blob: 518bda78f440e54e607a0a0c20f09c0654c1d2cb [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 testInputs;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
vec4 expected = vec4(-2.0, 0.0, 0.0, 2.0);
return ((((((floor(testInputs.x) == expected.x && floor(testInputs.xy) == expected.xy) && floor(testInputs.xyz) == expected.xyz) && floor(testInputs) == expected) && -2.0 == expected.x) && vec2(-2.0, 0.0) == expected.xy) && vec3(-2.0, 0.0, 0.0) == expected.xyz) && vec4(-2.0, 0.0, 0.0, 2.0) == expected ? colorGreen : colorRed;
}