blob: 253f12bede398efa3948fd99c7283fda7117a666 [file] [log] [blame]
/*
* Copyright 2020 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "modules/skottie/src/SkottiePriv.h"
#include "modules/skottie/src/SkottieJson.h"
#include "modules/skottie/src/SkottieValue.h"
#include "modules/skottie/src/animator/Animator.h"
#include "modules/sksg/include/SkSGRenderNode.h"
namespace skottie::internal {
namespace {
class ForwardingPlaybackController final : public Animator {
public:
ForwardingPlaybackController(sk_sp<skresources::ExternalTrackAsset> track,
float in_point,
float out_point,
float fps )
: fTrack(std::move(track))
, fInPoint(in_point)
, fOutPoint(out_point)
, fFps(fps) {}
private:
StateChanged onSeek(float t) override {
// Adjust t relative to the track time (s).
if (t < fInPoint || t > fOutPoint) {
t = -1;
} else {
t = (t - fInPoint) / fFps;
}
fTrack->seek(t);
// does not interact with the render tree.
return false;
}
const sk_sp<skresources::ExternalTrackAsset> fTrack;
const float fInPoint,
fOutPoint,
fFps;
};
} // namespace
sk_sp<sksg::RenderNode> AnimationBuilder::attachAudioLayer(const skjson::ObjectValue& jlayer,
LayerInfo* layer_info) const {
const ScopedAssetRef audio_asset(this, jlayer);
if (audio_asset) {
const auto& jaudio = *audio_asset;
const skjson::StringValue* name = jaudio["p"];
const skjson::StringValue* path = jaudio["u"];
const skjson::StringValue* id = jaudio["id"];
if (name && path && id) {
auto track = fResourceProvider->loadAudioAsset(path->begin(),
name->begin(),
id ->begin());
if (track) {
fCurrentAnimatorScope->push_back(
sk_make_sp<ForwardingPlaybackController>(std::move(track),
layer_info->fInPoint,
layer_info->fOutPoint,
fFrameRate));
} else {
this->log(Logger::Level::kWarning, nullptr,
"Could not load audio asset '%s'.", name->begin());
}
}
}
// no render node, playback is controlled from the Animator tree.
return nullptr;
}
} // namespace skottie::internal