blob: f83972329fd1e0def370a2d1608325494228c437 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
vec4 c = colorRed;
if (colorGreen.y == 1.0) {
vec4 _0_x = colorGreen;
c = _0_x;
}
return c;
}