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cobalt
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cobalt
/
08336faa599332e3e3bf29b7ad38ef023018b55e
/
.
/
third_party
/
skia_next
/
third_party
/
skia
/
tests
/
sksl
/
inliner
/
IfBodyMustBeInlinedIntoAScope.glsl
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out
vec4 sk_FragColor
;
uniform vec4 colorGreen
;
uniform vec4 colorRed
;
vec4 main
()
{
vec4 c
=
colorRed
;
if
(
colorGreen
.
y
==
1.0
)
{
vec4 _0_x
=
colorGreen
;
c
=
_0_x
;
}
return
c
;
}