blob: 04c7e600729ed78587dff1085fca4e56b5a8101c [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorRed;
uniform vec4 colorGreen;
bool check_array_is_int_2_bi(int x[2]) {
return true;
}
bool check_array_is_float_3_bf(float x[3]) {
return true;
}
bool test_param_bff(float a[3], float b[3]) {
return true && check_array_is_float_3_bf(b);
}
vec4 main() {
float f[3];
float g[3];
int _2_b[2];
int _3_c[2];
return (check_array_is_int_2_bi(_2_b) && check_array_is_int_2_bi(_3_c)) && test_param_bff(f, g) ? colorGreen : colorRed;
}