blob: 3e3f64f51bd5619991dbc5fba7faf36defe557ff [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
half4 result = half4(0.0h);
{
half a = 0.0h;
half b = 0.0h;
for (; a < 10.0h && b < 10.0h; (++a , ++b)) {
result.x = result.x + a;
result.y = result.y + b;
}
}
{
int c = 0;
for (; c < 10; ++c) {
result.z = result.z + 1.0h;
}
}
{
array<float, 2> d = array<float, 2>{0.0, 10.0};
array<float, 4> e = array<float, 4>{1.0, 2.0, 3.0, 4.0};
float f = 9.0;
for (; d[0] < d[1]; ++d[0]) {
result.w = half(e[0] * f);
}
}
{
for (; ; ) break;
}
for (; ; ) break;
_out.sk_FragColor = result;
return _out;
}