blob: 78957cc38f1e217e623478921ee2797f5bec6249 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
bool test_half_b() {
bool ok = true;
ok = ok && mat3(2.0) + 4.0 == mat3(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0);
ok = ok && mat3(2.0) - 4.0 == mat3(-2.0, -4.0, -4.0, -4.0, -2.0, -4.0, -4.0, -4.0, -2.0);
ok = ok && mat3(2.0) * 4.0 == mat3(8.0);
ok = ok && mat3(2.0) / 4.0 == mat3(0.5);
ok = ok && 4.0 + mat3(2.0) == mat3(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0);
ok = ok && 4.0 - mat3(2.0) == mat3(2.0, 4.0, 4.0, 4.0, 2.0, 4.0, 4.0, 4.0, 2.0);
ok = ok && 4.0 * mat3(2.0) == mat3(8.0);
ok = ok && 4.0 / mat2(2.0, 2.0, 2.0, 2.0) == mat2(2.0, 2.0, 2.0, 2.0);
return ok;
}
vec4 main() {
bool _0_ok = true;
_0_ok = _0_ok && mat3(2.0) + 4.0 == mat3(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0);
_0_ok = _0_ok && mat3(2.0) - 4.0 == mat3(-2.0, -4.0, -4.0, -4.0, -2.0, -4.0, -4.0, -4.0, -2.0);
_0_ok = _0_ok && mat3(2.0) * 4.0 == mat3(8.0);
_0_ok = _0_ok && mat3(2.0) / 4.0 == mat3(0.5);
_0_ok = _0_ok && 4.0 + mat3(2.0) == mat3(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0);
_0_ok = _0_ok && 4.0 - mat3(2.0) == mat3(2.0, 4.0, 4.0, 4.0, 2.0, 4.0, 4.0, 4.0, 2.0);
_0_ok = _0_ok && 4.0 * mat3(2.0) == mat3(8.0);
_0_ok = _0_ok && 4.0 / mat2(2.0, 2.0, 2.0, 2.0) == mat2(2.0, 2.0, 2.0, 2.0);
return _0_ok && test_half_b() ? colorGreen : colorRed;
}