blob: fd086da36579f19f9eeba1f9efdda04d04e5f186 [file] [log] [blame]
out vec4 sk_FragColor;
uniform float testInput;
uniform mat2 testMatrix2x2;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
vec4 inputVal = vec4(testMatrix2x2) * vec4(1.0, 1.0, -1.0, -1.0);
const uvec4 expectedB = uvec4(1065353216u, 1073741824u, 3225419776u, 3229614080u);
return ((floatBitsToUint(inputVal.x) == 1065353216u && floatBitsToUint(inputVal.xy) == uvec2(1065353216u, 1073741824u)) && floatBitsToUint(inputVal.xyz) == uvec3(1065353216u, 1073741824u, 3225419776u)) && floatBitsToUint(inputVal) == expectedB ? colorGreen : colorRed;
}