blob: 5a9fbb23f18924b39422ae162c0fd9a1c8bb34cc [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 src;
half4 dst;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
_out.sk_FragColor = half4((_uniforms.dst.xyz + _uniforms.src.xyz) - (2.0h * _uniforms.dst.xyz) * _uniforms.src.xyz, _uniforms.src.w + (1.0h - _uniforms.src.w) * _uniforms.dst.w);
return _out;
}