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cobalt
/
cobalt
/
08336faa599332e3e3bf29b7ad38ef023018b55e
/
.
/
third_party
/
skia_next
/
third_party
/
skia
/
resources
/
sksl
/
shared
/
Texture2D.sksl
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layout
(
binding
=
0
)
uniform sampler2D tex
;
void
main
()
{
float4 a
=
sample
(
tex
,
float2
(
0
));
float4 b
=
sample
(
tex
,
float3
(
0
));
sk_FragColor
=
half4
(
float2
(
a
.
xy
),
float2
(
b
.
zw
));
}