blob: 5ba70ae6a3be1ecece1feba3b3c8f5b4071d3da1 [file] [log] [blame]
/*
* Copyright 2020 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/effects/GrMatrixEffect.h"
#include "src/gpu/GrTexture.h"
#include "src/gpu/effects/GrTextureEffect.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
#include "src/sksl/SkSLUtil.h"
std::unique_ptr<GrFragmentProcessor> GrMatrixEffect::Make(
const SkMatrix& matrix, std::unique_ptr<GrFragmentProcessor> child) {
if (child->classID() == kGrMatrixEffect_ClassID) {
auto me = static_cast<GrMatrixEffect*>(child.get());
// registerChild's sample usage records whether the matrix used has perspective or not,
// so we can't add perspective to 'me' if it doesn't already have it.
if (me->fMatrix.hasPerspective() || !matrix.hasPerspective()) {
me->fMatrix.preConcat(matrix);
return child;
}
}
return std::unique_ptr<GrFragmentProcessor>(new GrMatrixEffect(matrix, std::move(child)));
}
std::unique_ptr<GrFragmentProcessor::ProgramImpl> GrMatrixEffect::onMakeProgramImpl() const {
class Impl : public ProgramImpl {
public:
void emitCode(EmitArgs& args) override {
fMatrixVar = args.fUniformHandler->addUniform(&args.fFp,
kFragment_GrShaderFlag,
kFloat3x3_GrSLType,
SkSL::SampleUsage::MatrixUniformName());
args.fFragBuilder->codeAppendf("return %s;\n",
this->invokeChildWithMatrix(0, args).c_str());
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& proc) override {
const GrMatrixEffect& mtx = proc.cast<GrMatrixEffect>();
if (auto te = mtx.childProcessor(0)->asTextureEffect()) {
SkMatrix m = te->coordAdjustmentMatrix();
m.preConcat(mtx.fMatrix);
pdman.setSkMatrix(fMatrixVar, m);
} else {
pdman.setSkMatrix(fMatrixVar, mtx.fMatrix);
}
}
UniformHandle fMatrixVar;
};
return std::make_unique<Impl>();
}
void GrMatrixEffect::onAddToKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {}
bool GrMatrixEffect::onIsEqual(const GrFragmentProcessor& other) const {
const GrMatrixEffect& that = other.cast<GrMatrixEffect>();
if (fMatrix != that.fMatrix) return false;
return true;
}
GrMatrixEffect::GrMatrixEffect(const GrMatrixEffect& src)
: INHERITED(src)
, fMatrix(src.fMatrix) {}
std::unique_ptr<GrFragmentProcessor> GrMatrixEffect::clone() const {
return std::unique_ptr<GrFragmentProcessor>(new GrMatrixEffect(*this));
}