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third_party
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skia_next
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third_party
/
skia
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tests
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sksl
/
intrinsics
/
BitCount.glsl
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out
vec4 sk_FragColor
;
uniform
int
a
;
uniform
uint
b
;
void
main
()
{
sk_FragColor
.
x
=
float
(
bitCount
(
a
));
sk_FragColor
.
y
=
float
(
bitCount
(
b
));
}