blob: 7b574c9ef42619b21a7b05fd39f3a59f08beb8ae [file] [log] [blame]
/*
* Copyright 2020 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "modules/skottie/src/effects/Effects.h"
#include "include/core/SkColorFilter.h"
#include "include/effects/SkColorMatrix.h"
#include "include/effects/SkImageFilters.h"
#include "include/private/SkTPin.h"
#include "modules/skottie/src/Adapter.h"
#include "modules/skottie/src/SkottieJson.h"
#include "modules/skottie/src/SkottieValue.h"
#include "modules/sksg/include/SkSGRenderEffect.h"
#include <cmath>
namespace skottie::internal {
namespace {
class GlowAdapter final : public DiscardableAdapterBase<GlowAdapter, sksg::ExternalImageFilter> {
public:
enum Type {
kOuterGlow,
kInnerGlow,
};
GlowAdapter(const skjson::ObjectValue& jstyle, const AnimationBuilder& abuilder, Type type)
: fType(type) {
this->bind(abuilder, jstyle["c" ], fColor);
this->bind(abuilder, jstyle["o" ], fOpacity);
this->bind(abuilder, jstyle["s" ], fSize);
this->bind(abuilder, jstyle["sr"], fInnerSource);
this->bind(abuilder, jstyle["ch"], fChoke);
}
private:
void onSync() override {
const auto sigma = fSize * kBlurSizeToSigma,
opacity = SkTPin(fOpacity / 100, 0.0f, 1.0f),
choke = SkTPin(fChoke / 100, 0.0f, 1.0f);
const auto color = static_cast<SkColor4f>(fColor);
// Select the source alpha channel.
SkColorMatrix mask_cm{
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 1, 0
};
// Inner glows with an edge source use the alpha inverse.
if (fType == Type::kInnerGlow && SkScalarRoundToInt(fInnerSource) == kEdge) {
mask_cm.preConcat({
1, 0, 0, 0, 0,
0, 1, 0, 0, 0,
0, 0, 1, 0, 0,
0, 0, 0,-1, 1
});
}
// Add glow color and opacity.
const SkColorMatrix color_cm {
0, 0, 0, 0, color.fR,
0, 0, 0, 0, color.fG,
0, 0, 0, 0, color.fB,
0, 0, 0, opacity * color.fA, 0
};
// Alpha choke only applies when a blur is in use.
const auto requires_alpha_choke = (sigma > 0 && choke > 0);
if (!requires_alpha_choke) {
// We can fold the colorization step with the initial source alpha.
mask_cm.postConcat(color_cm);
}
auto f = SkImageFilters::ColorFilter(SkColorFilters::Matrix(mask_cm), nullptr);
if (sigma > 0) {
f = SkImageFilters::Blur(sigma, sigma, std::move(f));
}
if (requires_alpha_choke) {
// Choke/spread semantics (applied to the blur result):
//
// 0 -> no effect
// 1 -> all non-transparent values turn opaque (the blur "spreads" all the way)
// (0..1) -> some form of gradual/nonlinear transition between the two.
//
// One way to emulate this effect is by upscaling the blur alpha by 1 / (1 - choke):
static constexpr float kMaxAlphaScale = 1e6f,
kChokeGamma = 0.2f;
const auto alpha_scale =
std::min(sk_ieee_float_divide(1, 1 - std::pow(choke, kChokeGamma)), kMaxAlphaScale);
SkColorMatrix choke_cm(1, 0, 0, 0, 0,
0, 1, 0, 0, 0,
0, 0, 1, 0, 0,
0, 0, 0, alpha_scale, 0);
f = SkImageFilters::ColorFilter(SkColorFilters::Matrix(choke_cm), std::move(f));
// Colorization is deferred until after alpha choke. It also must be applied as a
// separate color filter to ensure the choke scale above is clamped.
f = SkImageFilters::ColorFilter(SkColorFilters::Matrix(color_cm), std::move(f));
}
sk_sp<SkImageFilter> source;
if (fType == Type::kInnerGlow) {
// Inner glows draw on top of, and are masked with, the source.
f = SkImageFilters::Blend(SkBlendMode::kDstIn, std::move(f));
std::swap(source, f);
}
this->node()->setImageFilter(SkImageFilters::Merge(std::move(f),
std::move(source)));
}
enum InnerSource {
kEdge = 1,
kCenter = 2,
};
const Type fType;
VectorValue fColor;
ScalarValue fOpacity = 100, // percentage
fSize = 0,
fChoke = 0,
fInnerSource = kEdge;
using INHERITED = DiscardableAdapterBase<GlowAdapter, sksg::ExternalImageFilter>;
};
static sk_sp<sksg::RenderNode> make_glow_effect(const skjson::ObjectValue& jstyle,
const AnimationBuilder& abuilder,
sk_sp<sksg::RenderNode> layer,
GlowAdapter::Type type) {
auto filter_node = abuilder.attachDiscardableAdapter<GlowAdapter>(jstyle, abuilder, type);
return sksg::ImageFilterEffect::Make(std::move(layer), std::move(filter_node));
}
} // namespace
sk_sp<sksg::RenderNode> EffectBuilder::attachOuterGlowStyle(const skjson::ObjectValue& jstyle,
sk_sp<sksg::RenderNode> layer) const {
return make_glow_effect(jstyle, *fBuilder, std::move(layer), GlowAdapter::Type::kOuterGlow);
}
sk_sp<sksg::RenderNode> EffectBuilder::attachInnerGlowStyle(const skjson::ObjectValue& jstyle,
sk_sp<sksg::RenderNode> layer) const {
return make_glow_effect(jstyle, *fBuilder, std::move(layer), GlowAdapter::Type::kInnerGlow);
}
} // namespace skottie::internal