blob: 48a31ffc61fecad1bf210cb96444da937ce15637 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
uint a;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
_out.sk_FragColor.xy = half2(float2(as_type<half2>(_uniforms.a)));
_out.sk_FragColor.xy = half2(unpack_unorm2x16_to_float(_uniforms.a));
_out.sk_FragColor.xy = half2(unpack_snorm2x16_to_float(_uniforms.a));
_out.sk_FragColor = half4(unpack_unorm4x8_to_float(_uniforms.a));
_out.sk_FragColor = half4(unpack_snorm4x8_to_float(_uniforms.a));
return _out;
}