blob: cd044153f12e7342a185b9d3439a58fb8a52b637 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 colorGreen;
half4 colorRed;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
half2 tricky_h2hhh2h(half x, half y, thread half2& color, half z);
half2 _skOutParamHelper0_tricky_h2hhh2h(half _var0, half _var1, thread half4& color, half _var3) {
half2 _var2 = color.xz;
half2 _skResult = tricky_h2hhh2h(_var0, _var1, _var2, _var3);
color.xz = _var2;
return _skResult;
}
void func_vh4(thread half4& color);
void _skOutParamHelper1_func_vh4(thread half4& result) {
half4 _var0 = result;
func_vh4(_var0);
result = _var0;
}
half2 tricky_h2hhh2h(half x, half y, thread half2& color, half z) {
color = color.yx;
return half2(x + y, z);
}
void func_vh4(thread half4& color) {
half2 t = _skOutParamHelper0_tricky_h2hhh2h(1.0h, 2.0h, color, 5.0h);
color.yw = t;
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
half4 result = half4(0.0h, 1.0h, 2.0h, 3.0h);
_skOutParamHelper1_func_vh4(result);
_out.sk_FragColor = all(result == half4(2.0h, 3.0h, 0.0h, 5.0h)) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}