blob: 86f1238aa1276201dbcfd6ac1b2dc5f1b78a6188 [file] [log] [blame]
uniform half4 colorGreen, colorRed;
bool test_fvec() {
const float one = 1;
float two = 2;
const half4 one_splat = half4(1);
const half4 one_compound = half4(1, 1, 1, 1);
bool ok = true;
ok = ok && (half4(-1) == -one_splat);
ok = ok && (half4(-1, -1, -1, -1) == -one_splat);
ok = ok && (half4(-1) == -one_compound);
ok = ok && (half4(-1, -1, -1, -1) == -one_compound);
ok = ok && (-half4(1) == -one_splat);
ok = ok && (-half4(1, 1, 1, 1) == -one_splat);
ok = ok && (-half4(1) == -one_compound);
ok = ok && (-half4(1, 1, 1, 1) == -one_compound);
ok = ok && (half4(-1) == -one_compound);
ok = ok && (half4(-1) == -half4(-half2(-1), half2(1)));
ok = ok && (half4(1) != -half4(1));
ok = ok && (-half4(two) == half4(-two, half3(-two)));
ok = ok && (-half2(-one, one + one) == -half2(one - two, two));
return ok;
}
bool test_ivec() {
int one = 1;
const int two = 2;
const int4 one_splat = int4(1);
const int4 one_compound = int4(1, 1, 1, 1);
bool ok = true;
ok = ok && (int4(-1) == -one_splat);
ok = ok && (int4(-1, -1, -1, -1) == -one_splat);
ok = ok && (int4(-1) == -one_compound);
ok = ok && (int4(-1, -1, -1, -1) == -one_compound);
ok = ok && (-int4(1) == -one_splat);
ok = ok && (-int4(1, 1, 1, 1) == -one_splat);
ok = ok && (-int4(1) == -one_compound);
ok = ok && (-int4(1, 1, 1, 1) == -one_compound);
ok = ok && (int4(-1) == -int4(-int2(-1), int2(1)));
ok = ok && (int4(1) != -int4(1));
ok = ok && (-int4(two) == int4(-two, int3(-two)));
ok = ok && (-int2(-one, one + one) == -int2(one - two, two));
return ok;
}
bool test_mat() {
const float3x3 one_diagonal = float3x3(1);
const float3x3 one_compound = float3x3(1, 0, 0,
0, 1, 0,
0, 0, 1);
bool ok = true;
ok = ok && (float3x3(-1) == -one_diagonal);
ok = ok && (float3x3(-1, 0, 0, 0, -1, 0, 0, 0, -1) == -one_diagonal);
ok = ok && (float3x3(-1) == -one_compound);
ok = ok && (float3x3(-1, 0, 0, 0, -1, 0, 0, 0, -1) == -one_compound);
ok = ok && (-float3x3(1) == -one_diagonal);
ok = ok && (-float3x3(1, 0, 0, 0, 1, 0, 0, 0, 1) == -one_diagonal);
ok = ok && (-float3x3(1) == -one_compound);
ok = ok && (-float3x3(1, 0, 0, 0, 1, 0, 0, 0, 1) == -one_compound);
return ok;
}
half4 main(float2 coords) {
return test_fvec() && test_ivec() && test_mat() ? colorGreen : colorRed;
}