out vec4 sk_FragColor; | |
uniform vec4 colorRed; | |
uniform vec4 colorGreen; | |
bool check_array_is_int_2_bi(int x[2]) { | |
return true; | |
} | |
bool check_array_is_float_3_bf(float x[3]) { | |
return true; | |
} | |
bool test_param_bff(float a[3], float b[3]) { | |
return true && check_array_is_float_3_bf(b); | |
} | |
vec4 main() { | |
float f[3]; | |
float g[3]; | |
int _2_b[2]; | |
int _3_c[2]; | |
return (check_array_is_int_2_bi(_2_b) && check_array_is_int_2_bi(_3_c)) && test_param_bff(f, g) ? colorGreen : colorRed; | |
} |