blob: 24fbad47a5f8306d1f337faf8e59c8684a49912c [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half2 a;
half4 b;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
_out.sk_FragColor.x = half(as_type<uint>(half2(float2(_uniforms.a))));
_out.sk_FragColor.x = half(pack_float_to_unorm2x16(float2(_uniforms.a)));
_out.sk_FragColor.x = half(pack_float_to_snorm2x16(float2(_uniforms.a)));
_out.sk_FragColor.x = half(pack_float_to_unorm4x8(float4(_uniforms.b)));
_out.sk_FragColor.x = half(pack_float_to_snorm4x8(float4(_uniforms.b)));
return _out;
}