blob: eec344ae4ccfdf230261809bd7a4a5ff3d816391 [file] [log] [blame]
#version 400
out vec4 sk_FragColor;
uniform vec4 src;
uniform vec4 dst;
void main() {
sk_FragColor = (1.0 - dst.w) * src + (1.0 - src.w) * dst;
}