blob: 1d080b0592e74862e2fb59f8bf1c55653e45fdc0 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorRed;
uniform vec4 colorGreen;
vec4 main() {
bool _2_ok = true;
_2_ok = _2_ok && colorGreen != colorRed;
return _2_ok ? colorGreen : colorRed;
}