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skia_next
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third_party
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skia
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resources
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sksl
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glsl
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UsesPrecisionModifiers.sksl
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/*#pragma settings UsesPrecisionModifiers*/
void
main
()
{
half x
=
0.75
;
float
y
=
1
;
x
++;
y
++;
sk_FragColor
.
rg
=
half2
(
x
,
half
(
y
));
}