blob: 90be4e5684e9e88dbe108eb83bb11ca6ba865afb [file] [log] [blame]
layout (set = 0) uniform vec4 sk_RTAdjust;
void main() {
gl_Position = vec4(1.0);
gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
}