorderSupport = false; |
| } |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| // GLES didn't have clamp to border until 3.2, but provides several alternative extensions |
| if (version < GR_GL_VER(3, 2) && !ctxInfo.hasExtension("GL_EXT_texture_border_clamp") && |
| !ctxInfo.hasExtension("GL_NV_texture_border_clamp") && |
| !ctxInfo.hasExtension("GL_OES_texture_border_clamp")) { |
| fClampToBorderSupport = false; |
| } |
| } else if (GR_IS_GR_WEBGL(standard)) { |
| // WebGL appears to only have REPEAT, CLAMP_TO_EDGE and MIRRORED_REPEAT |
| fClampToBorderSupport = false; |
| } |
| |
| if (GR_IS_GR_GL(standard)) { |
| if (version >= GR_GL_VER(3,3) || ctxInfo.hasExtension("GL_ARB_texture_swizzle")) { |
| this->fShaderCaps->fTextureSwizzleAppliedInShader = false; |
| } |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| if (version >= GR_GL_VER(3,0)) { |
| this->fShaderCaps->fTextureSwizzleAppliedInShader = false; |
| } |
| } // no WebGL support |
| |
| if (GR_IS_GR_GL(standard)) { |
| fMipMapLevelAndLodControlSupport = true; |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| if (version >= GR_GL_VER(3,0)) { |
| fMipMapLevelAndLodControlSupport = true; |
| } |
| } // no WebGL support |
| |
| #ifdef SK_BUILD_FOR_WIN |
| // We're assuming that on Windows Chromium we're using ANGLE. |
| bool isANGLE = kANGLE_GrGLDriver == ctxInfo.driver() || |
| kChromium_GrGLDriver == ctxInfo.driver(); |
| // Angle has slow read/write pixel paths for 32bit RGBA (but fast for BGRA). |
| fRGBA8888PixelsOpsAreSlow = isANGLE; |
| // On DX9 ANGLE reading a partial FBO is slow. TODO: Check whether this is still true and |
| // check DX11 ANGLE. |
| fPartialFBOReadIsSlow = isANGLE; |
| #endif |
| |
| bool isMESA = kMesa_GrGLDriver == ctxInfo.driver(); |
| bool isMAC = false; |
| #ifdef SK_BUILD_FOR_MAC |
| isMAC = true; |
| #endif |
| |
| // Both mesa and mac have reduced performance if reading back an RGBA framebuffer as BGRA or |
| // vis-versa. |
| fRGBAToBGRAReadbackConversionsAreSlow = isMESA || isMAC; |
| |
| // Chrome's command buffer will zero out a buffer if null is passed to glBufferData to |
| // avoid letting an application see uninitialized memory. |
| if (GR_IS_GR_GL(standard) || GR_IS_GR_GL_ES(standard)) { |
| fUseBufferDataNullHint = kChromium_GrGLDriver != ctxInfo.driver(); |
| } else if (GR_IS_GR_WEBGL(standard)) { |
| // WebGL spec explicitly disallows null values. |
| fUseBufferDataNullHint = false; |
| } |
| |
| if (GR_IS_GR_GL(standard)) { |
| fClearTextureSupport = (version >= GR_GL_VER(4,4) || |
| ctxInfo.hasExtension("GL_ARB_clear_texture")); |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| fClearTextureSupport = ctxInfo.hasExtension("GL_EXT_clear_texture"); |
| } // no WebGL support |
| |
| #if defined(SK_BUILD_FOR_ANDROID) && __ANDROID_API__ >= 26 |
| fSupportsAHardwareBufferImages = true; |
| #endif |
| |
| if (GR_IS_GR_GL(standard)) { |
| fSRGBWriteControl = version >= GR_GL_VER(3, 0) || |
| ctxInfo.hasExtension("GL_ARB_framebuffer_sRGB") || |
| ctxInfo.hasExtension("GL_EXT_framebuffer_sRGB"); |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| // ES through 3.2 requires EXT_srgb_write_control to support toggling |
| // sRGB writing for destinations. |
| fSRGBWriteControl = ctxInfo.hasExtension("GL_EXT_sRGB_write_control"); |
| } // No WebGL support |
| |
| /************************************************************************** |
| * GrShaderCaps fields |
| **************************************************************************/ |
| |
| // This must be called after fCoreProfile is set on the GrGLCaps |
| this->initGLSL(ctxInfo, gli); |
| GrShaderCaps* shaderCaps = fShaderCaps.get(); |
| |
| shaderCaps->fPathRenderingSupport = this->hasPathRenderingSupport(ctxInfo, gli); |
| |
| // Enable supported shader-related caps |
| if (GR_IS_GR_GL(standard)) { |
| shaderCaps->fDualSourceBlendingSupport = (version >= GR_GL_VER(3, 3) || |
| ctxInfo.hasExtension("GL_ARB_blend_func_extended")) && |
| ctxInfo.glslGeneration() >= k130_GrGLSLGeneration; |
| |
| shaderCaps->fShaderDerivativeSupport = true; |
| |
| // we don't support GL_ARB_geometry_shader4, just GL 3.2+ GS |
| shaderCaps->fGeometryShaderSupport = version >= GR_GL_VER(3, 2) && |
| ctxInfo.glslGeneration() >= k150_GrGLSLGeneration; |
| if (shaderCaps->fGeometryShaderSupport) { |
| if (ctxInfo.glslGeneration() >= k400_GrGLSLGeneration) { |
| shaderCaps->fGSInvocationsSupport = true; |
| } else if (ctxInfo.hasExtension("GL_ARB_gpu_shader5")) { |
| shaderCaps->fGSInvocationsSupport = true; |
| shaderCaps->fGSInvocationsExtensionString = "GL_ARB_gpu_shader5"; |
| } |
| } |
| |
| shaderCaps->fIntegerSupport = version >= GR_GL_VER(3, 0) && |
| ctxInfo.glslGeneration() >= k130_GrGLSLGeneration; |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| shaderCaps->fDualSourceBlendingSupport = ctxInfo.hasExtension("GL_EXT_blend_func_extended"); |
| |
| shaderCaps->fShaderDerivativeSupport = version >= GR_GL_VER(3, 0) || |
| ctxInfo.hasExtension("GL_OES_standard_derivatives"); |
| |
| // Mali and early Adreno both have support for geometry shaders, but they appear to be |
| // implemented in software. In practice with ccpr, they are slower than the backup impl that |
| // only uses vertex shaders. |
| if (kARM_GrGLVendor != ctxInfo.vendor() && |
| kAdreno3xx_GrGLRenderer != ctxInfo.renderer() && |
| kAdreno4xx_other_GrGLRenderer != ctxInfo.renderer()) { |
| |
| if (version >= GR_GL_VER(3,2)) { |
| shaderCaps->fGeometryShaderSupport = true; |
| } else if (ctxInfo.hasExtension("GL_EXT_geometry_shader")) { |
| shaderCaps->fGeometryShaderSupport = true; |
| shaderCaps->fGeometryShaderExtensionString = "GL_EXT_geometry_shader"; |
| } |
| shaderCaps->fGSInvocationsSupport = shaderCaps->fGeometryShaderSupport; |
| } |
| |
| shaderCaps->fIntegerSupport = version >= GR_GL_VER(3, 0) && |
| ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; // We use this value for GLSL ES 3.0. |
| } else if (GR_IS_GR_WEBGL(standard)) { |
| shaderCaps->fShaderDerivativeSupport = ctxInfo.hasExtension("GL_OES_standard_derivatives") || |
| ctxInfo.hasExtension("OES_standard_derivatives"); |
| } |
| |
| // Protect ourselves against tracking huge amounts of texture state. |
| static const uint8_t kMaxSaneSamplers = 32; |
| GrGLint maxSamplers; |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &maxSamplers); |
| shaderCaps->fMaxFragmentSamplers = SkTMin<GrGLint>(kMaxSaneSamplers, maxSamplers); |
| |
| // SGX and Mali GPUs have tiled architectures that have trouble with frequently changing VBOs. |
| // We've measured a performance increase using non-VBO vertex data for dynamic content on these |
| // GPUs. Perhaps we should read the renderer string and limit this decision to specific GPU |
| // families rather than basing it on the vendor alone. |
| // The Chrome command buffer blocks the use of client side buffers (but may emulate VBOs with |
| // them). Client side buffers are not allowed in core profiles. |
| if (GR_IS_GR_GL(standard) || GR_IS_GR_GL_ES(standard)) { |
| if (ctxInfo.driver() != kChromium_GrGLDriver && !fIsCoreProfile && |
| (ctxInfo.vendor() == kARM_GrGLVendor || ctxInfo.vendor() == kImagination_GrGLVendor || |
| ctxInfo.vendor() == kQualcomm_GrGLVendor)) { |
| fPreferClientSideDynamicBuffers = true; |
| } |
| } // No client side arrays in WebGL https://www.khronos.org/registry/webgl/specs/1.0/#6.2 |
| |
| if (!contextOptions.fAvoidStencilBuffers) { |
| // To reduce surface area, if we avoid stencil buffers, we also disable MSAA. |
| this->initFSAASupport(contextOptions, ctxInfo, gli); |
| this->initStencilSupport(ctxInfo); |
| } |
| |
| // Setup blit framebuffer |
| if (GR_IS_GR_GL(standard)) { |
| if (version >= GR_GL_VER(3,0) || |
| ctxInfo.hasExtension("GL_ARB_framebuffer_object") || |
| ctxInfo.hasExtension("GL_EXT_framebuffer_blit")) { |
| fBlitFramebufferFlags = 0; |
| } |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| if (version >= GR_GL_VER(3, 0)) { |
| fBlitFramebufferFlags = kNoFormatConversionForMSAASrc_BlitFramebufferFlag | |
| kNoMSAADst_BlitFramebufferFlag | |
| kRectsMustMatchForMSAASrc_BlitFramebufferFlag; |
| } else if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample") || |
| ctxInfo.hasExtension("GL_ANGLE_framebuffer_blit")) { |
| // The CHROMIUM extension uses the ANGLE version of glBlitFramebuffer and includes its |
| // limitations. |
| fBlitFramebufferFlags = kNoScalingOrMirroring_BlitFramebufferFlag | |
| kResolveMustBeFull_BlitFrambufferFlag | |
| kNoMSAADst_BlitFramebufferFlag | |
| kNoFormatConversion_BlitFramebufferFlag | |
| kRectsMustMatchForMSAASrc_BlitFramebufferFlag; |
| } |
| } // No WebGL 1.0 support for BlitFramebuffer |
| |
| this->initBlendEqationSupport(ctxInfo); |
| |
| if (GR_IS_GR_GL(standard)) { |
| fMapBufferFlags = kCanMap_MapFlag; // we require VBO support and the desktop VBO |
| // extension includes glMapBuffer. |
| if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_map_buffer_range")) { |
| fMapBufferFlags |= kSubset_MapFlag; |
| fMapBufferType = kMapBufferRange_MapBufferType; |
| } else { |
| fMapBufferType = kMapBuffer_MapBufferType; |
| } |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| // Unextended GLES2 doesn't have any buffer mapping. |
| fMapBufferFlags = kNone_MapBufferType; |
| if (ctxInfo.hasExtension("GL_CHROMIUM_map_sub")) { |
| fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag; |
| fMapBufferType = kChromium_MapBufferType; |
| } else if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_EXT_map_buffer_range")) { |
| fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag; |
| fMapBufferType = kMapBufferRange_MapBufferType; |
| } else if (ctxInfo.hasExtension("GL_OES_mapbuffer")) { |
| fMapBufferFlags = kCanMap_MapFlag; |
| fMapBufferType = kMapBuffer_MapBufferType; |
| } |
| } else if (GR_IS_GR_WEBGL(standard)) { |
| // explicitly removed https://www.khronos.org/registry/webgl/specs/2.0/#5.14 |
| fMapBufferFlags = kNone_MapBufferType; |
| } |
| |
| if (GR_IS_GR_GL(standard)) { |
| if (version >= GR_GL_VER(2, 1) || ctxInfo.hasExtension("GL_ARB_pixel_buffer_object") || |
| ctxInfo.hasExtension("GL_EXT_pixel_buffer_object")) { |
| fTransferBufferSupport = true; |
| fTransferBufferType = kPBO_TransferBufferType; |
| } |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| if (version >= GR_GL_VER(3, 0) || |
| (ctxInfo.hasExtension("GL_NV_pixel_buffer_object") && |
| // GL_EXT_unpack_subimage needed to support subtexture rectangles |
| ctxInfo.hasExtension("GL_EXT_unpack_subimage"))) { |
| fTransferBufferSupport = true; |
| fTransferBufferType = kPBO_TransferBufferType; |
| // TODO: get transfer buffers working in Chrome |
| // } else if (ctxInfo.hasExtension("GL_CHROMIUM_pixel_transfer_buffer_object")) { |
| // fTransferBufferSupport = true; |
| // fTransferBufferType = kChromium_TransferBufferType; |
| } |
| } // no WebGL support |
| |
| // On many GPUs, map memory is very expensive, so we effectively disable it here by setting the |
| // threshold to the maximum unless the client gives us a hint that map memory is cheap. |
| if (fBufferMapThreshold < 0) { |
| #if 0 |
| // We think mapping on Chromium will be cheaper once we know ahead of time how much space |
| // we will use for all GrMeshDrawOps. Right now we might wind up mapping a large buffer and |
| // using a small subset. |
| fBufferMapThreshold = kChromium_GrGLDriver == ctxInfo.driver() ? 0 : SK_MaxS32; |
| #else |
| fBufferMapThreshold = SK_MaxS32; |
| #endif |
| } |
| |
| if (GR_IS_GR_GL(standard)) { |
| fNPOTTextureTileSupport = true; |
| fMipMapSupport = true; |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| // Unextended ES2 supports NPOT textures with clamp_to_edge and non-mip filters only |
| // ES3 has no limitations. |
| fNPOTTextureTileSupport = version >= GR_GL_VER(3,0) || |
| ctxInfo.hasExtension("GL_OES_texture_npot"); |
| // ES2 supports MIP mapping for POT textures but our caps don't allow for limited MIP |
| // support. The OES extension or ES 3.0 allow for MIPS on NPOT textures. So, apparently, |
| // does the undocumented GL_IMG_texture_npot extension. This extension does not seem to |
| // to alllow arbitrary wrap modes, however. |
| fMipMapSupport = fNPOTTextureTileSupport || ctxInfo.hasExtension("GL_IMG_texture_npot"); |
| } else if (GR_IS_GR_WEBGL(standard)) { |
| // Texture access works in the WebGL 2.0 API as in the OpenGL ES 3.0 API |
| fNPOTTextureTileSupport = version >= GR_GL_VER(2,0); |
| // All mipmapping and all wrapping modes are supported for non-power-of- |
| // two images [in WebGL 2.0]. |
| fMipMapSupport = fNPOTTextureTileSupport; |
| } |
| |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize); |
| |
| if (fDriverBugWorkarounds.max_texture_size_limit_4096) { |
| fMaxTextureSize = SkTMin(fMaxTextureSize, 4096); |
| } |
| |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize); |
| |
| #if defined(COBALT) |
| if (ctxInfo.renderer() == kGalliumLLVM_GrGLRenderer) { |
| // The Gallium renderer claims to support a max texture size of 8K. |
| // However, attempting to create 4k x 2k texture fails under this |
| // implementation. Creating a 2k x 2k texture succeeds, so the new limit |
| // is set to 2048. |
| const int kRealMaxTextureSize = 2048; |
| fMaxTextureSize = SkTMin(kRealMaxTextureSize, fMaxTextureSize); |
| fMaxRenderTargetSize = SkTMin(kRealMaxTextureSize, fMaxRenderTargetSize); |
| } |
| #endif |
| |
| // Our render targets are always created with textures as the color |
| // attachment, hence this min: |
| fMaxRenderTargetSize = SkTMin(fMaxTextureSize, fMaxRenderTargetSize); |
| fMaxPreferredRenderTargetSize = fMaxRenderTargetSize; |
| |
| if (kARM_GrGLVendor == ctxInfo.vendor()) { |
| // On Mali G71, RT's above 4k have been observed to incur a performance cost. |
| fMaxPreferredRenderTargetSize = SkTMin(4096, fMaxPreferredRenderTargetSize); |
| } |
| |
| fGpuTracingSupport = ctxInfo.hasExtension("GL_EXT_debug_marker"); |
| |
| // Disable scratch texture reuse on Mali and Adreno devices |
| fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor(); |
| |
| #if defined(COBALT) |
| // A crash issue was found on the Nexus Player within the PowerVR GLES |
| // driver when uploading new data to reuse scratch textures, so disable |
| // scratch texture reuse on that device. |
| if (kImagination_GrGLVendor == ctxInfo.vendor() && |
| kPowerVRRogue_GrGLRenderer == ctxInfo.renderer()) { |
| fReuseScratchTextures = false; |
| } |
| #endif |
| |
| #if 0 |
| fReuseScratchBuffers = kARM_GrGLVendor != ctxInfo.vendor() && |
| kQualcomm_GrGLVendor != ctxInfo.vendor(); |
| #endif |
| |
| if (ctxInfo.hasExtension("GL_EXT_window_rectangles")) { |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_WINDOW_RECTANGLES, &fMaxWindowRectangles); |
| } |
| |
| #ifdef SK_BUILD_FOR_WIN |
| // On ANGLE deferring flushes can lead to GPU starvation |
| fPreferVRAMUseOverFlushes = !isANGLE; |
| #endif |
| |
| if (kARM_GrGLVendor == ctxInfo.vendor()) { |
| // ARM seems to do better with larger quantities of fine triangles, as opposed to using the |
| // sample mask. (At least in our current round rect op.) |
| fPreferTrianglesOverSampleMask = true; |
| } |
| |
| if (kChromium_GrGLDriver == ctxInfo.driver()) { |
| fMustClearUploadedBufferData = true; |
| } |
| |
| // In a WASM build on Firefox, we see warnings like |
| // WebGL warning: texSubImage2D: This operation requires zeroing texture data. This is slow. |
| // WebGL warning: texSubImage2D: Texture has not been initialized prior to a partial upload, |
| // forcing the browser to clear it. This may be slow. |
| // Setting the initial clear seems to make those warnings go away and offers a substantial |
| // boost in performance in Firefox. Chrome sees a more modest increase. |
| if (GR_IS_GR_WEBGL(standard)) { |
| fShouldInitializeTextures = true; |
| } |
| |
| if (GR_IS_GR_GL(standard)) { |
| // ARB allows mixed size FBO attachments, EXT does not. |
| if (version >= GR_GL_VER(3, 0) || |
| ctxInfo.hasExtension("GL_ARB_framebuffer_object")) { |
| fOversizedStencilSupport = true; |
| } else { |
| SkASSERT(ctxInfo.hasExtension("GL_EXT_framebuffer_object")); |
| } |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| // ES 3.0 supports mixed size FBO attachments, 2.0 does not. |
| fOversizedStencilSupport = version >= GR_GL_VER(3, 0); |
| } else if (GR_IS_GR_WEBGL(standard)) { |
| // WebGL 1.0 has some constraints for FBO attachments: |
| // https://www.khronos.org/registry/webgl/specs/1.0/index.html#6.6 |
| // These constraints "no longer apply in WebGL 2" |
| fOversizedStencilSupport = version >= GR_GL_VER(2, 0); |
| } |
| |
| if (GR_IS_GR_GL(standard)) { |
| fDrawIndirectSupport = version >= GR_GL_VER(4,0) || |
| ctxInfo.hasExtension("GL_ARB_draw_indirect"); |
| fBaseInstanceSupport = version >= GR_GL_VER(4,2); |
| fMultiDrawIndirectSupport = version >= GR_GL_VER(4,3) || |
| (fDrawIndirectSupport && |
| !fBaseInstanceSupport && // The ARB extension has no base inst. |
| ctxInfo.hasExtension("GL_ARB_multi_draw_indirect")); |
| fDrawRangeElementsSupport = version >= GR_GL_VER(2,0); |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| fDrawIndirectSupport = version >= GR_GL_VER(3,1); |
| fMultiDrawIndirectSupport = fDrawIndirectSupport && |
| ctxInfo.hasExtension("GL_EXT_multi_draw_indirect"); |
| fBaseInstanceSupport = fDrawIndirectSupport && |
| ctxInfo.hasExtension("GL_EXT_base_instance"); |
| fDrawRangeElementsSupport = version >= GR_GL_VER(3,0); |
| } else if (GR_IS_GR_WEBGL(standard)) { |
| // WebGL lacks indirect support, but drawRange was added in WebGL 2.0 |
| fDrawRangeElementsSupport = version >= GR_GL_VER(2,0); |
| } |
| |
| // TODO: support CHROMIUM_sync_point and maybe KHR_fence_sync |
| if (GR_IS_GR_GL(standard)) { |
| fFenceSyncSupport = (version >= GR_GL_VER(3, 2) || ctxInfo.hasExtension("GL_ARB_sync")); |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| fFenceSyncSupport = (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_APPLE_sync")); |
| } else if (GR_IS_GR_WEBGL(standard)) { |
| // Only in WebGL 2.0 |
| fFenceSyncSupport = version >= GR_GL_VER(2, 0); |
| } |
| // The same objects (GL sync objects) are used to implement GPU/CPU fence syncs and GPU/GPU |
| // semaphores. |
| fSemaphoreSupport = fFenceSyncSupport; |
| |
| // Safely moving textures between contexts requires semaphores. |
| fCrossContextTextureSupport = fSemaphoreSupport; |
| |
| // Half float vertex attributes requires GL3 or ES3 |
| // It can also work with OES_VERTEX_HALF_FLOAT, but that requires a different enum. |
| if (GR_IS_GR_GL(standard)) { |
| fHalfFloatVertexAttributeSupport = (version >= GR_GL_VER(3, 0)); |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| fHalfFloatVertexAttributeSupport = (version >= GR_GL_VER(3, 0)); |
| } else if (GR_IS_GR_WEBGL(standard)) { |
| // This appears to be supported in 2.0, looking at the spec. |
| fHalfFloatVertexAttributeSupport = (version >= GR_GL_VER(2, 0)); |
| } |
| |
| fDynamicStateArrayGeometryProcessorTextureSupport = true; |
| |
| if (GR_IS_GR_GL(standard)) { |
| fProgramBinarySupport = (version >= GR_GL_VER(4, 1)); |
| fProgramParameterSupport = (version >= GR_GL_VER(4, 1)); |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| fProgramBinarySupport = |
| (version >= GR_GL_VER(3, 0)) || ctxInfo.hasExtension("GL_OES_get_program_binary"); |
| fProgramParameterSupport = (version >= GR_GL_VER(3, 0)); |
| } // Explicitly not supported in WebGL 2.0 |
| // https://www.khronos.org/registry/webgl/specs/2.0/#5.4 |
| if (fProgramBinarySupport) { |
| GrGLint count; |
| GR_GL_GetIntegerv(gli, GR_GL_NUM_PROGRAM_BINARY_FORMATS, &count); |
| fProgramBinarySupport = count > 0; |
| } |
| if (GR_IS_GR_GL(standard)) { |
| fSamplerObjectSupport = |
| version >= GR_GL_VER(3,3) || ctxInfo.hasExtension("GL_ARB_sampler_objects"); |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| fSamplerObjectSupport = version >= GR_GL_VER(3,0); |
| } else if (GR_IS_GR_WEBGL(standard)) { |
| fSamplerObjectSupport = version >= GR_GL_VER(2,0); |
| } |
| |
| if (GR_IS_GR_GL_ES(standard)) { |
| fTiledRenderingSupport = ctxInfo.hasExtension("GL_QCOM_tiled_rendering"); |
| } |
| |
| FormatWorkarounds formatWorkarounds; |
| |
| if (!contextOptions.fDisableDriverCorrectnessWorkarounds) { |
| this->applyDriverCorrectnessWorkarounds(ctxInfo, contextOptions, shaderCaps, |
| &formatWorkarounds); |
| } |
| |
| // Requires fTextureSwizzleSupport, msaa support, ES compatibility have |
| // already been detected. |
| this->initFormatTable(ctxInfo, gli, formatWorkarounds); |
| |
| this->applyOptionsOverrides(contextOptions); |
| shaderCaps->applyOptionsOverrides(contextOptions); |
| |
| // For now these two are equivalent but we could have dst read in shader via some other method. |
| shaderCaps->fDstReadInShaderSupport = shaderCaps->fFBFetchSupport; |
| } |
| |
| const char* get_glsl_version_decl_string(GrGLStandard standard, GrGLSLGeneration generation, |
| bool isCoreProfile) { |
| if (GR_IS_GR_GL(standard)) { |
| switch (generation) { |
| case k110_GrGLSLGeneration: |
| return "#version 110\n"; |
| case k130_GrGLSLGeneration: |
| return "#version 130\n"; |
| case k140_GrGLSLGeneration: |
| return "#version 140\n"; |
| case k150_GrGLSLGeneration: |
| if (isCoreProfile) { |
| return "#version 150\n"; |
| } else { |
| return "#version 150 compatibility\n"; |
| } |
| case k330_GrGLSLGeneration: |
| if (isCoreProfile) { |
| return "#version 330\n"; |
| } else { |
| return "#version 330 compatibility\n"; |
| } |
| case k400_GrGLSLGeneration: |
| if (isCoreProfile) { |
| return "#version 400\n"; |
| } else { |
| return "#version 400 compatibility\n"; |
| } |
| case k420_GrGLSLGeneration: |
| if (isCoreProfile) { |
| return "#version 420\n"; |
| } else { |
| return "#version 420 compatibility\n"; |
| } |
| default: |
| break; |
| } |
| } else if (GR_IS_GR_GL_ES(standard) || GR_IS_GR_WEBGL(standard)) { |
| switch (generation) { |
| case k110_GrGLSLGeneration: |
| // ES2s shader language is based on version 1.20 but is version |
| // 1.00 of the ES language. |
| return "#version 100\n"; |
| case k330_GrGLSLGeneration: |
| return "#version 300 es\n"; |
| case k310es_GrGLSLGeneration: |
| return "#version 310 es\n"; |
| case k320es_GrGLSLGeneration: |
| return "#version 320 es\n"; |
| default: |
| break; |
| } |
| } |
| return "<no version>"; |
| } |
| |
| bool is_float_fp32(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli, GrGLenum precision) { |
| if (GR_IS_GR_GL(ctxInfo.standard()) && |
| ctxInfo.version() < GR_GL_VER(4,1) && |
| !ctxInfo.hasExtension("GL_ARB_ES2_compatibility")) { |
| // We're on a desktop GL that doesn't have precision info. Assume they're all 32bit float. |
| return true; |
| } |
| // glGetShaderPrecisionFormat doesn't accept GL_GEOMETRY_SHADER as a shader type. Hopefully the |
| // geometry shaders don't have lower precision than vertex and fragment. |
| for (GrGLenum shader : {GR_GL_FRAGMENT_SHADER, GR_GL_VERTEX_SHADER}) { |
| GrGLint range[2]; |
| GrGLint bits; |
| GR_GL_GetShaderPrecisionFormat(gli, shader, precision, range, &bits); |
| if (range[0] < 127 || range[1] < 127 || bits < 23) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| void GrGLCaps::initGLSL(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) { |
| GrGLStandard standard = ctxInfo.standard(); |
| GrGLVersion version = ctxInfo.version(); |
| |
| /************************************************************************** |
| * Caps specific to GrShaderCaps |
| **************************************************************************/ |
| |
| GrShaderCaps* shaderCaps = fShaderCaps.get(); |
| shaderCaps->fGLSLGeneration = ctxInfo.glslGeneration(); |
| if (GR_IS_GR_GL_ES(standard)) { |
| // fFBFetchRequiresEnablePerSample is not a shader cap but is initialized below to keep it |
| // with related FB fetch logic. |
| if (ctxInfo.hasExtension("GL_EXT_shader_framebuffer_fetch")) { |
| shaderCaps->fFBFetchNeedsCustomOutput = (version >= GR_GL_VER(3, 0)); |
| shaderCaps->fFBFetchSupport = true; |
| shaderCaps->fFBFetchColorName = "gl_LastFragData[0]"; |
| shaderCaps->fFBFetchExtensionString = "GL_EXT_shader_framebuffer_fetch"; |
| fFBFetchRequiresEnablePerSample = false; |
| } else if (ctxInfo.hasExtension("GL_NV_shader_framebuffer_fetch")) { |
| // Actually, we haven't seen an ES3.0 device with this extension yet, so we don't know. |
| shaderCaps->fFBFetchNeedsCustomOutput = false; |
| shaderCaps->fFBFetchSupport = true; |
| shaderCaps->fFBFetchColorName = "gl_LastFragData[0]"; |
| shaderCaps->fFBFetchExtensionString = "GL_NV_shader_framebuffer_fetch"; |
| fFBFetchRequiresEnablePerSample = false; |
| } else if (ctxInfo.hasExtension("GL_ARM_shader_framebuffer_fetch")) { |
| // The arm extension also requires an additional flag which we will set onResetContext. |
| shaderCaps->fFBFetchNeedsCustomOutput = false; |
| shaderCaps->fFBFetchSupport = true; |
| shaderCaps->fFBFetchColorName = "gl_LastFragColorARM"; |
| shaderCaps->fFBFetchExtensionString = "GL_ARM_shader_framebuffer_fetch"; |
| fFBFetchRequiresEnablePerSample = true; |
| } |
| shaderCaps->fUsesPrecisionModifiers = true; |
| } else if (GR_IS_GR_WEBGL(standard)) { |
| shaderCaps->fUsesPrecisionModifiers = true; |
| } |
| |
| if (GR_IS_GR_GL(standard)) { |
| shaderCaps->fFlatInterpolationSupport = ctxInfo.glslGeneration() >= k130_GrGLSLGeneration; |
| } else if (GR_IS_GR_GL_ES(standard) || GR_IS_GR_WEBGL(standard)) { |
| shaderCaps->fFlatInterpolationSupport = |
| ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; // This is the value for GLSL ES 3.0. |
| } // not sure for WebGL |
| |
| // Flat interpolation appears to be slow on Qualcomm GPUs (tested Adreno 405 and 530). ANGLE |
| // Avoid on ANGLE too, it inserts a geometry shader into the pipeline to implement flat interp. |
| shaderCaps->fPreferFlatInterpolation = shaderCaps->fFlatInterpolationSupport && |
| kQualcomm_GrGLVendor != ctxInfo.vendor() && |
| kANGLE_GrGLDriver != ctxInfo.driver(); |
| if (GR_IS_GR_GL(standard)) { |
| shaderCaps->fNoPerspectiveInterpolationSupport = |
| ctxInfo.glslGeneration() >= k130_GrGLSLGeneration; |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| if (ctxInfo.hasExtension("GL_NV_shader_noperspective_interpolation") && |
| ctxInfo.glslGeneration() >= k330_GrGLSLGeneration /* GLSL ES 3.0 */) { |
| shaderCaps->fNoPerspectiveInterpolationSupport = true; |
| shaderCaps->fNoPerspectiveInterpolationExtensionString = |
| "GL_NV_shader_noperspective_interpolation"; |
| } |
| } // Not sure for WebGL |
| |
| if (GR_IS_GR_GL(standard)) { |
| shaderCaps->fSampleVariablesSupport = ctxInfo.glslGeneration() >= k400_GrGLSLGeneration; |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| if (ctxInfo.glslGeneration() >= k320es_GrGLSLGeneration) { |
| shaderCaps->fSampleVariablesSupport = true; |
| } else if (ctxInfo.hasExtension("GL_OES_sample_variables")) { |
| shaderCaps->fSampleVariablesSupport = true; |
| shaderCaps->fSampleVariablesExtensionString = "GL_OES_sample_variables"; |
| } |
| } |
| shaderCaps->fSampleVariablesStencilSupport = shaderCaps->fSampleVariablesSupport; |
| |
| if (kQualcomm_GrGLVendor == ctxInfo.vendor() || kATI_GrGLVendor == ctxInfo.vendor()) { |
| // FIXME: The sample mask round rect op draws nothing on several Adreno and Radeon bots. |
| // Other ops that use sample mask while rendering to stencil seem to work fine. Temporarily |
| // disable sample mask on color buffers while we investigate. |
| // http://skbug.com/8921 |
| shaderCaps->fSampleVariablesSupport = false; |
| } |
| |
| shaderCaps->fVersionDeclString = get_glsl_version_decl_string(standard, |
| shaderCaps->fGLSLGeneration, |
| fIsCoreProfile); |
| |
| if (GR_IS_GR_GL_ES(standard) || GR_IS_GR_WEBGL(standard)) { |
| if (k110_GrGLSLGeneration == shaderCaps->fGLSLGeneration) { |
| shaderCaps->fShaderDerivativeExtensionString = "GL_OES_standard_derivatives"; |
| } |
| } // WebGL might have to check for OES_standard_derivatives |
| |
| // Frag Coords Convention support is not part of ES |
| if (GR_IS_GR_GL(standard) && |
| (ctxInfo.glslGeneration() >= k150_GrGLSLGeneration || |
| ctxInfo.hasExtension("GL_ARB_fragment_coord_conventions"))) { |
| shaderCaps->fFragCoordConventionsExtensionString = "GL_ARB_fragment_coord_conventions"; |
| } |
| |
| if (GR_IS_GR_GL_ES(standard)) { |
| shaderCaps->fSecondaryOutputExtensionString = "GL_EXT_blend_func_extended"; |
| } |
| |
| if (ctxInfo.hasExtension("GL_OES_EGL_image_external")) { |
| if (ctxInfo.glslGeneration() == k110_GrGLSLGeneration) { |
| shaderCaps->fExternalTextureSupport = true; |
| shaderCaps->fExternalTextureExtensionString = "GL_OES_EGL_image_external"; |
| } else if (ctxInfo.hasExtension("GL_OES_EGL_image_external_essl3") || |
| ctxInfo.hasExtension("OES_EGL_image_external_essl3")) { |
| // At least one driver has been found that has this extension without the "GL_" prefix. |
| shaderCaps->fExternalTextureSupport = true; |
| shaderCaps->fExternalTextureExtensionString = "GL_OES_EGL_image_external_essl3"; |
| } |
| } |
| |
| if (GR_IS_GR_GL(standard)) { |
| shaderCaps->fVertexIDSupport = true; |
| } else if (GR_IS_GR_GL_ES(standard) || GR_IS_GR_WEBGL(standard)) { |
| // Desktop GLSL 3.30 == ES GLSL 3.00. |
| shaderCaps->fVertexIDSupport = ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; |
| } |
| |
| if (GR_IS_GR_GL(standard)) { |
| shaderCaps->fFPManipulationSupport = ctxInfo.glslGeneration() >= k400_GrGLSLGeneration; |
| } else if (GR_IS_GR_GL_ES(standard) || GR_IS_GR_WEBGL(standard)) { |
| shaderCaps->fFPManipulationSupport = ctxInfo.glslGeneration() >= k310es_GrGLSLGeneration; |
| } |
| |
| shaderCaps->fFloatIs32Bits = is_float_fp32(ctxInfo, gli, GR_GL_HIGH_FLOAT); |
| shaderCaps->fHalfIs32Bits = is_float_fp32(ctxInfo, gli, GR_GL_MEDIUM_FLOAT); |
| shaderCaps->fHasLowFragmentPrecision = kMali4xx_GrGLRenderer == ctxInfo.renderer(); |
| |
| if (GR_IS_GR_GL(standard)) { |
| shaderCaps->fBuiltinFMASupport = ctxInfo.glslGeneration() >= k400_GrGLSLGeneration; |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| shaderCaps->fBuiltinFMASupport = ctxInfo.glslGeneration() >= k320es_GrGLSLGeneration; |
| } |
| } |
| |
| bool GrGLCaps::hasPathRenderingSupport(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) { |
| bool hasChromiumPathRendering = ctxInfo.hasExtension("GL_CHROMIUM_path_rendering"); |
| |
| if (!(ctxInfo.hasExtension("GL_NV_path_rendering") || hasChromiumPathRendering)) { |
| return false; |
| } |
| |
| if (GR_IS_GR_GL(ctxInfo.standard())) { |
| if (ctxInfo.version() < GR_GL_VER(4, 3) && |
| !ctxInfo.hasExtension("GL_ARB_program_interface_query")) { |
| return false; |
| } |
| } else if (GR_IS_GR_GL_ES(ctxInfo.standard())) { |
| if (!hasChromiumPathRendering && |
| ctxInfo.version() < GR_GL_VER(3, 1)) { |
| return false; |
| } |
| } else if (GR_IS_GR_WEBGL(ctxInfo.standard())) { |
| // No WebGL support |
| return false; |
| } |
| // We only support v1.3+ of GL_NV_path_rendering which allows us to |
| // set individual fragment inputs with ProgramPathFragmentInputGen. The API |
| // additions are detected by checking the existence of the function. |
| // We also use *Then* functions that not all drivers might have. Check |
| // them for consistency. |
| if (!gli->fFunctions.fStencilThenCoverFillPath || |
| !gli->fFunctions.fStencilThenCoverStrokePath || |
| !gli->fFunctions.fStencilThenCoverFillPathInstanced || |
| !gli->fFunctions.fStencilThenCoverStrokePathInstanced || |
| !gli->fFunctions.fProgramPathFragmentInputGen) { |
| return false; |
| } |
| return true; |
| } |
| |
| void GrGLCaps::initFSAASupport(const GrContextOptions& contextOptions, const GrGLContextInfo& ctxInfo, |
| const GrGLInterface* gli) { |
| // We need dual source blending and the ability to disable multisample in order to support mixed |
| // samples in every corner case. |
| if (fMultisampleDisableSupport && this->shaderCaps()->dualSourceBlendingSupport()) { |
| fMixedSamplesSupport = ctxInfo.hasExtension("GL_NV_framebuffer_mixed_samples") || |
| ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_mixed_samples"); |
| } |
| |
| if (GR_IS_GR_GL(ctxInfo.standard())) { |
| if (ctxInfo.version() >= GR_GL_VER(3,0) || |
| ctxInfo.hasExtension("GL_ARB_framebuffer_object")) { |
| fMSFBOType = kStandard_MSFBOType; |
| } else if (ctxInfo.hasExtension("GL_EXT_framebuffer_multisample") && |
| ctxInfo.hasExtension("GL_EXT_framebuffer_blit")) { |
| fMSFBOType = kStandard_MSFBOType; |
| } |
| } else if (GR_IS_GR_GL_ES(ctxInfo.standard())) { |
| // We prefer multisampled-render-to-texture extensions over ES3 MSAA because we've observed |
| // ES3 driver bugs on at least one device with a tiled GPU (N10). |
| if (ctxInfo.hasExtension("GL_EXT_multisampled_render_to_texture")) { |
| fMSFBOType = kES_EXT_MsToTexture_MSFBOType; |
| fMSAAResolvesAutomatically = true; |
| } else if (ctxInfo.hasExtension("GL_IMG_multisampled_render_to_texture")) { |
| fMSFBOType = kES_IMG_MsToTexture_MSFBOType; |
| fMSAAResolvesAutomatically = true; |
| } else if (ctxInfo.version() >= GR_GL_VER(3,0)) { |
| fMSFBOType = kStandard_MSFBOType; |
| } else if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample")) { |
| fMSFBOType = kStandard_MSFBOType; |
| } else if (ctxInfo.hasExtension("GL_ANGLE_framebuffer_multisample")) { |
| fMSFBOType = kStandard_MSFBOType; |
| } else if (ctxInfo.hasExtension("GL_APPLE_framebuffer_multisample")) { |
| fMSFBOType = kES_Apple_MSFBOType; |
| } |
| } else if (GR_IS_GR_WEBGL(ctxInfo.standard())) { |
| // No support in WebGL 1, but there is for 2.0 |
| if (ctxInfo.version() >= GR_GL_VER(2,0)) { |
| fMSFBOType = kStandard_MSFBOType; |
| } else { |
| fMSFBOType = kNone_MSFBOType; |
| } |
| } |
| |
| // We disable MSAA for all Intel GPUs. Before Gen9, performance was very bad. Even with Gen9, |
| // we've seen driver crashes in the wild. We don't have data on Gen11 yet. |
| // chromium:527565, chromium:983926 |
| if (kIntel_GrGLVendor == ctxInfo.vendor()) { |
| fMSFBOType = kNone_MSFBOType; |
| } |
| } |
| |
| void GrGLCaps::initBlendEqationSupport(const GrGLContextInfo& ctxInfo) { |
| GrShaderCaps* shaderCaps = static_cast<GrShaderCaps*>(fShaderCaps.get()); |
| |
| bool layoutQualifierSupport = false; |
| if ((GR_IS_GR_GL(fStandard) && shaderCaps->generation() >= k140_GrGLSLGeneration) || |
| (GR_IS_GR_GL_ES(fStandard) && shaderCaps->generation() >= k330_GrGLSLGeneration)) { |
| layoutQualifierSupport = true; |
| } else if (GR_IS_GR_WEBGL(fStandard)) { |
| return; |
| } |
| |
| if (ctxInfo.hasExtension("GL_NV_blend_equation_advanced_coherent")) { |
| fBlendEquationSupport = kAdvancedCoherent_BlendEquationSupport; |
| shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kAutomatic_AdvBlendEqInteraction; |
| } else if (ctxInfo.hasExtension("GL_KHR_blend_equation_advanced_coherent") && |
| layoutQualifierSupport) { |
| fBlendEquationSupport = kAdvancedCoherent_BlendEquationSupport; |
| shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kGeneralEnable_AdvBlendEqInteraction; |
| } else if (ctxInfo.hasExtension("GL_NV_blend_equation_advanced")) { |
| fBlendEquationSupport = kAdvanced_BlendEquationSupport; |
| shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kAutomatic_AdvBlendEqInteraction; |
| } else if (ctxInfo.hasExtension("GL_KHR_blend_equation_advanced") && layoutQualifierSupport) { |
| fBlendEquationSupport = kAdvanced_BlendEquationSupport; |
| shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kGeneralEnable_AdvBlendEqInteraction; |
| // TODO: Use kSpecificEnables_AdvBlendEqInteraction if "blend_support_all_equations" is |
| // slow on a particular platform. |
| } |
| } |
| |
| namespace { |
| const GrGLuint kUnknownBitCount = GrGLStencilAttachment::kUnknownBitCount; |
| } |
| |
| void GrGLCaps::initStencilSupport(const GrGLContextInfo& ctxInfo) { |
| |
| // Build up list of legal stencil formats (though perhaps not supported on |
| // the particular gpu/driver) from most preferred to least. |
| |
| // these consts are in order of most preferred to least preferred |
| // we don't bother with GL_STENCIL_INDEX1 or GL_DEPTH32F_STENCIL8 |
| |
| static const StencilFormat |
| // internal Format stencil bits total bits packed? |
| gS8 = {GR_GL_STENCIL_INDEX8, 8, 8, false}, |
| gS16 = {GR_GL_STENCIL_INDEX16, 16, 16, false}, |
| gD24S8 = {GR_GL_DEPTH24_STENCIL8, 8, 32, true }, |
| gS4 = {GR_GL_STENCIL_INDEX4, 4, 4, false}, |
| // gS = {GR_GL_STENCIL_INDEX, kUnknownBitCount, kUnknownBitCount, false}, |
| gDS = {GR_GL_DEPTH_STENCIL, kUnknownBitCount, kUnknownBitCount, true }; |
| |
| if (GR_IS_GR_GL(ctxInfo.standard())) { |
| bool supportsPackedDS = |
| ctxInfo.version() >= GR_GL_VER(3,0) || |
| ctxInfo.hasExtension("GL_EXT_packed_depth_stencil") || |
| ctxInfo.hasExtension("GL_ARB_framebuffer_object"); |
| |
| // S1 thru S16 formats are in GL 3.0+, EXT_FBO, and ARB_FBO since we |
| // require FBO support we can expect these are legal formats and don't |
| // check. These also all support the unsized GL_STENCIL_INDEX. |
| fStencilFormats.push_back() = gS8; |
| fStencilFormats.push_back() = gS16; |
| if (supportsPackedDS) { |
| fStencilFormats.push_back() = gD24S8; |
| } |
| fStencilFormats.push_back() = gS4; |
| if (supportsPackedDS) { |
| fStencilFormats.push_back() = gDS; |
| } |
| } else if (GR_IS_GR_GL_ES(ctxInfo.standard())) { |
| // ES2 has STENCIL_INDEX8 without extensions but requires extensions |
| // for other formats. |
| // ES doesn't support using the unsized format. |
| |
| fStencilFormats.push_back() = gS8; |
| //fStencilFormats.push_back() = gS16; |
| if (ctxInfo.version() >= GR_GL_VER(3,0) || |
| ctxInfo.hasExtension("GL_OES_packed_depth_stencil")) { |
| fStencilFormats.push_back() = gD24S8; |
| } |
| if (ctxInfo.hasExtension("GL_OES_stencil4")) { |
| fStencilFormats.push_back() = gS4; |
| } |
| } else if (GR_IS_GR_WEBGL(ctxInfo.standard())) { |
| fStencilFormats.push_back() = gS8; |
| if (ctxInfo.version() >= GR_GL_VER(2,0)) { |
| fStencilFormats.push_back() = gD24S8; |
| } |
| } |
| } |
| |
| #ifdef SK_ENABLE_DUMP_GPU |
| void GrGLCaps::onDumpJSON(SkJSONWriter* writer) const { |
| |
| // We are called by the base class, which has already called beginObject(). We choose to nest |
| // all of our caps information in a named sub-object. |
| writer->beginObject("GL caps"); |
| |
| writer->beginArray("Stencil Formats"); |
| |
| for (int i = 0; i < fStencilFormats.count(); ++i) { |
| writer->beginObject(nullptr, false); |
| writer->appendS32("stencil bits", fStencilFormats[i].fStencilBits); |
| writer->appendS32("total bits", fStencilFormats[i].fTotalBits); |
| writer->endObject(); |
| } |
| |
| writer->endArray(); |
| |
| static const char* kMSFBOExtStr[] = { |
| "None", |
| "Standard", |
| "Apple", |
| "IMG MS To Texture", |
| "EXT MS To Texture", |
| }; |
| GR_STATIC_ASSERT(0 == kNone_MSFBOType); |
| GR_STATIC_ASSERT(1 == kStandard_MSFBOType); |
| GR_STATIC_ASSERT(2 == kES_Apple_MSFBOType); |
| GR_STATIC_ASSERT(3 == kES_IMG_MsToTexture_MSFBOType); |
| GR_STATIC_ASSERT(4 == kES_EXT_MsToTexture_MSFBOType); |
| GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMSFBOExtStr) == kLast_MSFBOType + 1); |
| |
| static const char* kInvalidateFBTypeStr[] = { |
| "None", |
| "Discard", |
| "Invalidate", |
| }; |
| GR_STATIC_ASSERT(0 == kNone_InvalidateFBType); |
| GR_STATIC_ASSERT(1 == kDiscard_InvalidateFBType); |
| GR_STATIC_ASSERT(2 == kInvalidate_InvalidateFBType); |
| GR_STATIC_ASSERT(SK_ARRAY_COUNT(kInvalidateFBTypeStr) == kLast_InvalidateFBType + 1); |
| |
| static const char* kMapBufferTypeStr[] = { |
| "None", |
| "MapBuffer", |
| "MapBufferRange", |
| "Chromium", |
| }; |
| GR_STATIC_ASSERT(0 == kNone_MapBufferType); |
| GR_STATIC_ASSERT(1 == kMapBuffer_MapBufferType); |
| GR_STATIC_ASSERT(2 == kMapBufferRange_MapBufferType); |
| GR_STATIC_ASSERT(3 == kChromium_MapBufferType); |
| GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMapBufferTypeStr) == kLast_MapBufferType + 1); |
| |
| writer->appendBool("Core Profile", fIsCoreProfile); |
| writer->appendString("MSAA Type", kMSFBOExtStr[fMSFBOType]); |
| writer->appendString("Invalidate FB Type", kInvalidateFBTypeStr[fInvalidateFBType]); |
| writer->appendString("Map Buffer Type", kMapBufferTypeStr[fMapBufferType]); |
| writer->appendS32("Max FS Uniform Vectors", fMaxFragmentUniformVectors); |
| writer->appendBool("Pack Flip Y support", fPackFlipYSupport); |
| |
| writer->appendBool("Texture Usage support", fTextureUsageSupport); |
| writer->appendBool("GL_ARB_imaging support", fImagingSupport); |
| writer->appendBool("Vertex array object support", fVertexArrayObjectSupport); |
| writer->appendBool("Debug support", fDebugSupport); |
| writer->appendBool("Draw indirect support", fDrawIndirectSupport); |
| writer->appendBool("Multi draw indirect support", fMultiDrawIndirectSupport); |
| writer->appendBool("Base instance support", fBaseInstanceSupport); |
| writer->appendBool("RGBA 8888 pixel ops are slow", fRGBA8888PixelsOpsAreSlow); |
| writer->appendBool("Partial FBO read is slow", fPartialFBOReadIsSlow); |
| writer->appendBool("Bind uniform location support", fBindUniformLocationSupport); |
| writer->appendBool("Rectangle texture support", fRectangleTextureSupport); |
| writer->appendBool("BGRA to RGBA readback conversions are slow", |
| fRGBAToBGRAReadbackConversionsAreSlow); |
| writer->appendBool("Use buffer data null hint", fUseBufferDataNullHint); |
| writer->appendBool("Clear texture support", fClearTextureSupport); |
| writer->appendBool("Program binary support", fProgramBinarySupport); |
| writer->appendBool("Program parameters support", fProgramParameterSupport); |
| writer->appendBool("Sampler object support", fSamplerObjectSupport); |
| writer->appendBool("Tiled rendering support", fTiledRenderingSupport); |
| writer->appendBool("FB fetch requires enable per sample", fFBFetchRequiresEnablePerSample); |
| writer->appendBool("sRGB Write Control", fSRGBWriteControl); |
| |
| writer->appendBool("Intermediate texture for partial updates of unorm textures ever bound to FBOs", |
| fDisallowTexSubImageForUnormConfigTexturesEverBoundToFBO); |
| writer->appendBool("Intermediate texture for all updates of textures bound to FBOs", |
| fUseDrawInsteadOfAllRenderTargetWrites); |
| writer->appendBool("Max instances per draw without crashing (or zero)", |
| fMaxInstancesPerDrawWithoutCrashing); |
| |
| writer->beginArray("formats"); |
| |
| for (int i = 0; i < kGrGLFormatCount; ++i) { |
| writer->beginObject(nullptr, false); |
| writer->appendHexU32("flags", fFormatTable[i].fFlags); |
| writer->appendHexU32("f_type", (uint32_t)fFormatTable[i].fFormatType); |
| writer->appendHexU32("c_internal", fFormatTable[i].fCompressedInternalFormat); |
| writer->appendHexU32("i_for_teximage", fFormatTable[i].fInternalFormatForTexImageOrStorage); |
| writer->appendHexU32("i_for_renderbuffer", fFormatTable[i].fInternalFormatForRenderbuffer); |
| writer->appendHexU32("default_ex_format", fFormatTable[i].fDefaultExternalFormat); |
| writer->appendHexU32("default_ex_type", fFormatTable[i].fDefaultExternalType); |
| writer->appendHexU64("bpp", fFormatTable[i].fBytesPerPixel); |
| |
| writer->beginArray("surface color types"); |
| for (int j = 0; j < fFormatTable[i].fColorTypeInfoCount; ++j) { |
| const auto& ctInfo = fFormatTable[i].fColorTypeInfos[j]; |
| writer->beginObject(nullptr, false); |
| writer->appendHexU32("colorType", (uint32_t)ctInfo.fColorType); |
| writer->appendHexU32("flags", ctInfo.fFlags); |
| |
| writer->beginArray("data color types"); |
| for (int k = 0; k < ctInfo.fExternalIOFormatCount; ++k) { |
| const auto& ioInfo = ctInfo.fExternalIOFormats[k]; |
| writer->beginObject(nullptr, false); |
| writer->appendHexU32("colorType", (uint32_t)ioInfo.fColorType); |
| writer->appendHexU32("ex_type", ioInfo.fExternalType); |
| writer->appendHexU32("ex_teximage", ioInfo.fExternalTexImageFormat); |
| writer->appendHexU32("ex_read", ioInfo.fExternalReadFormat); |
| writer->endObject(); |
| } |
| writer->endArray(); |
| writer->endObject(); |
| } |
| writer->endArray(); |
| writer->endObject(); |
| } |
| |
| writer->endArray(); |
| writer->endObject(); |
| } |
| #else |
| void GrGLCaps::onDumpJSON(SkJSONWriter* writer) const { } |
| #endif |
| |
| void GrGLCaps::getTexImageExternalFormatAndType(GrGLFormat surfaceFormat, GrGLenum* externalFormat, |
| GrGLenum* externalType) const { |
| const auto& info = this->getFormatInfo(surfaceFormat); |
| *externalType = info.fDefaultExternalType; |
| *externalFormat = info.fDefaultExternalFormat; |
| } |
| |
| void GrGLCaps::getTexSubImageZeroFormatTypeAndBpp(GrGLFormat format, GrGLenum* externalFormat, |
| GrGLenum* externalType, size_t* bpp) const { |
| const auto& info = this->getFormatInfo(format); |
| *externalType = info.fDefaultExternalType; |
| *externalFormat = info.fDefaultExternalFormat; |
| *bpp = info.fBytesPerPixel; |
| } |
| |
| void GrGLCaps::getTexSubImageExternalFormatAndType(GrGLFormat surfaceFormat, |
| GrColorType surfaceColorType, |
| GrColorType memoryColorType, |
| GrGLenum* externalFormat, |
| GrGLenum* externalType) const { |
| this->getExternalFormat(surfaceFormat, surfaceColorType, memoryColorType, |
| kTexImage_ExternalFormatUsage, externalFormat, externalType); |
| } |
| |
| void GrGLCaps::getReadPixelsFormat(GrGLFormat surfaceFormat, GrColorType surfaceColorType, |
| GrColorType memoryColorType, GrGLenum* externalFormat, |
| GrGLenum* externalType) const { |
| this->getExternalFormat(surfaceFormat, surfaceColorType, memoryColorType, |
| kReadPixels_ExternalFormatUsage, externalFormat, externalType); |
| } |
| |
| void GrGLCaps::getExternalFormat(GrGLFormat surfaceFormat, GrColorType surfaceColorType, |
| GrColorType memoryColorType, ExternalFormatUsage usage, |
| GrGLenum* externalFormat, GrGLenum* externalType) const { |
| SkASSERT(externalFormat && externalType); |
| *externalFormat = this->getFormatInfo(surfaceFormat).externalFormat( |
| surfaceColorType, memoryColorType, usage); |
| *externalType = this->getFormatInfo(surfaceFormat).externalType( |
| surfaceColorType, memoryColorType); |
| } |
| |
| void GrGLCaps::setStencilFormatIndexForFormat(GrGLFormat format, int index) { |
| SkASSERT(!this->hasStencilFormatBeenDeterminedForFormat(format)); |
| this->getFormatInfo(format).fStencilFormatIndex = |
| index < 0 ? FormatInfo::kUnsupported_StencilFormatIndex : index; |
| } |
| |
| void GrGLCaps::setColorTypeFormat(GrColorType colorType, GrGLFormat format) { |
| int idx = static_cast<int>(colorType); |
| SkASSERT(fColorTypeToFormatTable[idx] == GrGLFormat::kUnknown); |
| fColorTypeToFormatTable[idx] = format; |
| } |
| |
| void GrGLCaps::initFormatTable(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli, |
| const FormatWorkarounds& formatWorkarounds) { |
| GrGLStandard standard = ctxInfo.standard(); |
| // standard can be unused (optimized away) if SK_ASSUME_GL_ES is set |
| sk_ignore_unused_variable(standard); |
| GrGLVersion version = ctxInfo.version(); |
| |
| uint32_t nonMSAARenderFlags = FormatInfo::kFBOColorAttachment_Flag; |
| uint32_t msaaRenderFlags = nonMSAARenderFlags; |
| if (kNone_MSFBOType != fMSFBOType) { |
| msaaRenderFlags |= FormatInfo::kFBOColorAttachmentWithMSAA_Flag; |
| } |
| |
| bool texStorageSupported = false; |
| if (GR_IS_GR_GL(standard)) { |
| // The EXT version can apply to either GL or GLES. |
| texStorageSupported = version >= GR_GL_VER(4,2) || |
| ctxInfo.hasExtension("GL_ARB_texture_storage") || |
| ctxInfo.hasExtension("GL_EXT_texture_storage"); |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| texStorageSupported = version >= GR_GL_VER(3,0) || |
| ctxInfo.hasExtension("GL_EXT_texture_storage"); |
| } else if (GR_IS_GR_WEBGL(standard)) { |
| texStorageSupported = version >= GR_GL_VER(2,0); |
| } |
| if (fDriverBugWorkarounds.disable_texture_storage) { |
| texStorageSupported = false; |
| } |
| |
| // ES 2.0 requires that the internal/external formats match so we can't use sized internal |
| // formats for glTexImage until ES 3.0. TODO: Support sized internal formats in WebGL2. |
| bool texImageSupportsSizedInternalFormat = |
| (GR_IS_GR_GL(standard) || (GR_IS_GR_GL_ES(standard) && version >= GR_GL_VER(3,0))); |
| |
| // for now we don't support floating point MSAA on ES |
| uint32_t fpRenderFlags = (GR_IS_GR_GL(standard)) ? msaaRenderFlags : nonMSAARenderFlags; |
| |
| for (int i = 0; i < kGrColorTypeCnt; ++i) { |
| fColorTypeToFormatTable[i] = GrGLFormat::kUnknown; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////// |
| |
| GrGLenum halfFloatType = GR_GL_HALF_FLOAT; |
| if ((GR_IS_GR_GL_ES(standard) && version < GR_GL_VER(3, 0)) || |
| (GR_IS_GR_WEBGL(standard) && version < GR_GL_VER(2, 0))) { |
| halfFloatType = GR_GL_HALF_FLOAT_OES; |
| } |
| |
| // Format: RGBA8 |
| { |
| FormatInfo& info = this->getFormatInfo(GrGLFormat::kRGBA8); |
| info.fFormatType = FormatType::kNormalizedFixedPoint; |
| info.fInternalFormatForRenderbuffer = GR_GL_RGBA8; |
| info.fDefaultExternalFormat = GR_GL_RGBA; |
| info.fDefaultExternalType = GR_GL_UNSIGNED_BYTE; |
| info.fBytesPerPixel = 4; |
| info.fFlags = FormatInfo::kTexturable_Flag; |
| if (GR_IS_GR_GL(standard)) { |
| info.fFlags |= msaaRenderFlags; |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| #if defined(STARBOARD) |
| // Starboard code in GrGLUtil.cpp may override the driver version |
| // from GLES 3.0 to 2.0 if the config specifies that only GLES 2.0 |
| // features should be used. This will confuse the regular |
| // capabilities check. Since all Starboard GLES platforms must |
| // support rendering to RGBA8 buffers, no check is needed here. |
| info.fFlags |= msaaRenderFlags; |
| #else |
| if (version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_OES_rgb8_rgba8") || |
| ctxInfo.hasExtension("GL_ARM_rgba8")) { |
| info.fFlags |= msaaRenderFlags; |
| } |
| #endif |
| } else if (GR_IS_GR_WEBGL(standard)) { |
| info.fFlags |= msaaRenderFlags; |
| } |
| |
| if (texStorageSupported) { |
| info.fFlags |= FormatInfo::kUseTexStorage_Flag; |
| info.fInternalFormatForTexImageOrStorage = GR_GL_RGBA8; |
| } else { |
| info.fInternalFormatForTexImageOrStorage = |
| texImageSupportsSizedInternalFormat ? GR_GL_RGBA8 : GR_GL_RGBA; |
| } |
| |
| bool supportsBGRAColorType = GR_IS_GR_GL(standard) && |
| (version >= GR_GL_VER(1, 2) || ctxInfo.hasExtension("GL_EXT_bgra")); |
| info.fColorTypeInfoCount = supportsBGRAColorType ? 3 : 2; |
| info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); |
| int ctIdx = 0; |
| // Format: RGBA8, Surface: kRGBA_8888 |
| { |
| auto& ctInfo = info.fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = GrColorType::kRGBA_8888; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| this->setColorTypeFormat(GrColorType::kRGBA_8888, GrGLFormat::kRGBA8); |
| |
| // External IO ColorTypes: |
| ctInfo.fExternalIOFormatCount = 1; |
| ctInfo.fExternalIOFormats.reset( |
| new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]()); |
| int ioIdx = 0; |
| // Format: RGBA8, Surface: kRGBA_8888, Data: kRGBA_8888 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kRGBA_8888; |
| ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE; |
| ioFormat.fExternalTexImageFormat = GR_GL_RGBA; |
| ioFormat.fExternalReadFormat = GR_GL_RGBA; |
| } |
| } |
| |
| // Format: RGBA8, Surface: kBGRA_8888 |
| if (supportsBGRAColorType) { |
| auto& ctInfo = info.fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = GrColorType::kBGRA_8888; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| this->setColorTypeFormat(GrColorType::kBGRA_8888, GrGLFormat::kRGBA8); |
| |
| // External IO ColorTypes: |
| ctInfo.fExternalIOFormatCount = 2; |
| ctInfo.fExternalIOFormats.reset( |
| new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]()); |
| int ioIdx = 0; |
| // Format: RGBA8, Surface: kBGRA_8888, Data: kBGRA_8888 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kBGRA_8888; |
| ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE; |
| ioFormat.fExternalTexImageFormat = GR_GL_BGRA; |
| ioFormat.fExternalReadFormat = 0; |
| } |
| |
| // Format: RGBA8, Surface: kBGRA_8888, Data: kRGBA_8888 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kRGBA_8888; |
| ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE; |
| ioFormat.fExternalTexImageFormat = 0; |
| ioFormat.fExternalReadFormat = GR_GL_RGBA; |
| } |
| } |
| |
| // Format: RGBA8, Surface: kRGB_888x |
| { |
| auto& ctInfo = info.fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = GrColorType::kRGB_888x; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag; |
| ctInfo.fTextureSwizzle = GrSwizzle::RGB1(); |
| |
| // External IO ColorTypes: |
| ctInfo.fExternalIOFormatCount = 1; |
| ctInfo.fExternalIOFormats.reset( |
| new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]()); |
| int ioIdx = 0; |
| // Format: RGBA8, Surface: kRGB_888x, Data: kRGBA_888x |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kRGB_888x; |
| ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE; |
| ioFormat.fExternalTexImageFormat = GR_GL_RGBA; |
| ioFormat.fExternalReadFormat = GR_GL_RGBA; |
| } |
| } |
| } |
| |
| // Format: R8 |
| { |
| FormatInfo& info = this->getFormatInfo(GrGLFormat::kR8); |
| info.fFormatType = FormatType::kNormalizedFixedPoint; |
| info.fInternalFormatForRenderbuffer = GR_GL_R8; |
| info.fDefaultExternalFormat = GR_GL_RED; |
| info.fDefaultExternalType = GR_GL_UNSIGNED_BYTE; |
| info.fBytesPerPixel = 1; |
| bool r8Support = false; |
| if (GR_IS_GR_GL(standard)) { |
| r8Support = version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_texture_rg"); |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| r8Support = version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_EXT_texture_rg"); |
| } else if (GR_IS_GR_WEBGL(standard)) { |
| r8Support = ctxInfo.version() >= GR_GL_VER(2, 0); |
| } |
| // TODO: Disable R8 texture support to force similar rendering paths. |
| // R8 support currently breaks text rendering. |
| #if defined(COBALT) |
| r8Support = false; |
| #endif |
| |
| if (r8Support) { |
| info.fFlags |= FormatInfo::kTexturable_Flag | msaaRenderFlags; |
| } |
| |
| if (texStorageSupported) { |
| info.fFlags |= FormatInfo::kUseTexStorage_Flag; |
| info.fInternalFormatForTexImageOrStorage = GR_GL_R8; |
| } else { |
| info.fInternalFormatForTexImageOrStorage = |
| texImageSupportsSizedInternalFormat ? GR_GL_R8 : GR_GL_RED; |
| } |
| |
| if (r8Support) { |
| info.fColorTypeInfoCount = 2; |
| info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); |
| int ctIdx = 0; |
| // Format: R8, Surface: kAlpha_8 |
| { |
| auto& ctInfo = info.fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = GrColorType::kAlpha_8; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| ctInfo.fTextureSwizzle = GrSwizzle::RRRR(); |
| ctInfo.fOutputSwizzle = GrSwizzle::AAAA(); |
| this->setColorTypeFormat(GrColorType::kAlpha_8, GrGLFormat::kR8); |
| |
| // External IO ColorTypes: |
| ctInfo.fExternalIOFormatCount = 2; |
| ctInfo.fExternalIOFormats.reset( |
| new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]()); |
| int ioIdx = 0; |
| // Format: R8, Surface: kAlpha_8, Data: kAlpha_8 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kAlpha_8; |
| ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE; |
| ioFormat.fExternalTexImageFormat = GR_GL_RED; |
| ioFormat.fExternalReadFormat = 0; |
| } |
| |
| // Format: R8, Surface: kAlpha_8, Data: kAlpha_8xxx |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kAlpha_8xxx; |
| ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE; |
| ioFormat.fExternalTexImageFormat = 0; |
| ioFormat.fExternalReadFormat = GR_GL_RGBA; |
| } |
| } |
| |
| // Format: R8, Surface: kGray_8 |
| { |
| auto& ctInfo = info.fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = GrColorType::kGray_8; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag; |
| ctInfo.fTextureSwizzle = GrSwizzle("rrr1"); |
| this->setColorTypeFormat(GrColorType::kGray_8, GrGLFormat::kR8); |
| |
| // External IO ColorTypes: |
| ctInfo.fExternalIOFormatCount = 2; |
| ctInfo.fExternalIOFormats.reset( |
| new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]()); |
| int ioIdx = 0; |
| // Format: R8, Surface: kGray_8, Data: kGray_8 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kGray_8; |
| ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE; |
| ioFormat.fExternalTexImageFormat = GR_GL_RED; |
| ioFormat.fExternalReadFormat = 0; |
| } |
| |
| // Format: R8, Surface: kGray_8, Data: kGray_8xxx |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kGray_8xxx; |
| ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE; |
| ioFormat.fExternalTexImageFormat = 0; |
| ioFormat.fExternalReadFormat = GR_GL_RGBA; |
| } |
| } |
| } |
| } |
| |
| // Format: ALPHA8 |
| { |
| bool alpha8IsValidForGL = GR_IS_GR_GL(standard) && |
| (!fIsCoreProfile || version <= GR_GL_VER(3, 0)); |
| bool alpha8IsValidForGLES = GR_IS_GR_GL_ES(standard); |
| bool alpha8IsValidForWebGL = GR_IS_GR_WEBGL(standard); |
| |
| FormatInfo& info = this->getFormatInfo(GrGLFormat::kALPHA8); |
| info.fFormatType = FormatType::kNormalizedFixedPoint; |
| // GL_EXT_texture_storage adds GL_ALPHA8 for texture storage. However, ES3 has glTexStorage |
| // but does not have GL_ALPHA8 (and requires a sized internal format for glTexStorage). |
| // WebGL never has GL_ALPHA8. |
| bool alpha8SizedEnumSupported = |
| alpha8IsValidForGL || |
| (alpha8IsValidForGLES && ctxInfo.hasExtension("GL_EXT_texture_storage")); |
| bool alpha8TexStorageSupported = alpha8SizedEnumSupported && texStorageSupported; |
| |
| bool alpha8IsRenderable = false; |
| if (alpha8IsValidForGL) { |
| // Core profile removes ALPHA8 support. |
| // OpenGL 3.0+ (and GL_ARB_framebuffer_object) supports ALPHA8 as renderable. |
| alpha8IsRenderable = ctxInfo.version() >= GR_GL_VER(3, 0) || |
| ctxInfo.hasExtension("GL_ARB_framebuffer_object"); |
| } |
| info.fInternalFormatForRenderbuffer = GR_GL_ALPHA8; |
| info.fDefaultExternalFormat = GR_GL_ALPHA; |
| info.fDefaultExternalType = GR_GL_UNSIGNED_BYTE; |
| info.fBytesPerPixel = 1; |
| if (alpha8IsValidForGL || alpha8IsValidForGLES || alpha8IsValidForWebGL) { |
| info.fFlags = FormatInfo::kTexturable_Flag; |
| } |
| if (alpha8IsRenderable && alpha8IsValidForGL) { |
| // We will use ALPHA8 to create MSAA renderbuffers. |
| SkASSERT(alpha8SizedEnumSupported); |
| info.fFlags |= msaaRenderFlags; |
| } |
| if (alpha8TexStorageSupported) { |
| info.fFlags |= FormatInfo::kUseTexStorage_Flag; |
| info.fInternalFormatForTexImageOrStorage = GR_GL_ALPHA8; |
| } else { |
| // Even if GL_ALPHA8 is added to ES by GL_EXT_texture_storage it doesn't become legal |
| // for glTexImage2D. |
| if (!GR_IS_GR_GL_ES(standard) && texImageSupportsSizedInternalFormat && |
| alpha8SizedEnumSupported) { |
| info.fInternalFormatForTexImageOrStorage = GR_GL_ALPHA8; |
| } else { |
| info.fInternalFormatForTexImageOrStorage = GR_GL_ALPHA; |
| } |
| } |
| |
| if (alpha8IsValidForGL || alpha8IsValidForGLES || alpha8IsValidForWebGL) { |
| info.fColorTypeInfoCount = 1; |
| info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); |
| int ctIdx = 0; |
| // Format: ALPHA8, Surface: kAlpha_8 |
| { |
| if (alpha8IsValidForGL || alpha8IsValidForGLES || alpha8IsValidForWebGL) { |
| auto& ctInfo = info.fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = GrColorType::kAlpha_8; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | |
| ColorTypeInfo::kRenderable_Flag; |
| ctInfo.fTextureSwizzle = GrSwizzle::AAAA(); |
| int idx = static_cast<int>(GrColorType::kAlpha_8); |
| if (fColorTypeToFormatTable[idx] == GrGLFormat::kUnknown) { |
| this->setColorTypeFormat(GrColorType::kAlpha_8, GrGLFormat::kALPHA8); |
| } |
| |
| // External IO ColorTypes: |
| ctInfo.fExternalIOFormatCount = 2; |
| ctInfo.fExternalIOFormats.reset( |
| new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]()); |
| int ioIdx = 0; |
| // Format: ALPHA8, Surface: kAlpha_8, Data: kAlpha_8 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kAlpha_8; |
| ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE; |
| ioFormat.fExternalTexImageFormat = GR_GL_ALPHA; |
| ioFormat.fExternalReadFormat = 0; |
| } |
| |
| // Format: ALPHA8, Surface: kAlpha_8, Data: kRGBA_8888 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kRGBA_8888; |
| ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE; |
| ioFormat.fExternalTexImageFormat = 0; |
| ioFormat.fExternalReadFormat = GR_GL_RGBA; |
| } |
| } |
| } |
| } |
| } |
| |
| // Format: LUMINANCE8 |
| { |
| FormatInfo& info = this->getFormatInfo(GrGLFormat::kLUMINANCE8); |
| info.fFormatType = FormatType::kNormalizedFixedPoint; |
| info.fInternalFormatForRenderbuffer = GR_GL_LUMINANCE8; |
| info.fDefaultExternalFormat = GR_GL_LUMINANCE; |
| info.fDefaultExternalType = GR_GL_UNSIGNED_BYTE; |
| info.fBytesPerPixel = 1; |
| bool lum8Supported = false; |
| bool lum8SizedFormatSupported = false; |
| if (GR_IS_GR_GL(standard) && !fIsCoreProfile) { |
| lum8Supported = true; |
| lum8SizedFormatSupported = true; |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| lum8Supported = true; |
| // Even on ES3 this extension is required to define LUMINANCE8. |
| lum8SizedFormatSupported = ctxInfo.hasExtension("GL_EXT_texture_storage"); |
| } else if (GR_IS_GR_WEBGL(standard)) { |
| lum8Supported = true; |
| } |
| if (lum8Supported) { |
| info.fFlags = FormatInfo::kTexturable_Flag; |
| } |
| if (texStorageSupported && lum8SizedFormatSupported) { |
| info.fFlags |= FormatInfo::kUseTexStorage_Flag; |
| info.fInternalFormatForTexImageOrStorage = GR_GL_LUMINANCE8; |
| } else if (texImageSupportsSizedInternalFormat && lum8SizedFormatSupported) { |
| info.fInternalFormatForTexImageOrStorage = GR_GL_LUMINANCE8; |
| } else { |
| info.fInternalFormatForTexImageOrStorage = GR_GL_LUMINANCE; |
| } |
| // We are not enabling attaching to an FBO for LUMINANCE8 mostly because of confusion in the |
| // spec. For GLES it does not seem to ever support LUMINANCE8 being color-renderable. For GL |
| // versions less than 3.0 it is provided by GL_ARB_framebuffer_object. However, the original |
| // version of that extension did not add LUMINANCE8, but was added in a later revsion. So |
| // even the presence of that extension does not guarantee support. GL 3.0 and higher (core |
| // or compatibility) do not list LUMINANCE8 as color-renderable (which is strange since the |
| // GL_ARB_framebuffer_object extension was meant to bring 3.0 functionality to lower |
| // versions). |
| |
| if (lum8Supported) { |
| info.fColorTypeInfoCount = 1; |
| info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); |
| int ctIdx = 0; |
| // Format: LUMINANCE8, Surface: kGray_8 |
| { |
| auto& ctInfo = info.fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = GrColorType::kGray_8; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag; |
| int idx = static_cast<int>(GrColorType::kGray_8); |
| if (fColorTypeToFormatTable[idx] == GrGLFormat::kUnknown) { |
| this->setColorTypeFormat(GrColorType::kGray_8, GrGLFormat::kLUMINANCE8); |
| } |
| |
| // External IO ColorTypes: |
| ctInfo.fExternalIOFormatCount = 2; |
| ctInfo.fExternalIOFormats.reset( |
| new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]()); |
| int ioIdx = 0; |
| // Format: LUMINANCE8, Surface: kGray_8, Data: kGray_8 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kGray_8; |
| ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE; |
| ioFormat.fExternalTexImageFormat = GR_GL_LUMINANCE; |
| ioFormat.fExternalReadFormat = 0; |
| } |
| |
| // Format: LUMINANCE8, Surface: kGray_8, Data: kRGBA_8888 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kRGBA_8888; |
| ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE; |
| ioFormat.fExternalTexImageFormat = 0; |
| ioFormat.fExternalReadFormat = GR_GL_RGBA; |
| } |
| } |
| } |
| } |
| |
| // Format: BGRA8 |
| { |
| FormatInfo& info = this->getFormatInfo(GrGLFormat::kBGRA8); |
| info.fFormatType = FormatType::kNormalizedFixedPoint; |
| |
| // We currently only use the renderbuffer format when allocating msaa renderbuffers, so we |
| // are making decisions here based on that use case. The GL_EXT_texture_format_BGRA8888 |
| // extension adds BGRA color renderbuffer support for ES 2.0, but this does not guarantee |
| // support for MSAA renderbuffers. Additionally, the renderable support was added in a later |
| // revision of the extension. So it is possible for older drivers to support the extension |
| // but only an early revision of it without renderable support. We have no way of |
| // distinguishing between the two. The GL_APPLE_texture_format_BGRA8888 does not add support |
| // for BGRA color renderbuffers at all. Ideally, for both cases we would use RGBA8 for our |
| // format for the MSAA buffer. In the GL_EXT_texture_format_BGRA8888 case we can still |
| // make the resolve BGRA and which will work for glBlitFramebuffer for resolving which just |
| // requires the src and dst be bindable to FBOs. However, we can't do this in the current |
| // world since some devices (e.g. chromium & angle) require the formats in glBlitFramebuffer |
| // to match. We don't have a way to really check this during resolve since we only actually |
| // have one GrPixelConfig and one GrBackendFormat that is shared by the GrGLRenderTarget. |
| // Once we break those up into different surface we can revisit doing this change. |
| if (ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888")) { |
| info.fInternalFormatForRenderbuffer = GR_GL_RGBA8; |
| } else { |
| info.fInternalFormatForRenderbuffer = GR_GL_BGRA8; |
| } |
| |
| info.fDefaultExternalFormat = GR_GL_BGRA; |
| info.fDefaultExternalType = GR_GL_UNSIGNED_BYTE; |
| info.fBytesPerPixel = 4; |
| |
| GrGLenum bgraTexImageFormat; |
| // If BGRA is supported as an internal format it must always be specified to glTex[Sub]Image |
| // as a base format. Which base format depends on which extension is used. |
| if (ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888")) { |
| // GL_APPLE_texture_format_BGRA8888: |
| // ES 2.0: the extension makes BGRA an external format but not an internal format. |
| // ES 3.0: the extension explicitly states GL_BGRA8 is not a valid internal format |
| // for glTexImage (just for glTexStorage). |
| bgraTexImageFormat = GR_GL_RGBA; |
| } else { |
| // GL_EXT_texture_format_BGRA8888: |
| // This extension adds GL_BGRA as an unsized internal format. However, it is |
| // written against ES 2.0 and therefore doesn't define a GL_BGRA8 as ES 2.0 doesn't |
| // have sized internal formats. See later where we check for tex storage BGRA8 |
| // support. |
| bgraTexImageFormat = GR_GL_BGRA; |
| } |
| |
| // TexStorage requires using a sized internal format and BGRA8 is only supported if we have |
| // the GL_APPLE_texture_format_BGRA8888 extension or if we have GL_EXT_texture_storage and |
| // GL_EXT_texture_format_BGRA8888. |
| bool supportsBGRATexStorage = false; |
| |
| if (GR_IS_GR_GL_ES(standard)) { |
| if (ctxInfo.hasExtension("GL_EXT_texture_format_BGRA8888")) { |
| info.fFlags = FormatInfo::kTexturable_Flag | nonMSAARenderFlags; |
| // GL_EXT_texture storage has defined interactions with |
| // GL_EXT_texture_format_BGRA8888. However, ES3 supports glTexStorage but |
| // without GL_EXT_texture_storage it does not allow the BGRA8 sized internal format. |
| if (ctxInfo.hasExtension("GL_EXT_texture_storage") && |
| !formatWorkarounds.fDisableBGRATextureStorageForIntelWindowsES) { |
| supportsBGRATexStorage = true; |
| } |
| } else if (ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888")) { |
| // This APPLE extension introduces complexity on ES2. It leaves the internal format |
| // as RGBA, but allows BGRA as the external format. From testing, it appears that |
| // the driver remembers the external format when the texture is created (with |
| // TexImage). If you then try to upload data in the other swizzle (with |
| // TexSubImage), it fails. We could work around this, but it adds even more state |
| // tracking to code that is already too tricky. Instead, we opt not to support BGRA |
| // on ES2 with this extension. This also side-steps some ambiguous interactions with |
| // the texture storage extension. |
| if (version >= GR_GL_VER(3,0)) { |
| // The APPLE extension doesn't explicitly make this renderable, but |
| // internally it appears to use RGBA8, which we'll patch up below. |
| info.fFlags = FormatInfo::kTexturable_Flag | msaaRenderFlags; |
| supportsBGRATexStorage = true; |
| } |
| } |
| } |
| if (texStorageSupported && supportsBGRATexStorage) { |
| info.fFlags |= FormatInfo::kUseTexStorage_Flag; |
| info.fInternalFormatForTexImageOrStorage = GR_GL_BGRA8; |
| } else { |
| info.fInternalFormatForTexImageOrStorage = bgraTexImageFormat; |
| } |
| |
| if (SkToBool(info.fFlags &FormatInfo::kTexturable_Flag)) { |
| info.fColorTypeInfoCount = 1; |
| info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); |
| int ctIdx = 0; |
| // Format: BGRA8, Surface: kBGRA_8888 |
| { |
| auto& ctInfo = info.fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = GrColorType::kBGRA_8888; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| this->setColorTypeFormat(GrColorType::kBGRA_8888, GrGLFormat::kBGRA8); |
| |
| // External IO ColorTypes: |
| ctInfo.fExternalIOFormatCount = 2; |
| ctInfo.fExternalIOFormats.reset( |
| new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]()); |
| int ioIdx = 0; |
| // Format: BGRA8, Surface: kBGRA_8888, Data: kBGRA_8888 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kBGRA_8888; |
| ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE; |
| ioFormat.fExternalTexImageFormat = GR_GL_BGRA; |
| ioFormat.fExternalReadFormat = 0; |
| } |
| |
| // Format: BGRA8, Surface: kBGRA_8888, Data: kRGBA_8888 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kRGBA_8888; |
| ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE; |
| ioFormat.fExternalTexImageFormat = 0; |
| ioFormat.fExternalReadFormat = GR_GL_RGBA; |
| } |
| } |
| } |
| } |
| |
| // Format: RGB565 |
| { |
| FormatInfo& info = this->getFormatInfo(GrGLFormat::kRGB565); |
| info.fFormatType = FormatType::kNormalizedFixedPoint; |
| info.fInternalFormatForRenderbuffer = GR_GL_RGB565; |
| info.fDefaultExternalFormat = GR_GL_RGB; |
| info.fDefaultExternalType = GR_GL_UNSIGNED_SHORT_5_6_5; |
| info.fBytesPerPixel = 2; |
| if (GR_IS_GR_GL(standard)) { |
| if (version >= GR_GL_VER(4, 2) || ctxInfo.hasExtension("GL_ARB_ES2_compatibility")) { |
| info.fFlags = FormatInfo::kTexturable_Flag | msaaRenderFlags; |
| } |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| info.fFlags = FormatInfo::kTexturable_Flag | msaaRenderFlags; |
| } else if (GR_IS_GR_WEBGL(standard)) { |
| info.fFlags = FormatInfo::kTexturable_Flag | msaaRenderFlags; |
| } |
| // 565 is not a sized internal format on desktop GL. So on desktop with |
| // 565 we always use an unsized internal format to let the system pick |
| // the best sized format to convert the 565 data to. Since TexStorage |
| // only allows sized internal formats we disallow it. |
| // |
| // TODO: As of 4.2, regular GL supports 565. This logic is due for an |
| // update. |
| if (texStorageSupported && GR_IS_GR_GL_ES(standard)) { |
| info.fFlags |= FormatInfo::kUseTexStorage_Flag; |
| info.fInternalFormatForTexImageOrStorage = GR_GL_RGB565; |
| } else { |
| info.fInternalFormatForTexImageOrStorage = |
| texImageSupportsSizedInternalFormat ? GR_GL_RGB565 : GR_GL_RGB; |
| } |
| |
| if (SkToBool(info.fFlags &FormatInfo::kTexturable_Flag)) { |
| info.fColorTypeInfoCount = 1; |
| info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); |
| int ctIdx = 0; |
| // Format: RGB565, Surface: kBGR_565 |
| { |
| auto& ctInfo = info.fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = GrColorType::kBGR_565; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| this->setColorTypeFormat(GrColorType::kBGR_565, GrGLFormat::kRGB565); |
| |
| // External IO ColorTypes: |
| ctInfo.fExternalIOFormatCount = 2; |
| ctInfo.fExternalIOFormats.reset( |
| new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]()); |
| int ioIdx = 0; |
| // Format: RGB565, Surface: kBGR_565, Data: kBGR_565 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kBGR_565; |
| ioFormat.fExternalType = GR_GL_UNSIGNED_SHORT_5_6_5; |
| ioFormat.fExternalTexImageFormat = GR_GL_RGB; |
| ioFormat.fExternalReadFormat = 0; |
| } |
| |
| // Format: RGB565, Surface: kBGR_565, Data: kRGBA_8888 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kRGBA_8888; |
| ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE; |
| ioFormat.fExternalTexImageFormat = 0; |
| ioFormat.fExternalReadFormat = GR_GL_RGBA; |
| } |
| } |
| } |
| } |
| |
| // Format: RGBA16F |
| { |
| FormatInfo& info = this->getFormatInfo(GrGLFormat::kRGBA16F); |
| info.fFormatType = FormatType::kFloat; |
| info.fInternalFormatForRenderbuffer = GR_GL_RGBA16F; |
| info.fDefaultExternalFormat = GR_GL_RGBA; |
| info.fDefaultExternalType = halfFloatType; |
| info.fBytesPerPixel = 8; |
| bool rgba16FTextureSupport = false; |
| bool rgba16FRenderTargetSupport = false; |
| |
| if (GR_IS_GR_GL(standard)) { |
| if (version >= GR_GL_VER(3, 0)) { |
| rgba16FTextureSupport = true; |
| rgba16FRenderTargetSupport = true; |
| } else if (ctxInfo.hasExtension("GL_ARB_texture_float")) { |
| rgba16FTextureSupport = true; |
| } |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| if (version >= GR_GL_VER(3, 0)) { |
| rgba16FTextureSupport = true; |
| rgba16FRenderTargetSupport = |
| version >= GR_GL_VER(3, 2) || |
| ctxInfo.hasExtension("GL_EXT_color_buffer_half_float") || |
| ctxInfo.hasExtension("GL_EXT_color_buffer_float"); |
| } else if (ctxInfo.hasExtension("GL_OES_texture_half_float") && |
| ctxInfo.hasExtension("GL_OES_texture_half_float_linear")) { |
| rgba16FTextureSupport = true; |
| rgba16FRenderTargetSupport = ctxInfo.hasExtension("GL_EXT_color_buffer_half_float"); |
| } |
| } else if (GR_IS_GR_WEBGL(standard)) { |
| if (version >= GR_GL_VER(2, 0)) { |
| rgba16FTextureSupport = true; |
| rgba16FRenderTargetSupport = |
| ctxInfo.hasExtension("GL_EXT_color_buffer_half_float") || |
| ctxInfo.hasExtension("EXT_color_buffer_half_float") || |
| ctxInfo.hasExtension("GL_EXT_color_buffer_float") || |
| ctxInfo.hasExtension("EXT_color_buffer_float"); |
| } else if ((ctxInfo.hasExtension("GL_OES_texture_half_float") || |
| ctxInfo.hasExtension("OES_texture_half_float")) && |
| (ctxInfo.hasExtension("GL_OES_texture_half_float_linear") || |
| ctxInfo.hasExtension("OES_texture_half_float_linear"))) { |
| rgba16FTextureSupport = true; |
| // We don't check for EXT_color_buffer_float as it's only defined for WebGL 2. |
| rgba16FRenderTargetSupport = |
| ctxInfo.hasExtension("GL_EXT_color_buffer_half_float") || |
| ctxInfo.hasExtension("EXT_color_buffer_half_float"); |
| } |
| } |
| |
| if (rgba16FTextureSupport) { |
| info.fFlags = FormatInfo::kTexturable_Flag; |
| if (rgba16FRenderTargetSupport) { |
| info.fFlags |= fpRenderFlags; |
| } |
| } |
| if (texStorageSupported && !formatWorkarounds.fDisableRGBA16FTexStorageForCrBug1008003) { |
| info.fFlags |= FormatInfo::kUseTexStorage_Flag; |
| info.fInternalFormatForTexImageOrStorage = GR_GL_RGBA16F; |
| } else { |
| info.fInternalFormatForTexImageOrStorage = |
| texImageSupportsSizedInternalFormat ? GR_GL_RGBA16F : GR_GL_RGBA; |
| } |
| |
| if (rgba16FTextureSupport) { |
| uint32_t flags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| |
| info.fColorTypeInfoCount = 2; |
| info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); |
| int ctIdx = 0; |
| // Format: RGBA16F, Surface: kRGBA_F16 |
| { |
| auto& ctInfo = info.fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = GrColorType::kRGBA_F16; |
| ctInfo.fFlags = flags; |
| this->setColorTypeFormat(GrColorType::kRGBA_F16, GrGLFormat::kRGBA16F); |
| |
| // External IO ColorTypes: |
| ctInfo.fExternalIOFormatCount = 2; |
| ctInfo.fExternalIOFormats.reset( |
| new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]()); |
| int ioIdx = 0; |
| // Format: RGBA16F, Surface: kRGBA_F16, Data: kRGBA_F16 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kRGBA_F16; |
| ioFormat.fExternalType = halfFloatType; |
| ioFormat.fExternalTexImageFormat = GR_GL_RGBA; |
| ioFormat.fExternalReadFormat = 0; |
| } |
| |
| // Format: RGBA16F, Surface: kRGBA_F16, Data: kRGBA_F32 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kRGBA_F32; |
| ioFormat.fExternalType = GR_GL_FLOAT; |
| ioFormat.fExternalTexImageFormat = 0; |
| ioFormat.fExternalReadFormat = GR_GL_RGBA; |
| } |
| } |
| |
| // Format: RGBA16F, Surface: kRGBA_F16_Clamped |
| { |
| auto& ctInfo = info.fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = GrColorType::kRGBA_F16_Clamped; |
| ctInfo.fFlags = flags; |
| this->setColorTypeFormat(GrColorType::kRGBA_F16_Clamped, GrGLFormat::kRGBA16F); |
| |
| // External IO ColorTypes: |
| ctInfo.fExternalIOFormatCount = 2; |
| ctInfo.fExternalIOFormats.reset( |
| new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]()); |
| int ioIdx = 0; |
| // Format: RGBA16F, Surface: kRGBA_F16_Clamped, Data: kRGBA_F16_Clamped |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kRGBA_F16_Clamped; |
| ioFormat.fExternalType = halfFloatType; |
| ioFormat.fExternalTexImageFormat = GR_GL_RGBA; |
| ioFormat.fExternalReadFormat = 0; |
| } |
| |
| // Format: RGBA16F, Surface: kRGBA_F16_Clamped, Data: kRGBA_F32 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kRGBA_F32; |
| ioFormat.fExternalType = GR_GL_FLOAT; |
| ioFormat.fExternalTexImageFormat = 0; |
| ioFormat.fExternalReadFormat = GR_GL_RGBA; |
| } |
| } |
| } |
| } |
| |
| // Format: R16F |
| { |
| FormatInfo& info = this->getFormatInfo(GrGLFormat::kR16F); |
| info.fFormatType = FormatType::kFloat; |
| info.fInternalFormatForRenderbuffer = GR_GL_R16F; |
| info.fDefaultExternalFormat = GR_GL_RED; |
| info.fDefaultExternalType = halfFloatType; |
| info.fBytesPerPixel = 2; |
| bool r16FTextureSupport = false; |
| bool r16FRenderTargetSupport = false; |
| |
| if (GR_IS_GR_GL(standard)) { |
| if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_texture_rg")) { |
| r16FTextureSupport = true; |
| r16FRenderTargetSupport = true; |
| } |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| // It seems possible that a combination of GL_EXT_texture_rg and |
| // GL_EXT_color_buffer_half_float might add this format to ES 2.0 but it is not entirely |
| // clear. The latter mentions interaction but that may only be for renderbuffers as |
| // neither adds the texture format explicitly. |
| // GL_OES_texture_format_half_float makes no reference to RED formats. |
| if (version >= GR_GL_VER(3, 0)) { |
| r16FTextureSupport = true; |
| r16FRenderTargetSupport = version >= GR_GL_VER(3, 2) || |
| ctxInfo.hasExtension("GL_EXT_color_buffer_float") || |
| ctxInfo.hasExtension("GL_EXT_color_buffer_half_float"); |
| } |
| } else if (GR_IS_GR_WEBGL(standard)) { |
| if (version >= GR_GL_VER(2, 0)) { |
| r16FTextureSupport = true; |
| r16FRenderTargetSupport = ctxInfo.hasExtension("GL_EXT_color_buffer_float") || |
| ctxInfo.hasExtension("EXT_color_buffer_float"); |
| } |
| } |
| |
| if (r16FTextureSupport) { |
| info.fFlags = FormatInfo::kTexturable_Flag; |
| if (r16FRenderTargetSupport) { |
| info.fFlags |= fpRenderFlags; |
| } |
| } |
| if (texStorageSupported) { |
| info.fFlags |= FormatInfo::kUseTexStorage_Flag; |
| info.fInternalFormatForTexImageOrStorage = GR_GL_R16F; |
| } else { |
| info.fInternalFormatForTexImageOrStorage = |
| texImageSupportsSizedInternalFormat ? GR_GL_R16F : GR_GL_RED; |
| } |
| |
| if (r16FTextureSupport) { |
| // Format: R16F, Surface: kAlpha_F16 |
| info.fColorTypeInfoCount = 1; |
| info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); |
| int ctIdx = 0; |
| { |
| auto& ctInfo = info.fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = GrColorType::kAlpha_F16; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| ctInfo.fTextureSwizzle = GrSwizzle::RRRR(); |
| ctInfo.fOutputSwizzle = GrSwizzle::AAAA(); |
| this->setColorTypeFormat(GrColorType::kAlpha_F16, GrGLFormat::kR16F); |
| |
| // External IO ColorTypes: |
| ctInfo.fExternalIOFormatCount = 2; |
| ctInfo.fExternalIOFormats.reset( |
| new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]()); |
| int ioIdx = 0; |
| // Format: R16F, Surface: kAlpha_F16, Data: kAlpha_F16 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kAlpha_F16; |
| ioFormat.fExternalType = halfFloatType; |
| ioFormat.fExternalTexImageFormat = GR_GL_RED; |
| ioFormat.fExternalReadFormat = 0; |
| } |
| |
| // Format: R16F, Surface: kAlpha_F16, Data: kAlpha_F32xxx |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kAlpha_F32xxx; |
| ioFormat.fExternalType = GR_GL_FLOAT; |
| ioFormat.fExternalTexImageFormat = 0; |
| ioFormat.fExternalReadFormat = GR_GL_RGBA; |
| } |
| } |
| } |
| } |
| |
| // Format: LUMINANCE16F |
| { |
| // NOTE: We disallow lum16f on ES devices if linear filtering modes are not |
| // supported. This is for simplicity, but a more granular approach is possible. |
| bool lum16FSupported = false; |
| bool lum16FSizedFormatSupported = false; |
| if (GR_IS_GR_GL(standard)) { |
| if (!fIsCoreProfile && ctxInfo.hasExtension("GL_ARB_texture_float")) { |
| lum16FSupported = true; |
| lum16FSizedFormatSupported = true; |
| } |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| if (ctxInfo.hasExtension("GL_OES_texture_half_float_linear") && |
| ctxInfo.hasExtension("GL_OES_texture_half_float")) { |
| lum16FSupported = true; |
| // Even on ES3 this extension is required to define LUMINANCE16F. |
| lum16FSizedFormatSupported = ctxInfo.hasExtension("GL_EXT_texture_storage"); |
| } |
| } // No WebGL support |
| |
| if (formatWorkarounds.fDisableLuminance16F) { |
| lum16FSupported = false; |
| } |
| |
| FormatInfo& info = this->getFormatInfo(GrGLFormat::kLUMINANCE16F); |
| info.fFormatType = FormatType::kFloat; |
| info.fInternalFormatForRenderbuffer = GR_GL_LUMINANCE16F; |
| info.fDefaultExternalFormat = GR_GL_LUMINANCE; |
| info.fDefaultExternalType = halfFloatType; |
| info.fBytesPerPixel = 2; |
| |
| if (lum16FSupported) { |
| info.fFlags = FormatInfo::kTexturable_Flag; |
| |
| if (texStorageSupported && lum16FSizedFormatSupported) { |
| info.fFlags |= FormatInfo::kUseTexStorage_Flag; |
| info.fInternalFormatForTexImageOrStorage = GR_GL_LUMINANCE16F; |
| } else if (texImageSupportsSizedInternalFormat && lum16FSizedFormatSupported) { |
| info.fInternalFormatForTexImageOrStorage = GR_GL_LUMINANCE16F; |
| } else { |
| info.fInternalFormatForTexImageOrStorage = GR_GL_LUMINANCE; |
| } |
| |
| info.fColorTypeInfoCount = 1; |
| info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); |
| int ctIdx = 0; |
| // Format: LUMINANCE16F, Surface: kAlpha_F16 |
| { |
| auto& ctInfo = info.fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = GrColorType::kAlpha_F16; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag; |
| ctInfo.fTextureSwizzle = GrSwizzle::RRRR(); |
| ctInfo.fOutputSwizzle = GrSwizzle::AAAA(); |
| |
| int idx = static_cast<int>(GrColorType::kAlpha_F16); |
| if (fColorTypeToFormatTable[idx] == GrGLFormat::kUnknown) { |
| this->setColorTypeFormat(GrColorType::kAlpha_F16, GrGLFormat::kLUMINANCE16F); |
| } |
| |
| // External IO ColorTypes: |
| ctInfo.fExternalIOFormatCount = 2; |
| ctInfo.fExternalIOFormats.reset( |
| new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]()); |
| int ioIdx = 0; |
| // Format: LUMINANCE16F, Surface: kAlpha_F16, Data: kAlpha_F16 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kAlpha_F16; |
| ioFormat.fExternalType = halfFloatType; |
| ioFormat.fExternalTexImageFormat = GR_GL_LUMINANCE; |
| ioFormat.fExternalReadFormat = 0; |
| } |
| |
| // Format: LUMINANCE16F, Surface: kAlpha_F16, Data: kRGBA_F32 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kRGBA_F32; |
| ioFormat.fExternalType = GR_GL_FLOAT; |
| ioFormat.fExternalTexImageFormat = 0; |
| ioFormat.fExternalReadFormat = GR_GL_RGBA; |
| } |
| } |
| } |
| } |
| |
| // Format: RGB8 |
| { |
| FormatInfo& info = this->getFormatInfo(GrGLFormat::kRGB8); |
| info.fFormatType = FormatType::kNormalizedFixedPoint; |
| info.fInternalFormatForRenderbuffer = GR_GL_RGB8; |
| info.fDefaultExternalFormat = GR_GL_RGB; |
| info.fDefaultExternalType = GR_GL_UNSIGNED_BYTE; |
| info.fBytesPerPixel = 4; // We assume the GPU stores this format 4 byte aligned |
| info.fFlags = FormatInfo::kTexturable_Flag; |
| if (GR_IS_GR_GL(standard)) { |
| // Even in OpenGL 4.6 GL_RGB8 is required to be color renderable but not required to be |
| // a supported render buffer format. Since we usually use render buffers for MSAA on |
| // non-ES GL we don't support MSAA for GL_RGB8. On 4.2+ we could check using |
| // glGetInternalFormativ(GL_RENDERBUFFER, GL_RGB8, GL_INTERNALFORMAT_SUPPORTED, ...) if |
| // this becomes an issue. |
| // This also would probably work in mixed-samples mode where there is no MSAA color |
| // buffer but we don't support that just for simplicity's sake. |
| info.fFlags |= nonMSAARenderFlags; |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| // 3.0 and the extension support this as a render buffer format. |
| if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_OES_rgb8_rgba8")) { |
| info.fFlags |= msaaRenderFlags; |
| } |
| } else if (GR_IS_GR_WEBGL(standard)) { |
| // WebGL seems to support RBG8 |
| info.fFlags |= msaaRenderFlags; |
| } |
| if (texStorageSupported) { |
| info.fFlags |= FormatInfo::kUseTexStorage_Flag; |
| info.fInternalFormatForTexImageOrStorage = GR_GL_RGB8; |
| } else { |
| info.fInternalFormatForTexImageOrStorage = |
| texImageSupportsSizedInternalFormat ? GR_GL_RGB8 : GR_GL_RGB; |
| } |
| if (formatWorkarounds.fDisableRGB8ForMali400) { |
| info.fFlags = 0; |
| } |
| |
| info.fColorTypeInfoCount = 1; |
| info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); |
| int ctIdx = 0; |
| // Format: RGB8, Surface: kRGB_888x |
| { |
| auto& ctInfo = info.fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = GrColorType::kRGB_888x; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| this->setColorTypeFormat(GrColorType::kRGB_888x, GrGLFormat::kRGB8); |
| |
| // External IO ColorTypes: |
| ctInfo.fExternalIOFormatCount = 2; |
| ctInfo.fExternalIOFormats.reset( |
| new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]()); |
| int ioIdx = 0; |
| // Format: RGB8, Surface: kRGB_888x, Data: kRGB_888x |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kRGB_888x; |
| ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE; |
| // This is technically the wrong format to use for this color type since the color |
| // type is 4 bytes but the format is 3. However, we don't currently upload data of |
| // this type so the format is only used when creating an empty texture. If we want |
| // to support uploading data we should add in RGB_888 GrColorType. Additionally, on |
| // the FormatInfo we should have a default format to use when we want to create an |
| // empty texture. |
| ioFormat.fExternalTexImageFormat = GR_GL_RGB; |
| ioFormat.fExternalReadFormat = 0; |
| } |
| |
| // Format: RGB8, Surface: kRGB_888x, Data: kRGBA_8888 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kRGBA_8888; |
| ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE; |
| ioFormat.fExternalTexImageFormat = 0; |
| ioFormat.fExternalReadFormat = GR_GL_RGBA; |
| } |
| } |
| } |
| |
| // Format: RG8 |
| { |
| FormatInfo& info = this->getFormatInfo(GrGLFormat::kRG8); |
| info.fFormatType = FormatType::kNormalizedFixedPoint; |
| info.fInternalFormatForRenderbuffer = GR_GL_RG8; |
| info.fDefaultExternalFormat = GR_GL_RG; |
| info.fDefaultExternalType = GR_GL_UNSIGNED_BYTE; |
| info.fBytesPerPixel = 2; |
| bool rg8Support = false; |
| if (GR_IS_GR_GL(standard)) { |
| rg8Support = version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_texture_rg"); |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| rg8Support = version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_EXT_texture_rg"); |
| } else if (GR_IS_GR_WEBGL(standard)) { |
| rg8Support = version >= GR_GL_VER(2, 0); |
| } |
| if (rg8Support) { |
| info.fFlags |= FormatInfo::kTexturable_Flag | msaaRenderFlags; |
| if (texStorageSupported) { |
| info.fFlags |= FormatInfo::kUseTexStorage_Flag; |
| info.fInternalFormatForTexImageOrStorage = GR_GL_RG8; |
| } |
| } |
| if (!(info.fFlags & FormatInfo::kUseTexStorage_Flag)) { |
| info.fInternalFormatForTexImageOrStorage = |
| texImageSupportsSizedInternalFormat ? GR_GL_RG8 : GR_GL_RG; |
| } |
| if (rg8Support) { |
| info.fColorTypeInfoCount = 1; |
| info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); |
| int ctIdx = 0; |
| // Format: RG8, Surface: kRG_88 |
| { |
| auto& ctInfo = info.fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = GrColorType::kRG_88; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| this->setColorTypeFormat(GrColorType::kRG_88, GrGLFormat::kRG8); |
| |
| // External IO ColorTypes: |
| ctInfo.fExternalIOFormatCount = 2; |
| ctInfo.fExternalIOFormats.reset( |
| new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]()); |
| int ioIdx = 0; |
| // Format: RG8, Surface: kRG_88, Data: kRG_88 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kRG_88; |
| ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE; |
| ioFormat.fExternalTexImageFormat = GR_GL_RG; |
| ioFormat.fExternalReadFormat = 0; |
| } |
| |
| // Format: RG8, Surface: kRG_88, Data: kRGBA_8888 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kRGBA_8888; |
| ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE; |
| ioFormat.fExternalTexImageFormat = 0; |
| ioFormat.fExternalReadFormat = GR_GL_RGBA; |
| } |
| } |
| } |
| } |
| |
| // Format: RGB10_A2 |
| { |
| FormatInfo& info = this->getFormatInfo(GrGLFormat::kRGB10_A2); |
| info.fFormatType = FormatType::kNormalizedFixedPoint; |
| info.fInternalFormatForRenderbuffer = GR_GL_RGB10_A2; |
| info.fDefaultExternalFormat = GR_GL_RGBA; |
| info.fDefaultExternalType = GR_GL_UNSIGNED_INT_2_10_10_10_REV; |
| info.fBytesPerPixel = 4; |
| if (GR_IS_GR_GL(standard) || |
| (GR_IS_GR_GL_ES(standard) && version >= GR_GL_VER(3, 0))) { |
| info.fFlags = FormatInfo::kTexturable_Flag | msaaRenderFlags; |
| } else if (GR_IS_GR_GL_ES(standard) && |
| ctxInfo.hasExtension("GL_EXT_texture_type_2_10_10_10_REV")) { |
| info.fFlags = FormatInfo::kTexturable_Flag; |
| } // No WebGL support |
| if (texStorageSupported) { |
| info.fFlags |= FormatInfo::kUseTexStorage_Flag; |
| info.fInternalFormatForTexImageOrStorage = GR_GL_RGB10_A2; |
| } else { |
| info.fInternalFormatForTexImageOrStorage = |
| texImageSupportsSizedInternalFormat ? GR_GL_RGB10_A2 : GR_GL_RGBA; |
| } |
| |
| if (SkToBool(info.fFlags &FormatInfo::kTexturable_Flag)) { |
| info.fColorTypeInfoCount = 1; |
| info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); |
| int ctIdx = 0; |
| // Format: RGB10_A2, Surface: kRGBA_1010102 |
| { |
| auto& ctInfo = info.fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = GrColorType::kRGBA_1010102; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| this->setColorTypeFormat(GrColorType::kRGBA_1010102, GrGLFormat::kRGB10_A2); |
| |
| // External IO ColorTypes: |
| ctInfo.fExternalIOFormatCount = 2; |
| ctInfo.fExternalIOFormats.reset( |
| new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]()); |
| int ioIdx = 0; |
| // Format: RGB10_A2, Surface: kRGBA_1010102, Data: kRGBA_1010102 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kRGBA_1010102; |
| ioFormat.fExternalType = GR_GL_UNSIGNED_INT_2_10_10_10_REV; |
| ioFormat.fExternalTexImageFormat = GR_GL_RGBA; |
| ioFormat.fExternalReadFormat = 0; |
| } |
| |
| // Format: RGB10_A2, Surface: kRGBA_1010102, Data: kRGBA_8888 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kRGBA_8888; |
| ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE; |
| ioFormat.fExternalTexImageFormat = 0; |
| ioFormat.fExternalReadFormat = GR_GL_RGBA; |
| } |
| } |
| } |
| } |
| |
| // Format: RGBA4 |
| { |
| FormatInfo& info = this->getFormatInfo(GrGLFormat::kRGBA4); |
| info.fFormatType = FormatType::kNormalizedFixedPoint; |
| info.fInternalFormatForRenderbuffer = GR_GL_RGBA4; |
| info.fDefaultExternalFormat = GR_GL_RGBA; |
| info.fDefaultExternalType = GR_GL_UNSIGNED_SHORT_4_4_4_4; |
| info.fBytesPerPixel = 2; |
| info.fFlags = FormatInfo::kTexturable_Flag; |
| if (GR_IS_GR_GL(standard)) { |
| if (version >= GR_GL_VER(4, 2)) { |
| info.fFlags |= msaaRenderFlags; |
| } |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| info.fFlags |= msaaRenderFlags; |
| } else if (GR_IS_GR_WEBGL(standard)) { |
| info.fFlags |= msaaRenderFlags; |
| } |
| if (texStorageSupported) { |
| info.fFlags |= FormatInfo::kUseTexStorage_Flag; |
| info.fInternalFormatForTexImageOrStorage = GR_GL_RGBA4; |
| } else { |
| info.fInternalFormatForTexImageOrStorage = |
| texImageSupportsSizedInternalFormat ? GR_GL_RGBA4 : GR_GL_RGBA; |
| } |
| |
| info.fColorTypeInfoCount = 1; |
| info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); |
| int ctIdx = 0; |
| // Format: RGBA4, Surface: kABGR_4444 |
| { |
| auto& ctInfo = info.fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = GrColorType::kABGR_4444; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| this->setColorTypeFormat(GrColorType::kABGR_4444, GrGLFormat::kRGBA4); |
| |
| // External IO ColorTypes: |
| ctInfo.fExternalIOFormatCount = 2; |
| ctInfo.fExternalIOFormats.reset( |
| new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]()); |
| int ioIdx = 0; |
| // Format: RGBA4, Surface: kABGR_4444, Data: kABGR_4444 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kABGR_4444; |
| ioFormat.fExternalType = GR_GL_UNSIGNED_SHORT_4_4_4_4; |
| ioFormat.fExternalTexImageFormat = GR_GL_RGBA; |
| ioFormat.fExternalReadFormat = 0; |
| } |
| |
| // Format: RGBA4, Surface: kABGR_4444, Data: kRGBA_8888 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kRGBA_8888; |
| ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE; |
| ioFormat.fExternalTexImageFormat = 0; |
| ioFormat.fExternalReadFormat = GR_GL_RGBA; |
| } |
| } |
| } |
| |
| // Format: SRGB8_ALPHA8 |
| { |
| FormatInfo& info = this->getFormatInfo(GrGLFormat::kSRGB8_ALPHA8); |
| info.fFormatType = FormatType::kNormalizedFixedPoint; |
| info.fInternalFormatForRenderbuffer = GR_GL_SRGB8_ALPHA8; |
| info.fDefaultExternalType = GR_GL_UNSIGNED_BYTE; |
| info.fBytesPerPixel = 4; |
| |
| // We may modify the default external format below. |
| info.fDefaultExternalFormat = GR_GL_RGBA; |
| bool srgb8Alpha8TexStorageSupported = texStorageSupported; |
| bool srgb8Alpha8TextureSupport = false; |
| bool srgb8Alpha8RenderTargetSupport = false; |
| if (GR_IS_GR_GL(standard)) { |
| if (version >= GR_GL_VER(3, 0)) { |
| srgb8Alpha8TextureSupport = true; |
| srgb8Alpha8RenderTargetSupport = true; |
| } else if (ctxInfo.hasExtension("GL_EXT_texture_sRGB")) { |
| srgb8Alpha8TextureSupport = true; |
| if (ctxInfo.hasExtension("GL_ARB_framebuffer_sRGB") || |
| ctxInfo.hasExtension("GL_EXT_framebuffer_sRGB")) { |
| srgb8Alpha8RenderTargetSupport = true; |
| } |
| } |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_EXT_sRGB")) { |
| srgb8Alpha8TextureSupport = true; |
| srgb8Alpha8RenderTargetSupport = true; |
| } |
| if (version < GR_GL_VER(3, 0)) { |
| // ES 2.0 requires that the external format matches the internal format. |
| info.fDefaultExternalFormat = GR_GL_SRGB_ALPHA; |
| // There is no defined interaction between GL_EXT_sRGB and GL_EXT_texture_storage. |
| srgb8Alpha8TexStorageSupported = false; |
| } |
| } else if (GR_IS_GR_WEBGL(standard)) { |
| // sRGB extension should be on most WebGL 1.0 contexts, although sometimes under 2 |
| // names. |
| if (version >= GR_GL_VER(2, 0) || ctxInfo.hasExtension("GL_EXT_sRGB") || |
| ctxInfo.hasExtension("EXT_sRGB")) { |
| srgb8Alpha8TextureSupport = true; |
| srgb8Alpha8RenderTargetSupport = true; |
| } |
| if (version < GR_GL_VER(2, 0)) { |
| // WebGL 1.0 requires that the external format matches the internal format. |
| info.fDefaultExternalFormat = GR_GL_SRGB_ALPHA; |
| // There is no extension to WebGL 1 that adds glTexStorage. |
| SkASSERT(!srgb8Alpha8TexStorageSupported); |
| } |
| } |
| |
| if (srgb8Alpha8TextureSupport) { |
| info.fFlags = FormatInfo::kTexturable_Flag; |
| if (srgb8Alpha8RenderTargetSupport) { |
| info.fFlags |= formatWorkarounds.fDisableSRGBRenderWithMSAAForMacAMD |
| ? nonMSAARenderFlags |
| : msaaRenderFlags; |
| } |
| } |
| if (srgb8Alpha8TexStorageSupported) { |
| info.fFlags |= FormatInfo::kUseTexStorage_Flag; |
| info.fInternalFormatForTexImageOrStorage = GR_GL_SRGB8_ALPHA8; |
| } else { |
| info.fInternalFormatForTexImageOrStorage = |
| texImageSupportsSizedInternalFormat ? GR_GL_SRGB8_ALPHA8 : GR_GL_SRGB_ALPHA; |
| } |
| |
| if (srgb8Alpha8TextureSupport) { |
| info.fColorTypeInfoCount = 1; |
| info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); |
| int ctIdx = 0; |
| // Format: SRGB8_ALPHA8, Surface: kRGBA_8888_SRGB |
| { |
| auto& ctInfo = info.fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = GrColorType::kRGBA_8888_SRGB; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| this->setColorTypeFormat(GrColorType::kRGBA_8888_SRGB, GrGLFormat::kSRGB8_ALPHA8); |
| |
| // External IO ColorTypes: |
| ctInfo.fExternalIOFormatCount = 1; |
| ctInfo.fExternalIOFormats.reset( |
| new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]()); |
| int ioIdx = 0; |
| |
| // Format: SRGB8_ALPHA8, Surface: kRGBA_8888_SRGB, Data: kRGBA_8888_SRGB |
| { |
| // GL does not do srgb<->rgb conversions when transferring between cpu and gpu. |
| // Thus, the external format is GL_RGBA. See below for note about ES2.0 and |
| // glTex[Sub]Image. |
| GrGLenum texImageExternalFormat = GR_GL_RGBA; |
| |
| // OpenGL ES 2.0 + GL_EXT_sRGB allows GL_SRGB_ALPHA to be specified as the |
| // <format> param to Tex(Sub)Image. ES 2.0 requires the <internalFormat> and |
| // <format> params to match. Thus, on ES 2.0 we will use GL_SRGB_ALPHA as the |
| // <format> param. On OpenGL and ES 3.0+ GL_SRGB_ALPHA does not work for the |
| // <format> param to glTexImage. |
| if (GR_IS_GR_GL_ES(standard) && version == GR_GL_VER(2,0)) { |
| texImageExternalFormat = GR_GL_SRGB_ALPHA; |
| } |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kRGBA_8888_SRGB; |
| ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE; |
| ioFormat.fExternalTexImageFormat = texImageExternalFormat; |
| ioFormat.fExternalReadFormat = GR_GL_RGBA; |
| } |
| } |
| } |
| } |
| |
| // Format: COMPRESSED_RGB8_ETC2 |
| { |
| FormatInfo& info = this->getFormatInfo(GrGLFormat::kCOMPRESSED_RGB8_ETC2); |
| info.fFormatType = FormatType::kNormalizedFixedPoint; |
| info.fInternalFormatForTexImageOrStorage = GR_GL_COMPRESSED_RGB8_ETC2; |
| if (GR_IS_GR_GL(standard)) { |
| if (version >= GR_GL_VER(4, 3) || ctxInfo.hasExtension("GL_ARB_ES3_compatibility")) { |
| info.fFlags = FormatInfo::kTexturable_Flag; |
| } |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| if (version >= GR_GL_VER(3, 0) || |
| ctxInfo.hasExtension("GL_OES_compressed_ETC2_RGB8_texture")) { |
| info.fFlags = FormatInfo::kTexturable_Flag; |
| } |
| } // No WebGL support |
| |
| // There are no support GrColorTypes for this format |
| } |
| |
| // Format: COMPRESSED_ETC1_RGB8 |
| { |
| FormatInfo& info = this->getFormatInfo(GrGLFormat::kCOMPRESSED_ETC1_RGB8); |
| info.fFormatType = FormatType::kNormalizedFixedPoint; |
| info.fInternalFormatForTexImageOrStorage = GR_GL_COMPRESSED_ETC1_RGB8; |
| if (GR_IS_GR_GL_ES(standard)) { |
| if (ctxInfo.hasExtension("GL_OES_compressed_ETC1_RGB8_texture")) { |
| info.fFlags = FormatInfo::kTexturable_Flag; |
| } |
| } // No GL or WebGL support |
| |
| // There are no support GrColorTypes for this format |
| } |
| |
| // Format: R16 |
| { |
| FormatInfo& info = this->getFormatInfo(GrGLFormat::kR16); |
| info.fFormatType = FormatType::kNormalizedFixedPoint; |
| info.fInternalFormatForRenderbuffer = GR_GL_R16; |
| info.fDefaultExternalFormat = GR_GL_RED; |
| info.fDefaultExternalType = GR_GL_UNSIGNED_SHORT; |
| info.fBytesPerPixel = 2; |
| bool r16Supported = false; |
| if (GR_IS_GR_GL(standard)) { |
| r16Supported = version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_texture_rg"); |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| r16Supported = ctxInfo.hasExtension("GL_EXT_texture_norm16"); |
| } // No WebGL support |
| |
| if (r16Supported) { |
| info.fFlags = FormatInfo::kTexturable_Flag | msaaRenderFlags; |
| } |
| |
| if (texStorageSupported) { |
| info.fFlags |= FormatInfo::kUseTexStorage_Flag; |
| info.fInternalFormatForTexImageOrStorage = GR_GL_R16; |
| } else { |
| info.fInternalFormatForTexImageOrStorage = |
| texImageSupportsSizedInternalFormat ? GR_GL_R16 : GR_GL_RED; |
| } |
| |
| if (r16Supported) { |
| info.fColorTypeInfoCount = 1; |
| info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); |
| int ctIdx = 0; |
| // Format: R16, Surface: kAlpha_16 |
| { |
| auto& ctInfo = info.fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = GrColorType::kAlpha_16; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| ctInfo.fTextureSwizzle = GrSwizzle::RRRR(); |
| ctInfo.fOutputSwizzle = GrSwizzle::AAAA(); |
| this->setColorTypeFormat(GrColorType::kAlpha_16, GrGLFormat::kR16); |
| |
| // External IO ColorTypes: |
| ctInfo.fExternalIOFormatCount = 2; |
| ctInfo.fExternalIOFormats.reset( |
| new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]()); |
| int ioIdx = 0; |
| // Format: R16, Surface: kAlpha_16, Data: kAlpha_16 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kAlpha_16; |
| ioFormat.fExternalType = GR_GL_UNSIGNED_SHORT; |
| ioFormat.fExternalTexImageFormat = GR_GL_RED; |
| ioFormat.fExternalReadFormat = 0; |
| } |
| |
| // Format: R16, Surface: kAlpha_16, Data: kAlpha_8xxx |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kAlpha_8xxx; |
| ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE; |
| ioFormat.fExternalTexImageFormat = 0; |
| ioFormat.fExternalReadFormat = GR_GL_RGBA; |
| } |
| } |
| } |
| } |
| |
| // Format: RG16 |
| { |
| FormatInfo& info = this->getFormatInfo(GrGLFormat::kRG16); |
| info.fFormatType = FormatType::kNormalizedFixedPoint; |
| info.fInternalFormatForTexImageOrStorage = |
| texImageSupportsSizedInternalFormat ? GR_GL_RG16 : GR_GL_RG; |
| info.fInternalFormatForRenderbuffer = GR_GL_RG16; |
| info.fDefaultExternalFormat = GR_GL_RG; |
| info.fDefaultExternalType = GR_GL_UNSIGNED_SHORT; |
| info.fBytesPerPixel = 4; |
| bool rg16Supported = false; |
| if (GR_IS_GR_GL(standard)) { |
| rg16Supported = version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_texture_rg"); |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| rg16Supported = ctxInfo.hasExtension("GL_EXT_texture_norm16"); |
| } // No WebGL support |
| |
| if (rg16Supported) { |
| info.fFlags = FormatInfo::kTexturable_Flag | msaaRenderFlags; |
| } |
| |
| if (texStorageSupported) { |
| info.fFlags |= FormatInfo::kUseTexStorage_Flag; |
| info.fInternalFormatForTexImageOrStorage = GR_GL_RG16; |
| } else { |
| info.fInternalFormatForTexImageOrStorage = |
| texImageSupportsSizedInternalFormat ? GR_GL_RG16 : GR_GL_RG; |
| } |
| |
| if (rg16Supported) { |
| info.fColorTypeInfoCount = 1; |
| info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); |
| int ctIdx = 0; |
| // Format: GR_GL_RG16, Surface: kRG_1616 |
| { |
| auto& ctInfo = info.fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = GrColorType::kRG_1616; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| this->setColorTypeFormat(GrColorType::kRG_1616, GrGLFormat::kRG16); |
| |
| // External IO ColorTypes: |
| ctInfo.fExternalIOFormatCount = 2; |
| ctInfo.fExternalIOFormats.reset( |
| new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]()); |
| int ioIdx = 0; |
| // Format: GR_GL_RG16, Surface: kRG_1616, Data: kRG_1616 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kRG_1616; |
| ioFormat.fExternalType = GR_GL_UNSIGNED_SHORT; |
| ioFormat.fExternalTexImageFormat = GR_GL_RG; |
| ioFormat.fExternalReadFormat = 0; |
| } |
| |
| // Format: GR_GL_RG16, Surface: kRG_1616, Data: kRGBA_8888 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kRGBA_8888; |
| ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE; |
| ioFormat.fExternalTexImageFormat = 0; |
| ioFormat.fExternalReadFormat = GR_GL_RGBA; |
| } |
| } |
| } |
| } |
| |
| // Format: RGBA16 |
| { |
| bool rgba16Support = false; |
| if (GR_IS_GR_GL(standard)) { |
| rgba16Support = version >= GR_GL_VER(3, 0); |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| rgba16Support = ctxInfo.hasExtension("GL_EXT_texture_norm16"); |
| } // No WebGL support |
| |
| FormatInfo& info = this->getFormatInfo(GrGLFormat::kRGBA16); |
| info.fFormatType = FormatType::kNormalizedFixedPoint; |
| |
| info.fInternalFormatForRenderbuffer = GR_GL_RGBA16; |
| info.fDefaultExternalFormat = GR_GL_RGBA; |
| info.fDefaultExternalType = GR_GL_UNSIGNED_SHORT; |
| info.fBytesPerPixel = 8; |
| if (rgba16Support) { |
| info.fFlags = FormatInfo::kTexturable_Flag | msaaRenderFlags; |
| } |
| |
| if (texStorageSupported) { |
| info.fFlags |= FormatInfo::kUseTexStorage_Flag; |
| info.fInternalFormatForTexImageOrStorage = GR_GL_RGBA16; |
| } else { |
| info.fInternalFormatForTexImageOrStorage = |
| texImageSupportsSizedInternalFormat ? GR_GL_RGBA16 : GR_GL_RGBA; |
| } |
| |
| if (rgba16Support) { |
| // Format: GR_GL_RGBA16, Surface: kRGBA_16161616 |
| info.fColorTypeInfoCount = 1; |
| info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); |
| int ctIdx = 0; |
| { |
| auto& ctInfo = info.fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = GrColorType::kRGBA_16161616; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| this->setColorTypeFormat(GrColorType::kRGBA_16161616, GrGLFormat::kRGBA16); |
| |
| // External IO ColorTypes: |
| ctInfo.fExternalIOFormatCount = 2; |
| ctInfo.fExternalIOFormats.reset( |
| new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]()); |
| int ioIdx = 0; |
| // Format: GR_GL_RGBA16, Surface: kRGBA_16161616, Data: kRGBA_16161616 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kRGBA_16161616; |
| ioFormat.fExternalType = GR_GL_UNSIGNED_SHORT; |
| ioFormat.fExternalTexImageFormat = GR_GL_RGBA; |
| ioFormat.fExternalReadFormat = 0; |
| } |
| |
| // Format: GR_GL_RGBA16, Surface: kRGBA_16161616, Data: kRGBA_8888 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kRGBA_8888; |
| ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE; |
| ioFormat.fExternalTexImageFormat = 0; |
| ioFormat.fExternalReadFormat = GR_GL_RGBA; |
| } |
| } |
| } |
| } |
| |
| // Format:RG16F |
| { |
| bool rg16FTextureSupport = false; |
| bool rg16FRenderTargetSupport = false; |
| if (GR_IS_GR_GL(standard)) { |
| if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_texture_float")) { |
| rg16FTextureSupport = true; |
| rg16FRenderTargetSupport = true; |
| } |
| } else if (GR_IS_GR_GL_ES(standard)) { |
| // It seems possible that a combination of GL_EXT_texture_rg and |
| // GL_EXT_color_buffer_half_float might add this format to ES 2.0 but it is not entirely |
| // clear. The latter mentions interaction but that may only be for renderbuffers as |
| // neither adds the texture format explicitly. |
| // GL_OES_texture_format_half_float makes no reference to RG formats. |
| if (version >= GR_GL_VER(3, 0)) { |
| rg16FTextureSupport = true; |
| rg16FRenderTargetSupport = version >= GR_GL_VER(3, 2) || |
| ctxInfo.hasExtension("GL_EXT_color_buffer_float") || |
| ctxInfo.hasExtension("GL_EXT_color_buffer_half_float"); |
| } |
| } else if (GR_IS_GR_WEBGL(standard)) { |
| if (version >= GR_GL_VER(2, 0)) { |
| rg16FTextureSupport = true; |
| rg16FRenderTargetSupport = ctxInfo.hasExtension("GL_EXT_color_buffer_half_float") || |
| ctxInfo.hasExtension("EXT_color_buffer_half_float") || |
| ctxInfo.hasExtension("GL_EXT_color_buffer_float") || |
| ctxInfo.hasExtension("EXT_color_buffer_float"); |
| } |
| } |
| |
| FormatInfo& info = this->getFormatInfo(GrGLFormat::kRG16F); |
| info.fFormatType = FormatType::kFloat; |
| info.fInternalFormatForRenderbuffer = GR_GL_RG16F; |
| info.fDefaultExternalFormat = GR_GL_RG; |
| info.fDefaultExternalType = halfFloatType; |
| info.fBytesPerPixel = 4; |
| if (rg16FTextureSupport) { |
| info.fFlags |= FormatInfo::kTexturable_Flag; |
| if (rg16FRenderTargetSupport) { |
| info.fFlags |= fpRenderFlags; |
| } |
| } |
| |
| if (texStorageSupported) { |
| info.fFlags |= FormatInfo::kUseTexStorage_Flag; |
| info.fInternalFormatForTexImageOrStorage = GR_GL_RG16F; |
| } else { |
| info.fInternalFormatForTexImageOrStorage = |
| texImageSupportsSizedInternalFormat ? GR_GL_RG16F : GR_GL_RG; |
| } |
| |
| if (rg16FTextureSupport) { |
| info.fColorTypeInfoCount = 1; |
| info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); |
| int ctIdx = 0; |
| // Format: GR_GL_RG16F, Surface: kRG_F16 |
| { |
| auto& ctInfo = info.fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = GrColorType::kRG_F16; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| this->setColorTypeFormat(GrColorType::kRG_F16, GrGLFormat::kRG16F); |
| |
| // External IO ColorTypes: |
| ctInfo.fExternalIOFormatCount = 2; |
| ctInfo.fExternalIOFormats.reset( |
| new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]()); |
| int ioIdx = 0; |
| // Format: GR_GL_RG16F, Surface: kRG_F16, Data: kRG_F16 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kRG_F16; |
| ioFormat.fExternalType = halfFloatType; |
| ioFormat.fExternalTexImageFormat = GR_GL_RG; |
| ioFormat.fExternalReadFormat = 0; |
| } |
| |
| // Format: GR_GL_RG16F, Surface: kRG_F16, Data: kRGBA_F32 |
| { |
| auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++]; |
| ioFormat.fColorType = GrColorType::kRGBA_F32; |
| ioFormat.fExternalType = GR_GL_FLOAT; |
| ioFormat.fExternalTexImageFormat = 0; |
| ioFormat.fExternalReadFormat = GR_GL_RGBA; |
| } |
| } |
| } |
| } |
| |
| this->setupSampleCounts(ctxInfo, gli); |
| |
| #ifdef SK_DEBUG |
| for (int i = 0; i < kGrGLFormatCount; ++i) { |
| if (GrGLFormat::kUnknown == static_cast<GrGLFormat>(i)) { |
| continue; |
| } |
| const auto& formatInfo = fFormatTable[i]; |
| // Make sure we didn't set fbo attachable with msaa and not fbo attachable. |
| SkASSERT(!((formatInfo.fFlags & FormatInfo::kFBOColorAttachmentWithMSAA_Flag) && |
| !(formatInfo.fFlags & FormatInfo::kFBOColorAttachment_Flag))); |
| |
| // Make sure we set all the formats' FormatType |
| SkASSERT(formatInfo.fFormatType != FormatType::kUnknown); |
| |
| // Make sure if we added a ColorTypeInfo we filled it out |
| for (int j = 0; j < formatInfo.fColorTypeInfoCount; ++j) { |
| const auto& ctInfo = formatInfo.fColorTypeInfos[j]; |
| SkASSERT(ctInfo.fColorType != GrColorType::kUnknown); |
| // Seems silly to add a color type if we don't support any flags on it. |
| SkASSERT(ctInfo.fFlags); |
| // Make sure if we added any ExternalIOFormats we filled it out |
| for (int k = 0; k < ctInfo.fExternalIOFormatCount; ++k) { |
| const auto& ioInfo = ctInfo.fExternalIOFormats[k]; |
| SkASSERT(ioInfo.fColorType != GrColorType::kUnknown); |
| // Make sure we at least support either reading or tex image. |
| SkASSERT(ioInfo.fExternalReadFormat || ioInfo.fExternalTexImageFormat); |
| } |
| } |
| } |
| #endif |
| } |
| |
| void GrGLCaps::setupSampleCounts(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) { |
| GrGLStandard standard = ctxInfo.standard(); |
| // standard can be unused (optimized away) if SK_ASSUME_GL_ES is set |
| sk_ignore_unused_variable(standard); |
| GrGLVersion version = ctxInfo.version(); |
| |
| for (int i = 0; i < kGrGLFormatCount; ++i) { |
| if (FormatInfo::kFBOColorAttachmentWithMSAA_Flag & fFormatTable[i].fFlags) { |
| // We assume that MSAA rendering is supported only if we support non-MSAA rendering. |
| SkASSERT(FormatInfo::kFBOColorAttachment_Flag & fFormatTable[i].fFlags); |
| if ((GR_IS_GR_GL(standard) && |
| (version >= GR_GL_VER(4,2) || |
| ctxInfo.hasExtension("GL_ARB_internalformat_query"))) || |
| (GR_IS_GR_GL_ES(standard) && version >= GR_GL_VER(3,0))) { |
| int count; |
| GrGLFormat grGLFormat = static_cast<GrGLFormat>(i); |
| GrGLenum glFormat = this->getRenderbufferInternalFormat(grGLFormat); |
| GR_GL_GetInternalformativ(gli, GR_GL_RENDERBUFFER, glFormat, |
| GR_GL_NUM_SAMPLE_COUNTS, 1, &count); |
| if (count) { |
| std::unique_ptr<int[]> temp(new int[count]); |
| GR_GL_GetInternalformativ(gli, GR_GL_RENDERBUFFER, glFormat, GR_GL_SAMPLES, |
| count, temp.get()); |
| // GL has a concept of MSAA rasterization with a single sample but we do not. |
| if (count && temp[count - 1] == 1) { |
| --count; |
| SkASSERT(!count || temp[count -1] > 1); |
| } |
| fFormatTable[i].fColorSampleCounts.setCount(count+1); |
| // We initialize our supported values with 1 (no msaa) and reverse the order |
| // returned by GL so that the array is ascending. |
| fFormatTable[i].fColorSampleCounts[0] = 1; |
| for (int j = 0; j < count; ++j) { |
| fFormatTable[i].fColorSampleCounts[j+1] = temp[count - j - 1]; |
| } |
| } |
| } else { |
| // Fake out the table using some semi-standard counts up to the max allowed sample |
| // count. |
| int maxSampleCnt = 1; |
| if (GrGLCaps::kES_IMG_MsToTexture_MSFBOType == fMSFBOType) { |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES_IMG, &maxSampleCnt); |
| } else if (GrGLCaps::kNone_MSFBOType != fMSFBOType) { |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES, &maxSampleCnt); |
| } |
| // Chrome has a mock GL implementation that returns 0. |
| maxSampleCnt = SkTMax(1, maxSampleCnt); |
| |
| static constexpr int kDefaultSamples[] = {1, 2, 4, 8}; |
| int count = SK_ARRAY_COUNT(kDefaultSamples); |
| for (; count > 0; --count) { |
| if (kDefaultSamples[count - 1] <= maxSampleCnt) { |
| break; |
| } |
| } |
| if (count > 0) { |
| fFormatTable[i].fColorSampleCounts.append(count, kDefaultSamples); |
| } |
| } |
| } else if (FormatInfo::kFBOColorAttachment_Flag & fFormatTable[i].fFlags) { |
| fFormatTable[i].fColorSampleCounts.setCount(1); |
| fFormatTable[i].fColorSampleCounts[0] = 1; |
| } |
| } |
| } |
| |
| bool GrGLCaps::canCopyTexSubImage(GrGLFormat dstFormat, bool dstHasMSAARenderBuffer, |
| const GrTextureType* dstTypeIfTexture, |
| GrGLFormat srcFormat, bool srcHasMSAARenderBuffer, |
| const GrTextureType* srcTypeIfTexture) const { |
| // Table 3.9 of the ES2 spec indicates the supported formats with CopyTexSubImage |
| // and BGRA isn't in the spec. There doesn't appear to be any extension that adds it. Perhaps |
| // many drivers would allow it to work, but ANGLE does not. |
| if (GR_IS_GR_GL_ES(fStandard) && |
| (dstFormat == GrGLFormat::kBGRA8 || srcFormat == GrGLFormat::kBGRA8)) { |
| return false; |
| } |
| |
| // CopyTexSubImage is invalid or doesn't copy what we want when we have msaa render buffers. |
| if (dstHasMSAARenderBuffer || srcHasMSAARenderBuffer) { |
| return false; |
| } |
| |
| // CopyTex(Sub)Image writes to a texture and we have no way of dynamically wrapping a RT in a |
| // texture. |
| if (!dstTypeIfTexture) { |
| return false; |
| } |
| |
| // Check that we could wrap the source in an FBO, that the dst is not TEXTURE_EXTERNAL, that no |
| // mirroring is required |
| return this->canFormatBeFBOColorAttachment(srcFormat) && |
| (!srcTypeIfTexture || *srcTypeIfTexture != GrTextureType::kExternal) && |
| *dstTypeIfTexture != GrTextureType::kExternal; |
| } |
| |
| bool GrGLCaps::canCopyAsBlit(GrGLFormat dstFormat, int dstSampleCnt, |
| const GrTextureType* dstTypeIfTexture, |
| GrGLFormat srcFormat, int srcSampleCnt, |
| const GrTextureType* srcTypeIfTexture, |
| const SkRect& srcBounds, bool srcBoundsExact, |
| const SkIRect& srcRect, const SkIPoint& dstPoint) const { |
| auto blitFramebufferFlags = this->blitFramebufferSupportFlags(); |
| if (!this->canFormatBeFBOColorAttachment(dstFormat) || |
| !this->canFormatBeFBOColorAttachment(srcFormat)) { |
| return false; |
| } |
| |
| if (dstTypeIfTexture && *dstTypeIfTexture == GrTextureType::kExternal) { |
| return false; |
| } |
| if (srcTypeIfTexture && *srcTypeIfTexture == GrTextureType::kExternal) { |
| return false; |
| } |
| |
| if (GrGLCaps::kNoSupport_BlitFramebufferFlag & blitFramebufferFlags) { |
| return false; |
| } |
| |
| if (GrGLCaps::kResolveMustBeFull_BlitFrambufferFlag & blitFramebufferFlags) { |
| if (srcSampleCnt > 1) { |
| if (1 == dstSampleCnt) { |
| return false; |
| } |
| if (SkRect::Make(srcRect) != srcBounds || !srcBoundsExact) { |
| return false; |
| } |
| } |
| } |
| |
| if (GrGLCaps::kNoMSAADst_BlitFramebufferFlag & blitFramebufferFlags) { |
| if (dstSampleCnt > 1) { |
| return false; |
| } |
| } |
| |
| if (GrGLCaps::kNoFormatConversion_BlitFramebufferFlag & blitFramebufferFlags) { |
| if (srcFormat != dstFormat) { |
| return false; |
| } |
| } else if (GrGLCaps::kNoFormatConversionForMSAASrc_BlitFramebufferFlag & blitFramebufferFlags) { |
| if (srcSampleCnt > 1 && srcFormat != dstFormat) { |
| return false; |
| } |
| } |
| |
| if (GrGLCaps::kRectsMustMatchForMSAASrc_BlitFramebufferFlag & blitFramebufferFlags) { |
| if (srcSampleCnt > 1) { |
| if (dstPoint.fX != srcRect.fLeft || dstPoint.fY != srcRect.fTop) { |
| return false; |
| } |
| } |
| } |
| return true; |
| } |
| |
| bool GrGLCaps::canCopyAsDraw(GrGLFormat dstFormat, bool srcIsTexturable) const { |
| return this->isFormatRenderable(dstFormat, 1) && srcIsTexturable; |
| } |
| |
| static bool has_msaa_render_buffer(const GrSurfaceProxy* surf, const GrGLCaps& glCaps) { |
| const GrRenderTargetProxy* rt = surf->asRenderTargetProxy(); |
| if (!rt) { |
| return false; |
| } |
| // A RT has a separate MSAA renderbuffer if: |
| // 1) It's multisampled |
| // 2) We're using an extension with separate MSAA renderbuffers |
| // 3) It's not FBO 0, which is special and always auto-resolves |
| return rt->numSamples() > 1 && |
| glCaps.usesMSAARenderBuffers() && |
| !rt->rtPriv().glRTFBOIDIs0(); |
| } |
| |
| bool GrGLCaps::onCanCopySurface(const GrSurfaceProxy* dst, const GrSurfaceProxy* src, |
| const SkIRect& srcRect, const SkIPoint& dstPoint) const { |
| int dstSampleCnt = 0; |
| int srcSampleCnt = 0; |
| if (const GrRenderTargetProxy* rtProxy = dst->asRenderTargetProxy()) { |
| dstSampleCnt = rtProxy->numSamples(); |
| } |
| if (const GrRenderTargetProxy* rtProxy = src->asRenderTargetProxy()) { |
| srcSampleCnt = rtProxy->numSamples(); |
| } |
| SkASSERT((dstSampleCnt > 0) == SkToBool(dst->asRenderTargetProxy())); |
| SkASSERT((srcSampleCnt > 0) == SkToBool(src->asRenderTargetProxy())); |
| |
| const GrTextureProxy* dstTex = dst->asTextureProxy(); |
| const GrTextureProxy* srcTex = src->asTextureProxy(); |
| |
| GrTextureType dstTexType; |
| GrTextureType* dstTexTypePtr = nullptr; |
| GrTextureType srcTexType; |
| GrTextureType* srcTexTypePtr = nullptr; |
| if (dstTex) { |
| dstTexType = dstTex->textureType(); |
| dstTexTypePtr = &dstTexType; |
| } |
| if (srcTex) { |
| srcTexType = srcTex->textureType(); |
| srcTexTypePtr = &srcTexType; |
| } |
| |
| auto dstFormat = dst->backendFormat().asGLFormat(); |
| auto srcFormat = src->backendFormat().asGLFormat(); |
| return this->canCopyTexSubImage(dstFormat, has_msaa_render_buffer(dst, *this), dstTexTypePtr, |
| srcFormat, has_msaa_render_buffer(src, *this), srcTexTypePtr) || |
| this->canCopyAsBlit(dstFormat, dstSampleCnt, dstTexTypePtr, srcFormat, srcSampleCnt, |
| srcTexTypePtr, src->getBoundsRect(), src->priv().isExact(), srcRect, |
| dstPoint) || |
| this->canCopyAsDraw(dstFormat, SkToBool(srcTex)); |
| } |
| |
| GrCaps::DstCopyRestrictions GrGLCaps::getDstCopyRestrictions(const GrRenderTargetProxy* src, |
| GrColorType colorType) const { |
| // If the src is a texture, we can implement the blit as a draw assuming the config is |
| // renderable. |
| if (src->asTextureProxy() && !this->isFormatAsColorTypeRenderable(colorType, |
| src->backendFormat())) { |
| return {}; |
| } |
| |
| if (const auto* texProxy = src->asTextureProxy()) { |
| if (texProxy->textureType() == GrTextureType::kExternal) { |
| // Not supported for FBO blit or CopyTexSubImage. Caller will have to fall back to a |
| // draw (if the source is also a texture). |
| return {}; |
| } |
| } |
| |
| // We look for opportunities to use CopyTexSubImage, or fbo blit. If neither are |
| // possible and we return false to fallback to creating a render target dst for render-to- |
| // texture. This code prefers CopyTexSubImage to fbo blit and avoids triggering temporary fbo |
| // creation. It isn't clear that avoiding temporary fbo creation is actually optimal. |
| DstCopyRestrictions blitFramebufferRestrictions = {}; |
| if (src->numSamples() > 1 && |
| (this->blitFramebufferSupportFlags() & kResolveMustBeFull_BlitFrambufferFlag)) { |
| blitFramebufferRestrictions.fRectsMustMatch = GrSurfaceProxy::RectsMustMatch::kYes; |
| blitFramebufferRestrictions.fMustCopyWholeSrc = true; |
| // Mirroring causes rects to mismatch later, don't allow it. |
| } else if (src->numSamples() > 1 && (this->blitFramebufferSupportFlags() & |
| kRectsMustMatchForMSAASrc_BlitFramebufferFlag)) { |
| blitFramebufferRestrictions.fRectsMustMatch = GrSurfaceProxy::RectsMustMatch::kYes; |
| } |
| |
| auto srcFormat = src->backendFormat().asGLFormat(); |
| // Check for format issues with glCopyTexSubImage2D |
| if (srcFormat == GrGLFormat::kBGRA8) { |
| // glCopyTexSubImage2D doesn't work with this config. If the bgra can be used with fbo blit |
| // then we set up for that, otherwise fail. |
| if (this->canFormatBeFBOColorAttachment(srcFormat)) { |
| return blitFramebufferRestrictions; |
| } |
| // Caller will have to use a draw. |
| return {}; |
| } |
| |
| { |
| bool srcIsMSAARenderbuffer = src->numSamples() > 1 && |
| this->usesMSAARenderBuffers(); |
| if (srcIsMSAARenderbuffer) { |
| // It's illegal to call CopyTexSubImage2D on a MSAA renderbuffer. Set up for FBO |
| // blit or fail. |
| if (this->canFormatBeFBOColorAttachment(srcFormat)) { |
| return blitFramebufferRestrictions; |
| } |
| // Caller will have to use a draw. |
| return {}; |
| } |
| } |
| |
| // We'll do a CopyTexSubImage, no restrictions. |
| return {}; |
| } |
| |
| void GrGLCaps::applyDriverCorrectnessWorkarounds(const GrGLContextInfo& ctxInfo, |
| const GrContextOptions& contextOptions, |
| GrShaderCaps* shaderCaps, |
| FormatWorkarounds* formatWorkarounds) { |
| // A driver but on the nexus 6 causes incorrect dst copies when invalidate is called beforehand. |
| // Thus we are blacklisting this extension for now on Adreno4xx devices. |
| if (kAdreno430_GrGLRenderer == ctxInfo.renderer() || |
| kAdreno4xx_other_GrGLRenderer == ctxInfo.renderer() || |
| fDriverBugWorkarounds.disable_discard_framebuffer) { |
| fInvalidateFBType = kNone_InvalidateFBType; |
| } |
| |
| // glClearTexImage seems to have a bug in NVIDIA drivers that was fixed sometime between |
| // 340.96 and 367.57. |
| if (GR_IS_GR_GL(ctxInfo.standard()) && |
| ctxInfo.driver() == kNVIDIA_GrGLDriver && |
| ctxInfo.driverVersion() < GR_GL_DRIVER_VER(367, 57, 0)) { |
| fClearTextureSupport = false; |
| } |
| |
| #ifdef SK_BUILD_FOR_MAC |
| // Radeon MacBooks hit a crash in glReadPixels() when using geometry shaders. |
| // http://skbug.com/8097 |
| if (kATI_GrGLVendor == ctxInfo.vendor()) { |
| shaderCaps->fGeometryShaderSupport = false; |
| } |
| // On at least some MacBooks, GLSL 4.0 geometry shaders break if we use invocations. |
| shaderCaps->fGSInvocationsSupport = false; |
| #endif |
| |
| // Qualcomm driver @103.0 has been observed to crash compiling ccpr geometry |
| // shaders. @127.0 is the earliest verified driver to not crash. |
| if (kQualcomm_GrGLDriver == ctxInfo.driver() && |
| ctxInfo.driverVersion() < GR_GL_DRIVER_VER(127, 0, 0)) { |
| shaderCaps->fGeometryShaderSupport = false; |
| } |
| |
| #if defined(__has_feature) |
| #if defined(SK_BUILD_FOR_MAC) && __has_feature(thread_sanitizer) |
| // See skbug.com/7058 |
| fMapBufferType = kNone_MapBufferType; |
| fMapBufferFlags = kNone_MapFlags; |
| fTransferBufferSupport = false; |
| fTransferBufferType = kNone_TransferBufferType; |
| #endif |
| #endif |
| |
| // We found that the Galaxy J5 with an Adreno 306 running 6.0.1 has a bug where |
| // GL_INVALID_OPERATION thrown by glDrawArrays when using a buffer that was mapped. The same bug |
| // did not reproduce on a Nexus7 2013 with a 320 running Android M with driver 127.0. It's |
| // unclear whether this really affects a wide range of devices. |
| if (ctxInfo.renderer() == kAdreno3xx_GrGLRenderer && |
| ctxInfo.driverVersion() > GR_GL_DRIVER_VER(127, 0, 0)) { |
| fMapBufferType = kNone_MapBufferType; |
| fMapBufferFlags = kNone_MapFlags; |
| fTransferBufferSupport = false; |
| fTransferBufferType = kNone_TransferBufferType; |
| } |
| |
| // TODO: re-enable for ANGLE |
| if (kANGLE_GrGLDriver == ctxInfo.driver()) { |
| fTransferBufferSupport = false; |
| fTransferBufferType = kNone_TransferBufferType; |
| } |
| |
| // Using MIPs on this GPU seems to be a source of trouble. |
| if (kPowerVR54x_GrGLRenderer == ctxInfo.renderer()) { |
| fMipMapSupport = false; |
| } |
| |
| #ifndef SK_BUILD_FOR_IOS |
| if (kPowerVR54x_GrGLRenderer == ctxInfo.renderer() || |
| kPowerVRRogue_GrGLRenderer == ctxInfo.renderer() || |
| (kAdreno3xx_GrGLRenderer == ctxInfo.renderer() && |
| ctxInfo.driver() != kChromium_GrGLDriver)) { |
| fPerformColorClearsAsDraws = true; |
| } |
| #endif |
| |
| // A lot of GPUs have trouble with full screen clears (skbug.com/7195) |
| if (kAMDRadeonHD7xxx_GrGLRenderer == ctxInfo.renderer() || |
| kAMDRadeonR9M4xx_GrGLRenderer == ctxInfo.renderer()) { |
| fPerformColorClearsAsDraws = true; |
| } |
| |
| #ifdef SK_BUILD_FOR_MAC |
| // crbug.com/768134 - On MacBook Pros, the Intel Iris Pro doesn't always perform |
| // full screen clears |
| // crbug.com/773107 - On MacBook Pros, a wide range of Intel GPUs don't always |
| // perform full screen clears. |
| // Update on 4/4/2018 - This appears to be fixed on driver 10.30.12 on a macOS 10.13.2 on a |
| // Retina MBP Early 2015 with Iris 6100. It is possibly fixed on earlier drivers as well. |
| if (kIntel_GrGLVendor == ctxInfo.vendor() && |
| ctxInfo.driverVersion() < GR_GL_DRIVER_VER(10, 30, 12)) { |
| fPerformColorClearsAsDraws = true; |
| } |
| // crbug.com/969609 - NVIDIA on Mac sometimes segfaults during glClear in chrome. It seems |
| // mostly concentrated in 10.13/14, GT 650Ms, driver 12+. But there are instances of older |
| // drivers and GTX 775s, so we'll start with a broader workaround. |
| if (kNVIDIA_GrGLVendor == ctxInfo.vendor()) { |
| fPerformColorClearsAsDraws = true; |
| } |
| #endif |
| |
| // See crbug.com/755871. This could probably be narrowed to just partial clears as the driver |
| // bugs seems to involve clearing too much and not skipping the clear. |
| // See crbug.com/768134. This is also needed for full clears and was seen on an nVidia K620 |
| // but only for D3D11 ANGLE. |
| if (GrGLANGLEBackend::kD3D11 == ctxInfo.angleBackend()) { |
| fPerformColorClearsAsDraws = true; |
| } |
| |
| if (kAdreno430_GrGLRenderer == ctxInfo.renderer() || |
| kAdreno4xx_other_GrGLRenderer == ctxInfo.renderer()) { |
| // This is known to be fixed sometime between driver 145.0 and 219.0 |
| if (ctxInfo.driverVersion() <= GR_GL_DRIVER_VER(219, 0, 0)) { |
| fPerformStencilClearsAsDraws = true; |
| } |
| fDisallowTexSubImageForUnormConfigTexturesEverBoundToFBO = true; |
| } |
| |
| if (fDriverBugWorkarounds.gl_clear_broken) { |
| fPerformColorClearsAsDraws = true; |
| fPerformStencilClearsAsDraws = true; |
| } |
| |
| // This was reproduced on the following configurations: |
| // - A Galaxy J5 (Adreno 306) running Android 6 with driver 140.0 |
| // - A Nexus 7 2013 (Adreno 320) running Android 5 with driver 104.0 |
| // - A Nexus 7 2013 (Adreno 320) running Android 6 with driver 127.0 |
| // - A Nexus 5 (Adreno 330) running Android 6 with driver 127.0 |
| // and not produced on: |
| // - A Nexus 7 2013 (Adreno 320) running Android 4 with driver 53.0 |
| // The particular lines that get dropped from test images varies across different devices. |
| if (kAdreno3xx_GrGLRenderer == ctxInfo.renderer() && |
| ctxInfo.driverVersion() > GR_GL_DRIVER_VER(53, 0, 0)) { |
| fRequiresCullFaceEnableDisableWhenDrawingLinesAfterNonLines = true; |
| } |
| |
| // This was reproduced on a Pixel 1, but the unit test + config + options that exercise it are |
| // only tested on very specific bots. The driver claims that ReadPixels is an invalid operation |
| // when reading from an auto-resolving MSAA framebuffer that has stencil attached. |
| if (kQualcomm_GrGLDriver == ctxInfo.driver()) { |
| fDetachStencilFromMSAABuffersBeforeReadPixels = true; |
| } |
| |
| // TODO: Don't apply this on iOS? |
| if (kPowerVRRogue_GrGLRenderer == ctxInfo.renderer()) { |
| // Our Chromebook with kPowerVRRogue_GrGLRenderer crashes on large instanced draws. The |
| // current minimum number of instances observed to crash is somewhere between 2^14 and 2^15. |
| // Keep the number of instances below 1000, just to be safe. |
| fMaxInstancesPerDrawWithoutCrashing = 999; |
| } else if (fDriverBugWorkarounds.disallow_large_instanced_draw) { |
| fMaxInstancesPerDrawWithoutCrashing = 0x4000000; |
| } |
| |
| // Texture uploads sometimes seem to be ignored to textures bound to FBOS on Tegra3. |
| if (kTegra_PreK1_GrGLRenderer == ctxInfo.renderer()) { |
| fDisallowTexSubImageForUnormConfigTexturesEverBoundToFBO = true; |
| fUseDrawInsteadOfAllRenderTargetWrites = true; |
| } |
| |
| #ifdef SK_BUILD_FOR_MAC |
| static constexpr bool isMAC = true; |
| #else |
| static constexpr bool isMAC = false; |
| #endif |
| |
| // We support manual mip-map generation (via iterative downsampling draw calls). This fixes |
| // bugs on some cards/drivers that produce incorrect mip-maps for sRGB textures when using |
| // glGenerateMipmap. Our implementation requires mip-level sampling control. Additionally, |
| // it can be much slower (especially on mobile GPUs), so we opt-in only when necessary: |
| if (fMipMapLevelAndLodControlSupport && |
| (contextOptions.fDoManualMipmapping || |
| (kIntel_GrGLVendor == ctxInfo.vendor()) || |
| (kNVIDIA_GrGLDriver == ctxInfo.driver() && isMAC) || |
| (kATI_GrGLVendor == ctxInfo.vendor()))) { |
| fDoManualMipmapping = true; |
| } |
| |
| // See http://crbug.com/710443 |
| #ifdef SK_BUILD_FOR_MAC |
| if (kIntelBroadwell_GrGLRenderer == ctxInfo.renderer()) { |
| fClearToBoundaryValuesIsBroken = true; |
| } |
| #endif |
| if (kQualcomm_GrGLVendor == ctxInfo.vendor()) { |
| fDrawArraysBaseVertexIsBroken = true; |
| } |
| |
| // Currently the extension is advertised but fb fetch is broken on 500 series Adrenos like the |
| // Galaxy S7. |
| // TODO: Once this is fixed we can update the check here to look at a driver version number too. |
| if (kAdreno5xx_GrGLRenderer == ctxInfo.renderer()) { |
| shaderCaps->fFBFetchSupport = false; |
| } |
| |
| // On the NexusS and GalaxyNexus, the use of 'any' causes the compilation error "Calls to any |
| // function that may require a gradient calculation inside a conditional block may return |
| // undefined results". This appears to be an issue with the 'any' call since even the simple |
| // "result=black; if (any()) result=white;" code fails to compile. This issue comes into play |
| // from our GrTextureDomain processor. |
| shaderCaps->fCanUseAnyFunctionInShader = kImagination_GrGLVendor != ctxInfo.vendor(); |
| |
| // Known issue on at least some Intel platforms: |
| // http://code.google.com/p/skia/issues/detail?id=946 |
| if (kIntel_GrGLVendor == ctxInfo.vendor()) { |
| shaderCaps->fFragCoordConventionsExtensionString = nullptr; |
| } |
| |
| if (kTegra_PreK1_GrGLRenderer == ctxInfo.renderer()) { |
| // The Tegra3 compiler will sometimes never return if we have min(abs(x), 1.0), |
| // so we must do the abs first in a separate expression. |
| shaderCaps->fCanUseMinAndAbsTogether = false; |
| |
| // Tegra3 fract() seems to trigger undefined behavior for negative values, so we |
| // must avoid this condition. |
| shaderCaps->fCanUseFractForNegativeValues = false; |
| } |
| |
| // On Intel GPU there is an issue where it reads the second argument to atan "- %s.x" as an int |
| // thus must us -1.0 * %s.x to work correctly |
| if (kIntel_GrGLVendor == ctxInfo.vendor()) { |
| shaderCaps->fMustForceNegatedAtanParamToFloat = true; |
| } |
| |
| // On some Intel GPUs there is an issue where the driver outputs bogus values in the shader |
| // when floor and abs are called on the same line. Thus we must execute an Op between them to |
| // make sure the compiler doesn't re-inline them even if we break the calls apart. |
| if (kIntel_GrGLVendor == ctxInfo.vendor()) { |
| shaderCaps->fMustDoOpBetweenFloorAndAbs = true; |
| } |
| |
| // On Adreno devices with framebuffer fetch support, there is a bug where they always return |
| // the original dst color when reading the outColor even after being written to. By using a |
| // local outColor we can work around this bug. |
| if (shaderCaps->fFBFetchSupport && kQualcomm_GrGLVendor == ctxInfo.vendor()) { |
| shaderCaps->fRequiresLocalOutputColorForFBFetch = true; |
| } |
| |
| // Newer Mali GPUs do incorrect static analysis in specific situations: If there is uniform |
| // color, and that uniform contains an opaque color, and the output of the shader is only based |
| // on that uniform plus soemthing un-trackable (like a texture read), the compiler will deduce |
| // that the shader always outputs opaque values. In that case, it appears to remove the shader |
| // based blending code it normally injects, turning SrcOver into Src. To fix this, we always |
| // insert an extra bit of math on the uniform that confuses the compiler just enough... |
| if (kMaliT_GrGLRenderer == ctxInfo.renderer()) { |
| shaderCaps->fMustObfuscateUniformColor = true; |
| } |
| #ifdef SK_BUILD_FOR_WIN |
| // Check for ANGLE on Windows, so we can workaround a bug in D3D itself (anglebug.com/2098). |
| // |
| // Basically, if a shader has a construct like: |
| // |
| // float x = someCondition ? someValue : 0; |
| // float2 result = (0 == x) ? float2(x, x) |
| // : float2(2 * x / x, 0); |
| // |
| // ... the compiler will produce an error 'NaN and infinity literals not allowed', even though |
| // we've explicitly guarded the division with a check against zero. This manifests in much |
| // more complex ways in some of our shaders, so we use this caps bit to add an epsilon value |
| // to the denominator of divisions, even when we've added checks that the denominator isn't 0. |
| if (kANGLE_GrGLDriver == ctxInfo.driver() || kChromium_GrGLDriver == ctxInfo.driver()) { |
| shaderCaps->fMustGuardDivisionEvenAfterExplicitZeroCheck = true; |
| } |
| #endif |
| |
| // We've seen Adreno 3xx devices produce incorrect (flipped) values for gl_FragCoord, in some |
| // (rare) situations. It's sporadic, and mostly on older drivers. Additionally, old Adreno |
| // compilers (see crbug.com/skia/4078) crash when accessing .zw of gl_FragCoord, so just bypass |
| // using gl_FragCoord at all to get around it. |
| if (kAdreno3xx_GrGLRenderer == ctxInfo.renderer()) { |
| shaderCaps->fCanUseFragCoord = false; |
| } |
| |
| // gl_FragCoord has an incorrect subpixel offset on legacy Tegra hardware. |
| if (kTegra_PreK1_GrGLRenderer == ctxInfo.renderer()) { |
| shaderCaps->fCanUseFragCoord = false; |
| } |
| |
| // On Mali G71, mediump ints don't appear capable of representing every integer beyond +/-2048. |
| // (Are they implemented with fp16?) |
| if (kARM_GrGLVendor == ctxInfo.vendor()) { |
| shaderCaps->fIncompleteShortIntPrecision = true; |
| } |
| |
| if (fDriverBugWorkarounds.add_and_true_to_loop_condition) { |
| shaderCaps->fAddAndTrueToLoopCondition = true; |
| } |
| |
| if (fDriverBugWorkarounds.unfold_short_circuit_as_ternary_operation) { |
| shaderCaps->fUnfoldShortCircuitAsTernary = true; |
| } |
| |
| if (fDriverBugWorkarounds.emulate_abs_int_function) { |
| shaderCaps->fEmulateAbsIntFunction = true; |
| } |
| |
| if (fDriverBugWorkarounds.rewrite_do_while_loops) { |
| shaderCaps->fRewriteDoWhileLoops = true; |
| } |
| |
| if (fDriverBugWorkarounds.remove_pow_with_constant_exponent) { |
| shaderCaps->fRemovePowWithConstantExponent = true; |
| } |
| |
| if (kAdreno3xx_GrGLRenderer == ctxInfo.renderer() || |
| kAdreno4xx_other_GrGLRenderer == ctxInfo.renderer()) { |
| shaderCaps->fMustWriteToFragColor = true; |
| } |
| |
| // Disabling advanced blend on various platforms with major known issues. We also block Chrome |
| // for now until its own blacklists can be updated. |
| if (kAdreno430_GrGLRenderer == ctxInfo.renderer() || |
| kAdreno4xx_other_GrGLRenderer == ctxInfo.renderer() || |
| kAdreno5xx_GrGLRenderer == ctxInfo.renderer() || |
| kIntel_GrGLDriver == ctxInfo.driver() || |
| kChromium_GrGLDriver == ctxInfo.driver()) { |
| fBlendEquationSupport = kBasic_BlendEquationSupport; |
| shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kNotSupported_AdvBlendEqInteraction; |
| } |
| |
| // Non-coherent advanced blend has an issue on NVIDIA pre 337.00. |
| if (kNVIDIA_GrGLDriver == ctxInfo.driver() && |
| ctxInfo.driverVersion() < GR_GL_DRIVER_VER(337, 00, 0) && |
| kAdvanced_BlendEquationSupport == fBlendEquationSupport) { |
| fBlendEquationSupport = kBasic_BlendEquationSupport; |
| shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kNotSupported_AdvBlendEqInteraction; |
| } |
| |
| if (fDriverBugWorkarounds.disable_blend_equation_advanced) { |
| fBlendEquationSupport = kBasic_BlendEquationSupport; |
| shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kNotSupported_AdvBlendEqInteraction; |
| } |
| |
| if (this->advancedBlendEquationSupport()) { |
| if (kNVIDIA_GrGLDriver == ctxInfo.driver() && |
| ctxInfo.driverVersion() < GR_GL_DRIVER_VER(355, 00, 0)) { |
| // Blacklist color-dodge and color-burn on pre-355.00 NVIDIA. |
| fAdvBlendEqBlacklist |= (1 << kColorDodge_GrBlendEquation) | |
| (1 << kColorBurn_GrBlendEquation); |
| } |
| if (kARM_GrGLVendor == ctxInfo.vendor()) { |
| // Blacklist color-burn on ARM until the fix is released. |
| fAdvBlendEqBlacklist |= (1 << kColorBurn_GrBlendEquation); |
| } |
| } |
| |
| // Workaround NVIDIA bug related to glInvalidateFramebuffer and mixed samples. |
| if (fMultisampleDisableSupport && |
| this->shaderCaps()->dualSourceBlendingSupport() && |
| this->shaderCaps()->pathRenderingSupport() && |
| fMixedSamplesSupport && |
| #if GR_TEST_UTILS |
| (contextOptions.fGpuPathRenderers & GpuPathRenderers::kStencilAndCover) && |
| #endif |
| (kNVIDIA_GrGLDriver == ctxInfo.driver() || |
| kChromium_GrGLDriver == ctxInfo.driver())) { |
| fInvalidateFBType = kNone_InvalidateFBType; |
| } |
| |
| // Many ES3 drivers only advertise the ES2 image_external extension, but support the _essl3 |
| // extension, and require that it be enabled to work with ESSL3. Other devices require the ES2 |
| // extension to be enabled, even when using ESSL3. Enabling both extensions fixes both cases. |
| // skbug.com/7713 |
| if (ctxInfo.hasExtension("GL_OES_EGL_image_external") && |
| ctxInfo.glslGeneration() >= k330_GrGLSLGeneration && |
| !shaderCaps->fExternalTextureSupport) { // i.e. Missing the _essl3 extension |
| shaderCaps->fExternalTextureSupport = true; |
| shaderCaps->fExternalTextureExtensionString = "GL_OES_EGL_image_external"; |
| shaderCaps->fSecondExternalTextureExtensionString = "GL_OES_EGL_image_external_essl3"; |
| } |
| |
| #ifdef SK_BUILD_FOR_IOS |
| // iOS drivers appear to implement TexSubImage by creating a staging buffer, and copying |
| // UNPACK_ROW_LENGTH * height bytes. That's unsafe in several scenarios, and the simplest fix |
| // is to just blacklist the feature. |
| // https://github.com/flutter/flutter/issues/16718 |
| // https://bugreport.apple.com/web/?problemID=39948888 |
| fWritePixelsRowBytesSupport = false; |
| #endif |
| |
| // CCPR edge AA is busted on Mesa, Sandy Bridge/Valley View (Bay Trail). |
| // http://skbug.com/8162 |
| if (kMesa_GrGLDriver == ctxInfo.driver() && |
| (kIntelSandyBridge_GrGLRenderer == ctxInfo.renderer() || |
| kIntelIvyBridge_GrGLRenderer == ctxInfo.renderer() || |
| kIntelValleyView_GrGLRenderer == ctxInfo.renderer())) { |
| fDriverBlacklistCCPR = true; |
| } |
| |
| // Temporarily disable the MSAA implementation of CCPR on various platforms while we work out |
| // specific issues. |
| if (kATI_GrGLVendor == ctxInfo.vendor() || // Radeon drops stencil draws that use sample mask. |
| kImagination_GrGLVendor == ctxInfo.vendor() || // PowerVR produces flaky results on Gold. |
| kQualcomm_GrGLVendor == ctxInfo.vendor() /* Pixel2 crashes in nanobench. */) { |
| fDriverBlacklistMSAACCPR = true; |
| } |
| |
| #ifdef SK_BUILD_FOR_ANDROID |
| // Older versions of Android have problems with setting GL_TEXTURE_BASE_LEVEL or |
| // GL_TEXTURE_MAX_LEVEL on GL_TEXTURE_EXTERTNAL_OES textures. We just leave them as is and hope |
| // the client never changes them either. |
| fDontSetBaseOrMaxLevelForExternalTextures = true; |
| #endif |
| |
| // PowerVRGX6250 drops every pixel if we modify the sample mask while color writes are disabled. |
| if (kPowerVRRogue_GrGLRenderer == ctxInfo.renderer()) { |
| fNeverDisableColorWrites = true; |
| shaderCaps->fMustWriteToFragColor = true; |
| } |
| |
| // It appears that Qualcomm drivers don't actually support |
| // GL_NV_shader_noperspective_interpolation in ES 3.00 or 3.10 shaders, only 3.20. |
| // https://crbug.com/986581 |
| if (kQualcomm_GrGLVendor == ctxInfo.vendor() && |
| k320es_GrGLSLGeneration != ctxInfo.glslGeneration()) { |
| shaderCaps->fNoPerspectiveInterpolationSupport = false; |
| } |
| |
| // We disable srgb write control for Adreno4xx devices. |
| // see: https://bug.skia.org/5329 |
| if (kAdreno430_GrGLRenderer == ctxInfo.renderer() || |
| kAdreno4xx_other_GrGLRenderer == ctxInfo.renderer()) { |
| fSRGBWriteControl = false; |
| } |
| |
| // MacPro devices with AMD cards fail to create MSAA sRGB render buffers. |
| #if defined(SK_BUILD_FOR_MAC) |
| formatWorkarounds->fDisableSRGBRenderWithMSAAForMacAMD = kATI_GrGLVendor == ctxInfo.vendor(); |
| #endif |
| |
| // Command buffer fails glTexSubImage2D with type == GL_HALF_FLOAT_OES if a GL_RGBA16F texture |
| // is created with glTexStorage2D. See crbug.com/1008003. |
| formatWorkarounds->fDisableRGBA16FTexStorageForCrBug1008003 = |
| kChromium_GrGLDriver == ctxInfo.driver() && ctxInfo.version() < GR_GL_VER(3, 0); |
| |
| #if defined(SK_BUILD_FOR_WIN) |
| // On Intel Windows ES contexts it seems that using texture storage with BGRA causes |
| // problems with cross-context SkImages. |
| formatWorkarounds->fDisableBGRATextureStorageForIntelWindowsES = |
| kIntel_GrGLDriver == ctxInfo.driver() && GR_IS_GR_GL_ES(ctxInfo.standard()); |
| #endif |
| |
| // Mali-400 fails ReadPixels tests, mostly with non-0xFF alpha values when read as GL_RGBA8. |
| formatWorkarounds->fDisableRGB8ForMali400 = kMali4xx_GrGLRenderer == ctxInfo.renderer(); |
| |
| // On the Intel Iris 6100, interacting with LUM16F seems to confuse the driver. After |
| // writing to/reading from a LUM16F texture reads from/writes to other formats behave |
| // erratically. |
| // All Adrenos claim to support LUM16F but don't appear to actually do so. |
| // The failing devices/gpus were: Nexus5/Adreno330, Nexus5x/Adreno418, Pixel/Adreno530, |
| // Pixel2XL/Adreno540 and Pixel3/Adreno630 |
| formatWorkarounds->fDisableLuminance16F = kIntelBroadwell_GrGLRenderer == ctxInfo.renderer() || |
| ctxInfo.vendor() == kQualcomm_GrGLVendor; |
| |
| #ifdef SK_BUILD_FOR_ANDROID |
| // We don't usually use glTexStorage() on Android for performance reasons. (crbug.com/945506). |
| // On a NVIDIA Shield TV running Android 7.0 creating a texture with glTexImage2D() with |
| // internal format GL_LUMINANCE8 fails. However, it succeeds with glTexStorage2D(). |
| // |
| // Additionally, on the Nexus 9 running Android 6.0.1 formats added by GL_EXT_texture_rg and |
| // GL_EXT_texture_norm16 cause errors if they are created with glTexImage2D() with |
| // an unsized internal format. We wouldn't normally do that but Chrome can limit us |
| // artificially to ES2. (crbug.com/1003481) |
| if (kNVIDIA_GrGLVendor == ctxInfo.vendor()) { |
| formatWorkarounds->fDontDisableTexStorageOnAndroid = true; |
| } |
| #endif |
| |
| // https://github.com/flutter/flutter/issues/38700 |
| if (kAndroidEmulator_GrGLDriver == ctxInfo.driver()) { |
| shaderCaps->fNoDefaultPrecisionForExternalSamplers = true; |
| } |
| |
| // http://skbug.com/9491: Nexus5 produces rendering artifacts when we use QCOM_tiled_rendering. |
| if (kAdreno3xx_GrGLRenderer == ctxInfo.renderer()) { |
| fTiledRenderingSupport = false; |
| } |
| } |
| |
| void GrGLCaps::onApplyOptionsOverrides(const GrContextOptions& options) { |
| if (options.fDisableDriverCorrectnessWorkarounds) { |
| SkASSERT(!fDoManualMipmapping); |
| SkASSERT(!fClearToBoundaryValuesIsBroken); |
| SkASSERT(0 == fMaxInstancesPerDrawWithoutCrashing); |
| SkASSERT(!fDrawArraysBaseVertexIsBroken); |
| SkASSERT(!fDisallowTexSubImageForUnormConfigTexturesEverBoundToFBO); |
| SkASSERT(!fUseDrawInsteadOfAllRenderTargetWrites); |
| SkASSERT(!fRequiresCullFaceEnableDisableWhenDrawingLinesAfterNonLines); |
| SkASSERT(!fDetachStencilFromMSAABuffersBeforeReadPixels); |
| SkASSERT(!fDontSetBaseOrMaxLevelForExternalTextures); |
| SkASSERT(!fNeverDisableColorWrites); |
| } |
| if (options.fDoManualMipmapping) { |
| fDoManualMipmapping = true; |
| } |
| if (options.fShaderCacheStrategy < GrContextOptions::ShaderCacheStrategy::kBackendBinary) { |
| fProgramBinarySupport = false; |
| } |
| } |
| |
| bool GrGLCaps::onSurfaceSupportsWritePixels(const GrSurface* surface) const { |
| if (fDisallowTexSubImageForUnormConfigTexturesEverBoundToFBO) { |
| if (auto tex = static_cast<const GrGLTexture*>(surface->asTexture())) { |
| if (tex->hasBaseLevelBeenBoundToFBO()) { |
| return false; |
| } |
| } |
| } |
| if (auto rt = surface->asRenderTarget()) { |
| if (fUseDrawInsteadOfAllRenderTargetWrites) { |
| return false; |
| } |
| if (rt->numSamples() > 1 && this->usesMSAARenderBuffers()) { |
| return false; |
| } |
| return SkToBool(surface->asTexture()); |
| } |
| return true; |
| } |
| |
| GrCaps::SurfaceReadPixelsSupport GrGLCaps::surfaceSupportsReadPixels( |
| const GrSurface* surface) const { |
| if (auto tex = static_cast<const GrGLTexture*>(surface->asTexture())) { |
| // We don't support reading pixels directly from EXTERNAL textures as it would require |
| // binding the texture to a FBO. |
| if (tex->target() == GR_GL_TEXTURE_EXTERNAL) { |
| return SurfaceReadPixelsSupport::kCopyToTexture2D; |
| } |
| } |
| return SurfaceReadPixelsSupport::kSupported; |
| } |
| |
| size_t offset_alignment_for_transfer_buffer(GrGLenum externalType) { |
| // This switch is derived from a table titled "Pixel data type parameter values and the |
| // corresponding GL data types" in the OpenGL spec (Table 8.2 in OpenGL 4.5). |
| switch (externalType) { |
| case GR_GL_UNSIGNED_BYTE: return sizeof(GrGLubyte); |
| case GR_GL_BYTE: return sizeof(GrGLbyte); |
| case GR_GL_UNSIGNED_SHORT: return sizeof(GrGLushort); |
| case GR_GL_SHORT: return sizeof(GrGLshort); |
| case GR_GL_UNSIGNED_INT: return sizeof(GrGLuint); |
| case GR_GL_INT: return sizeof(GrGLint); |
| case GR_GL_HALF_FLOAT: return sizeof(GrGLhalf); |
| case GR_GL_FLOAT: return sizeof(GrGLfloat); |
| case GR_GL_UNSIGNED_SHORT_5_6_5: return sizeof(GrGLushort); |
| case GR_GL_UNSIGNED_SHORT_4_4_4_4: return sizeof(GrGLushort); |
| case GR_GL_UNSIGNED_SHORT_5_5_5_1: return sizeof(GrGLushort); |
| case GR_GL_UNSIGNED_INT_2_10_10_10_REV: return sizeof(GrGLuint); |
| #if 0 // GL types we currently don't use. Here for future reference. |
| case GR_GL_UNSIGNED_BYTE_3_3_2: return sizeof(GrGLubyte); |
| case GR_GL_UNSIGNED_BYTE_2_3_3_REV: return sizeof(GrGLubyte); |
| case GR_GL_UNSIGNED_SHORT_5_6_5_REV: return sizeof(GrGLushort); |
| case GR_GL_UNSIGNED_SHORT_4_4_4_4_REV: return sizeof(GrGLushort); |
| case GR_GL_UNSIGNED_SHORT_1_5_5_5_REV: return sizeof(GrGLushort); |
| case GR_GL_UNSIGNED_INT_8_8_8_8: return sizeof(GrGLuint); |
| case GR_GL_UNSIGNED_INT_8_8_8_8_REV: return sizeof(GrGLuint); |
| case GR_GL_UNSIGNED_INT_10_10_10_2: return sizeof(GrGLuint); |
| case GR_GL_UNSIGNED_INT_24_8: return sizeof(GrGLuint); |
| case GR_GL_UNSIGNED_INT_10F_11F_11F_REV: return sizeof(GrGLuint); |
| case GR_GL_UNSIGNED_INT_5_9_9_9_REV: return sizeof(GrGLuint); |
| // This one is not corresponding to a GL data type and the spec just says it is 4. |
| case GR_GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return 4; |
| #endif |
| default: return 0; |
| } |
| } |
| |
| GrCaps::SupportedRead GrGLCaps::onSupportedReadPixelsColorType( |
| GrColorType srcColorType, const GrBackendFormat& srcBackendFormat, |
| GrColorType dstColorType) const { |
| // We first try to find a supported read pixels GrColorType that matches the requested |
| // dstColorType. If that doesn't exists we will use any valid read pixels GrColorType. |
| GrCaps::SupportedRead fallbackRead = {GrColorType::kUnknown, 0}; |
| const auto& formatInfo = this->getFormatInfo(srcBackendFormat.asGLFormat()); |
| bool foundSrcCT = false; |
| for (int i = 0; !foundSrcCT && i < formatInfo.fColorTypeInfoCount; ++i) { |
| if (formatInfo.fColorTypeInfos[i].fColorType == srcColorType) { |
| const ColorTypeInfo& ctInfo = formatInfo.fColorTypeInfos[i]; |
| foundSrcCT = true; |
| for (int j = 0; j < ctInfo.fExternalIOFormatCount; ++j) { |
| const auto& ioInfo = ctInfo.fExternalIOFormats[j]; |
| if (ioInfo.fExternalReadFormat != 0) { |
| GrGLenum transferOffsetAlignment = |
| offset_alignment_for_transfer_buffer(ioInfo.fExternalType); |
| if (ioInfo.fColorType == dstColorType) { |
| return {dstColorType, transferOffsetAlignment}; |
| } |
| // Currently we just pick the first supported format that we find as our |
| // fallback. |
| if (fallbackRead.fColorType == GrColorType::kUnknown) { |
| fallbackRead = {ioInfo.fColorType, transferOffsetAlignment}; |
| } |
| } |
| } |
| } |
| } |
| return fallbackRead; |
| } |
| |
| GrCaps::SupportedWrite GrGLCaps::supportedWritePixelsColorType(GrColorType surfaceColorType, |
| const GrBackendFormat& surfaceFormat, |
| GrColorType srcColorType) const { |
| // We first try to find a supported write pixels GrColorType that matches the data's |
| // srcColorType. If that doesn't exists we will use any supported GrColorType. |
| GrColorType fallbackCT = GrColorType::kUnknown; |
| const auto& formatInfo = this->getFormatInfo(surfaceFormat.asGLFormat()); |
| bool foundSurfaceCT = false; |
| for (int i = 0; !foundSurfaceCT && i < formatInfo.fColorTypeInfoCount; ++i) { |
| if (formatInfo.fColorTypeInfos[i].fColorType == surfaceColorType) { |
| const ColorTypeInfo& ctInfo = formatInfo.fColorTypeInfos[i]; |
| foundSurfaceCT = true; |
| for (int j = 0; j < ctInfo.fExternalIOFormatCount; ++j) { |
| const auto& ioInfo = ctInfo.fExternalIOFormats[j]; |
| if (ioInfo.fExternalTexImageFormat != 0) { |
| if (ioInfo.fColorType == srcColorType) { |
| return {srcColorType, 1}; |
| } |
| // Currently we just pick the first supported format that we find as our |
| // fallback. |
| if (fallbackCT == GrColorType::kUnknown) { |
| fallbackCT = ioInfo.fColorType; |
| } |
| } |
| } |
| } |
| } |
| return {fallbackCT, 1}; |
| } |
| |
| bool GrGLCaps::onIsWindowRectanglesSupportedForRT(const GrBackendRenderTarget& backendRT) const { |
| GrGLFramebufferInfo fbInfo; |
| SkAssertResult(backendRT.getGLFramebufferInfo(&fbInfo)); |
| // Window Rectangles are not supported for FBO 0; |
| return fbInfo.fFBOID != 0; |
| } |
| |
| bool GrGLCaps::isFormatSRGB(const GrBackendFormat& format) const { |
| return format.asGLFormat() == GrGLFormat::kSRGB8_ALPHA8; |
| } |
| |
| bool GrGLCaps::isFormatCompressed(const GrBackendFormat& format, |
| SkImage::CompressionType* compressionType) const { |
| auto fmt = format.asGLFormat(); |
| |
| SkImage::CompressionType dummyType; |
| SkImage::CompressionType* compressionTypePtr = compressionType ? compressionType : &dummyType; |
| |
| switch (fmt) { |
| case GrGLFormat::kCOMPRESSED_RGB8_ETC2: // fall through |
| case GrGLFormat::kCOMPRESSED_ETC1_RGB8: |
| // ETC2 uses the same compression layout as ETC1 |
| *compressionTypePtr = SkImage::kETC1_CompressionType; |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| bool GrGLCaps::isFormatTexturableAndUploadable(GrColorType ct, |
| const GrBackendFormat& format) const { |
| auto glFormat = format.asGLFormat(); |
| const FormatInfo& info = this->getFormatInfo(glFormat); |
| |
| return this->isFormatTexturable(glFormat) && |
| SkToBool(info.colorTypeFlags(ct) & ColorTypeInfo::kUploadData_Flag); |
| } |
| |
| bool GrGLCaps::isFormatTexturable(const GrBackendFormat& format) const { |
| return this->isFormatTexturable(format.asGLFormat()); |
| } |
| |
| bool GrGLCaps::isFormatTexturable(GrGLFormat format) const { |
| const FormatInfo& info = this->getFormatInfo(format); |
| return SkToBool(info.fFlags & FormatInfo::kTexturable_Flag); |
| } |
| |
| bool GrGLCaps::isFormatAsColorTypeRenderable(GrColorType ct, const GrBackendFormat& format, |
| int sampleCount) const { |
| auto f = format.asGLFormat(); |
| const FormatInfo& info = this->getFormatInfo(f); |
| if (!SkToBool(info.colorTypeFlags(ct) & ColorTypeInfo::kRenderable_Flag)) { |
| return false; |
| } |
| |
| return this->isFormatRenderable(f, sampleCount); |
| } |
| |
| bool GrGLCaps::isFormatRenderable(const GrBackendFormat& format, int sampleCount) const { |
| return this->isFormatRenderable(format.asGLFormat(), sampleCount); |
| } |
| |
| int GrGLCaps::getRenderTargetSampleCount(int requestedCount, GrGLFormat format) const { |
| const FormatInfo& info = this->getFormatInfo(format); |
| |
| int count = info.fColorSampleCounts.count(); |
| if (!count) { |
| return 0; |
| } |
| |
| requestedCount = SkTMax(1, requestedCount); |
| if (1 == requestedCount) { |
| return info.fColorSampleCounts[0] == 1 ? 1 : 0; |
| } |
| |
| for (int i = 0; i < count; ++i) { |
| if (info.fColorSampleCounts[i] >= requestedCount) { |
| int count = info.fColorSampleCounts[i]; |
| if (fDriverBugWorkarounds.max_msaa_sample_count_4) { |
| count = SkTMin(count, 4); |
| } |
| return count; |
| } |
| } |
| return 0; |
| } |
| |
| int GrGLCaps::maxRenderTargetSampleCount(GrGLFormat format) const { |
| const FormatInfo& info = this->getFormatInfo(format); |
| const auto& table = info.fColorSampleCounts; |
| if (!table.count()) { |
| return 0; |
| } |
| int count = table[table.count() - 1]; |
| if (fDriverBugWorkarounds.max_msaa_sample_count_4) { |
| count = SkTMin(count, 4); |
| } |
| return count; |
| } |
| |
| size_t GrGLCaps::bytesPerPixel(GrGLFormat format) const { |
| return this->getFormatInfo(format).fBytesPerPixel; |
| } |
| |
| size_t GrGLCaps::bytesPerPixel(const GrBackendFormat& format) const { |
| auto glFormat = format.asGLFormat(); |
| return this->bytesPerPixel(glFormat); |
| } |
| |
| bool GrGLCaps::canFormatBeFBOColorAttachment(GrGLFormat format) const { |
| return SkToBool(this->getFormatInfo(format).fFlags & FormatInfo::kFBOColorAttachment_Flag); |
| } |
| |
| bool GrGLCaps::isFormatCopyable(const GrBackendFormat& format) const { |
| // In GL we have three ways to be able to copy. CopyTexImage, blit, and draw. CopyTexImage |
| // requires the src to be an FBO attachment, blit requires both src and dst to be FBO |
| // attachments, and draw requires the dst to be an FBO attachment. Thus to copy from and to |
| // the same config, we need that config to be bindable to an FBO. |
| return this->canFormatBeFBOColorAttachment(format.asGLFormat()); |
| } |
| |
| bool GrGLCaps::formatSupportsTexStorage(GrGLFormat format) const { |
| return SkToBool(this->getFormatInfo(format).fFlags & FormatInfo::kUseTexStorage_Flag); |
| } |
| |
| static GrPixelConfig validate_sized_format(GrGLFormat format, |
| GrColorType ct, |
| GrGLStandard standard) { |
| switch (ct) { |
| case GrColorType::kUnknown: |
| return kUnknown_GrPixelConfig; |
| case GrColorType::kAlpha_8: |
| if (format == GrGLFormat::kALPHA8) { |
| return kAlpha_8_as_Alpha_GrPixelConfig; |
| } else if (format == GrGLFormat::kR8) { |
| return kAlpha_8_as_Red_GrPixelConfig; |
| } |
| break; |
| case GrColorType::kBGR_565: |
| if (format == GrGLFormat::kRGB565) { |
| return kRGB_565_GrPixelConfig; |
| } |
| break; |
| case GrColorType::kABGR_4444: |
| if (format == GrGLFormat::kRGBA4) { |
| return kRGBA_4444_GrPixelConfig; |
| } |
| break; |
| case GrColorType::kRGBA_8888: |
| if (format == GrGLFormat::kRGBA8) { |
| return kRGBA_8888_GrPixelConfig; |
| } |
| break; |
| case GrColorType::kRGBA_8888_SRGB: |
| if (format == GrGLFormat::kSRGB8_ALPHA8) { |
| return kSRGBA_8888_GrPixelConfig; |
| } |
| break; |
| case GrColorType::kRGB_888x: |
| if (format == GrGLFormat::kRGB8) { |
| return kRGB_888_GrPixelConfig; |
| } else if (format == GrGLFormat::kRGBA8) { |
| return kRGB_888X_GrPixelConfig; |
| } else if (format == GrGLFormat::kCOMPRESSED_RGB8_ETC2 || |
| format == GrGLFormat::kCOMPRESSED_ETC1_RGB8) { |
| return kRGB_ETC1_GrPixelConfig; |
| } |
| break; |
| case GrColorType::kRG_88: |
| if (format == GrGLFormat::kRG8) { |
| return kRG_88_GrPixelConfig; |
| } |
| break; |
| case GrColorType::kBGRA_8888: |
| if (format == GrGLFormat::kRGBA8) { |
| if (GR_IS_GR_GL(standard)) { |
| return kBGRA_8888_GrPixelConfig; |
| } |
| } else if (format == GrGLFormat::kBGRA8) { |
| if (GR_IS_GR_GL_ES(standard) || GR_IS_GR_WEBGL(standard)) { |
| return kBGRA_8888_GrPixelConfig; |
| } |
| } |
| break; |
| case GrColorType::kRGBA_1010102: |
| if (format == GrGLFormat::kRGB10_A2) { |
| return kRGBA_1010102_GrPixelConfig; |
| } |
| break; |
| case GrColorType::kGray_8: |
| if (format == GrGLFormat::kLUMINANCE8) { |
| return kGray_8_as_Lum_GrPixelConfig; |
| } else if (format == GrGLFormat::kR8) { |
| return kGray_8_as_Red_GrPixelConfig; |
| } |
| break; |
| case GrColorType::kAlpha_F16: |
| if (format == GrGLFormat::kLUMINANCE16F) { |
| return kAlpha_half_as_Lum_GrPixelConfig; |
| } else if (format == GrGLFormat::kR16F) { |
| return kAlpha_half_as_Red_GrPixelConfig; |
| } |
| break; |
| case GrColorType::kRGBA_F16: |
| if (format == GrGLFormat::kRGBA16F) { |
| return kRGBA_half_GrPixelConfig; |
| } |
| break; |
| case GrColorType::kRGBA_F16_Clamped: |
| if (format == GrGLFormat::kRGBA16F) { |
| return kRGBA_half_Clamped_GrPixelConfig; |
| } |
| break; |
| case GrColorType::kAlpha_16: |
| if (format == GrGLFormat::kR16) { |
| return kAlpha_16_GrPixelConfig; |
| } |
| break; |
| case GrColorType::kRG_1616: |
| if (format == GrGLFormat::kRG16) { |
| return kRG_1616_GrPixelConfig; |
| } |
| break; |
| case GrColorType::kRGBA_16161616: |
| if (format == GrGLFormat::kRGBA16) { |
| return kRGBA_16161616_GrPixelConfig; |
| } |
| break; |
| case GrColorType::kRG_F16: |
| if (format == GrGLFormat::kRG16F) { |
| return kRG_half_GrPixelConfig; |
| } |
| break; |
| |
| // These have no equivalent config: |
| case GrColorType::kRGBA_F32: |
| case GrColorType::kAlpha_8xxx: |
| case GrColorType::kAlpha_F32xxx: |
| case GrColorType::kGray_8xxx: |
| break; |
| } |
| |
| SkDebugf("Unknown pixel config 0x%x\n", format); |
| return kUnknown_GrPixelConfig; |
| } |
| |
| bool GrGLCaps::onAreColorTypeAndFormatCompatible(GrColorType ct, |
| const GrBackendFormat& format) const { |
| GrGLFormat glFormat = format.asGLFormat(); |
| const auto& info = this->getFormatInfo(glFormat); |
| for (int i = 0; i < info.fColorTypeInfoCount; ++i) { |
| if (info.fColorTypeInfos[i].fColorType == ct) { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| GrPixelConfig GrGLCaps::onGetConfigFromBackendFormat(const GrBackendFormat& format, |
| GrColorType ct) const { |
| return validate_sized_format(format.asGLFormat(), ct, fStandard); |
| } |
| |
| GrColorType GrGLCaps::getYUVAColorTypeFromBackendFormat(const GrBackendFormat& format, |
| bool isAlphaChannel) const { |
| switch (format.asGLFormat()) { |
| case GrGLFormat::kLUMINANCE8: // <missing kAlpha_8_as_Lum>/kGray_8_as_Lum_GrPixelConfig |
| case GrGLFormat::kR8: // kAlpha_8_as_Red_GrPixelConfig/kGray_8_as_Red_GrPixelConfig |
| case GrGLFormat::kALPHA8: // kAlpha_8_as_Alpha_GrPixelConfig/<missing kGray_8_as_Alpha> |
| return isAlphaChannel ? GrColorType::kAlpha_8 |
| : GrColorType::kGray_8; |
| case GrGLFormat::kRG8: return GrColorType::kRG_88; |
| case GrGLFormat::kRGBA8: return GrColorType::kRGBA_8888; |
| case GrGLFormat::kRGB8: return GrColorType::kRGB_888x; |
| case GrGLFormat::kBGRA8: return GrColorType::kBGRA_8888; |
| case GrGLFormat::kRGB10_A2: return GrColorType::kRGBA_1010102; |
| case GrGLFormat::kLUMINANCE16F: // fall through |
| case GrGLFormat::kR16F: return GrColorType::kAlpha_F16; |
| case GrGLFormat::kR16: return GrColorType::kAlpha_16; |
| case GrGLFormat::kRG16: return GrColorType::kRG_1616; |
| case GrGLFormat::kRGBA16: return GrColorType::kRGBA_16161616; |
| case GrGLFormat::kRG16F: return GrColorType::kRG_F16; |
| default: return GrColorType::kUnknown; |
| } |
| |
| SkUNREACHABLE; |
| } |
| |
| GrBackendFormat GrGLCaps::onGetDefaultBackendFormat(GrColorType ct, |
| GrRenderable renderable) const { |
| // TODO: make use of renderable. |
| auto format = this->getFormatFromColorType(ct); |
| if (format == GrGLFormat::kUnknown) { |
| return GrBackendFormat(); |
| } |
| return GrBackendFormat::MakeGL(GrGLFormatToEnum(format), GR_GL_TEXTURE_2D); |
| } |
| |
| GrBackendFormat GrGLCaps::getBackendFormatFromCompressionType( |
| SkImage::CompressionType compressionType) const { |
| switch (compressionType) { |
| case SkImage::kETC1_CompressionType: |
| // if ETC2 is available default to that format |
| if (this->isFormatTexturable(GrGLFormat::kCOMPRESSED_RGB8_ETC2)) { |
| return GrBackendFormat::MakeGL(GR_GL_COMPRESSED_RGB8_ETC2, GR_GL_TEXTURE_2D); |
| } |
| return GrBackendFormat::MakeGL(GR_GL_COMPRESSED_ETC1_RGB8, GR_GL_TEXTURE_2D); |
| } |
| SK_ABORT("Invalid compression type"); |
| } |
| |
| GrSwizzle GrGLCaps::getTextureSwizzle(const GrBackendFormat& format, GrColorType colorType) const { |
| const auto& info = this->getFormatInfo(format.asGLFormat()); |
| for (int i = 0; i < info.fColorTypeInfoCount; ++i) { |
| const auto& ctInfo = info.fColorTypeInfos[i]; |
| if (ctInfo.fColorType == colorType) { |
| return ctInfo.fTextureSwizzle; |
| } |
| } |
| return GrSwizzle::RGBA(); |
| } |
| GrSwizzle GrGLCaps::getOutputSwizzle(const GrBackendFormat& format, GrColorType colorType) const { |
| const auto& info = this->getFormatInfo(format.asGLFormat()); |
| for (int i = 0; i < info.fColorTypeInfoCount; ++i) { |
| const auto& ctInfo = info.fColorTypeInfos[i]; |
| if (ctInfo.fColorType == colorType) { |
| return ctInfo.fOutputSwizzle; |
| } |
| } |
| return GrSwizzle::RGBA(); |
| } |
| |
| #if GR_TEST_UTILS |
| std::vector<GrCaps::TestFormatColorTypeCombination> GrGLCaps::getTestingCombinations() const { |
| std::vector<GrCaps::TestFormatColorTypeCombination> combos = { |
| { GrColorType::kAlpha_8, |
| GrBackendFormat::MakeGL(GR_GL_ALPHA8, GR_GL_TEXTURE_2D) }, |
| { GrColorType::kAlpha_8, |
| GrBackendFormat::MakeGL(GR_GL_R8, GR_GL_TEXTURE_2D) }, |
| { GrColorType::kBGR_565, |
| GrBackendFormat::MakeGL(GR_GL_RGB565, GR_GL_TEXTURE_2D) }, |
| { GrColorType::kABGR_4444, |
| GrBackendFormat::MakeGL(GR_GL_RGBA4, GR_GL_TEXTURE_2D) }, |
| { GrColorType::kRGBA_8888, |
| GrBackendFormat::MakeGL(GR_GL_RGBA8, GR_GL_TEXTURE_2D) }, |
| { GrColorType::kRGBA_8888_SRGB, |
| GrBackendFormat::MakeGL(GR_GL_SRGB8_ALPHA8, GR_GL_TEXTURE_2D) }, |
| { GrColorType::kRGB_888x, |
| GrBackendFormat::MakeGL(GR_GL_RGBA8, GR_GL_TEXTURE_2D) }, |
| { GrColorType::kRGB_888x, |
| GrBackendFormat::MakeGL(GR_GL_RGB8, GR_GL_TEXTURE_2D) }, |
| { GrColorType::kRGB_888x, |
| GrBackendFormat::MakeGL(GR_GL_COMPRESSED_RGB8_ETC2, GR_GL_TEXTURE_2D) }, |
| { GrColorType::kRGB_888x, |
| GrBackendFormat::MakeGL(GR_GL_COMPRESSED_ETC1_RGB8, GR_GL_TEXTURE_2D) }, |
| { GrColorType::kRG_88, |
| GrBackendFormat::MakeGL(GR_GL_RG8, GR_GL_TEXTURE_2D) }, |
| { GrColorType::kRGBA_1010102, |
| GrBackendFormat::MakeGL(GR_GL_RGB10_A2, GR_GL_TEXTURE_2D) }, |
| { GrColorType::kGray_8, |
| GrBackendFormat::MakeGL(GR_GL_LUMINANCE8, GR_GL_TEXTURE_2D) }, |
| { GrColorType::kGray_8, |
| GrBackendFormat::MakeGL(GR_GL_R8, GR_GL_TEXTURE_2D) }, |
| { GrColorType::kAlpha_F16, |
| GrBackendFormat::MakeGL(GR_GL_R16F, GR_GL_TEXTURE_2D) }, |
| { GrColorType::kAlpha_F16, |
| GrBackendFormat::MakeGL(GR_GL_LUMINANCE16F, GR_GL_TEXTURE_2D) }, |
| { GrColorType::kRGBA_F16, |
| GrBackendFormat::MakeGL(GR_GL_RGBA16F, GR_GL_TEXTURE_2D) }, |
| { GrColorType::kRGBA_F16_Clamped, |
| GrBackendFormat::MakeGL(GR_GL_RGBA16F, GR_GL_TEXTURE_2D) }, |
| { GrColorType::kAlpha_16, |
| GrBackendFormat::MakeGL(GR_GL_R16, GR_GL_TEXTURE_2D) }, |
| { GrColorType::kRG_1616, |
| GrBackendFormat::MakeGL(GR_GL_RG16, GR_GL_TEXTURE_2D) }, |
| { GrColorType::kRGBA_16161616, |
| GrBackendFormat::MakeGL(GR_GL_RGBA16, GR_GL_TEXTURE_2D) }, |
| { GrColorType::kRG_F16, |
| GrBackendFormat::MakeGL(GR_GL_RG16F, GR_GL_TEXTURE_2D) }, |
| }; |
| |
| if (GR_IS_GR_GL(fStandard)) { |
| combos.push_back({ GrColorType::kBGRA_8888, |
| GrBackendFormat::MakeGL(GR_GL_RGBA8, GR_GL_TEXTURE_2D) }); |
| } else { |
| SkASSERT(GR_IS_GR_GL_ES(fStandard) || GR_IS_GR_WEBGL(fStandard)); |
| |
| combos.push_back({ GrColorType::kBGRA_8888, |
| GrBackendFormat::MakeGL(GR_GL_BGRA8, GR_GL_TEXTURE_2D) }); |
| } |
| |
| return combos; |
| } |
| #endif |