blob: a0bd99dc743f1e660e791a8a668e8523ceeaf92c [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 src;
half4 dst;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
half _color_dodge_component_hh2h2(half2 s, half2 d) {
if (d.x == 0.0h) {
return s.x * (1.0h - d.y);
} else {
half delta = s.y - s.x;
if (delta == 0.0h) {
return (s.y * d.y + s.x * (1.0h - d.y)) + d.x * (1.0h - s.y);
} else {
delta = min(d.y, (d.x * s.y) / delta);
return (delta * s.y + s.x * (1.0h - d.y)) + d.x * (1.0h - s.y);
}
}
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
_out.sk_FragColor = half4(_color_dodge_component_hh2h2(_uniforms.src.xw, _uniforms.dst.xw), _color_dodge_component_hh2h2(_uniforms.src.yw, _uniforms.dst.yw), _color_dodge_component_hh2h2(_uniforms.src.zw, _uniforms.dst.zw), _uniforms.src.w + (1.0h - _uniforms.src.w) * _uniforms.dst.w);
return _out;
}