blob: 6a53909bc0078f70ca56bce13d9961f1ec7fb356 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
vec4 c = colorRed;
if (colorGreen.y == 0.0) ; else {
vec4 _0_x = colorGreen;
c = _0_x;
}
return c;
}