blob: 0412d6faf9a23bc4c69fabd4d1bffda0fb199812 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 testInputs;
half4 colorGreen;
half4 colorRed;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
half4 expected = half4(-1.0h, 0.0h, 1.0h, 3.0h);
_out.sk_FragColor = ((((((ceil(_uniforms.testInputs.x) == expected.x && all(ceil(_uniforms.testInputs.xy) == expected.xy)) && all(ceil(_uniforms.testInputs.xyz) == expected.xyz)) && all(ceil(_uniforms.testInputs) == expected)) && -1.0h == expected.x) && all(half2(-1.0h, 0.0h) == expected.xy)) && all(half3(-1.0h, 0.0h, 1.0h) == expected.xyz)) && all(half4(-1.0h, 0.0h, 1.0h, 3.0h) == expected) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}