|  | /* | 
|  | * Copyright 2019 Google LLC | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  | #include "bench/Benchmark.h" | 
|  | #include "src/sksl/SkSLCompiler.h" | 
|  |  | 
|  | class SkSLBench : public Benchmark { | 
|  | public: | 
|  | SkSLBench(SkSL::String name, const char* src) | 
|  | : fName("sksl_" + name) | 
|  | , fSrc(src) {} | 
|  |  | 
|  | protected: | 
|  | const char* onGetName() override { | 
|  | return fName.c_str(); | 
|  | } | 
|  |  | 
|  | bool isSuitableFor(Backend backend) override { | 
|  | return backend == kNonRendering_Backend; | 
|  | } | 
|  |  | 
|  | void onDraw(int loops, SkCanvas*) override { | 
|  | for (int i = 0; i < loops; i++) { | 
|  | std::unique_ptr<SkSL::Program> program = fCompiler.convertProgram( | 
|  | SkSL::Program::kFragment_Kind, | 
|  | fSrc, | 
|  | fSettings); | 
|  | if (!fCompiler.errorCount()) { | 
|  | fCompiler.optimize(*program); | 
|  | } else { | 
|  | printf("%s\n", fCompiler.errorText().c_str()); | 
|  | SK_ABORT("shader compilation failed"); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | private: | 
|  | SkSL::String fName; | 
|  | SkSL::String fSrc; | 
|  | SkSL::Compiler fCompiler; | 
|  | SkSL::Program::Settings fSettings; | 
|  |  | 
|  | typedef Benchmark INHERITED; | 
|  | }; | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | DEF_BENCH(return new SkSLBench("tiny", "void main() { sk_FragColor = half4(1); }"); ) | 
|  | DEF_BENCH(return new SkSLBench("huge", R"( | 
|  | uniform half2 uDstTextureUpperLeft_Stage1; | 
|  | uniform half2 uDstTextureCoordScale_Stage1; | 
|  | uniform sampler2D uDstTextureSampler_Stage1; | 
|  | noperspective in half4 vQuadEdge_Stage0; | 
|  | noperspective in half4 vinColor_Stage0; | 
|  | out half4 sk_FragColor; | 
|  | half luminance_Stage1(half3 color) { | 
|  | return dot(half3(0.3, 0.59, 0.11), color); | 
|  | } | 
|  |  | 
|  | half3 set_luminance_Stage1(half3 hueSat, half alpha, half3 lumColor) { | 
|  | half diff = luminance_Stage1(lumColor - hueSat); | 
|  | half3 outColor = hueSat + diff; | 
|  | half outLum = luminance_Stage1(outColor); | 
|  | half minComp = min(min(outColor.r, outColor.g), outColor.b); | 
|  | half maxComp = max(max(outColor.r, outColor.g), outColor.b); | 
|  | if (minComp < 0.0 && outLum != minComp) { | 
|  | outColor = outLum + ((outColor - half3(outLum, outLum, outLum)) * outLum) / | 
|  | (outLum - minComp); | 
|  | } | 
|  | if (maxComp > alpha && maxComp != outLum) { | 
|  | outColor = outLum +((outColor - half3(outLum, outLum, outLum)) * (alpha - outLum)) / | 
|  | (maxComp - outLum); | 
|  | } | 
|  | return outColor; | 
|  | } | 
|  |  | 
|  | void main() { | 
|  | half4 outputColor_Stage0; | 
|  | half4 outputCoverage_Stage0; | 
|  | { // Stage 0, QuadEdge | 
|  | outputColor_Stage0 = vinColor_Stage0; | 
|  | half edgeAlpha; | 
|  | half2 duvdx = half2(dFdx(vQuadEdge_Stage0.xy)); | 
|  | half2 duvdy = half2(dFdy(vQuadEdge_Stage0.xy)); | 
|  | if (vQuadEdge_Stage0.z > 0.0 && vQuadEdge_Stage0.w > 0.0) { | 
|  | edgeAlpha = min(min(vQuadEdge_Stage0.z, vQuadEdge_Stage0.w) + 0.5, 1.0); | 
|  | } else { | 
|  | half2 gF = half2(2.0 * vQuadEdge_Stage0.x * duvdx.x - duvdx.y, | 
|  | 2.0 * vQuadEdge_Stage0.x * duvdy.x - duvdy.y); | 
|  | edgeAlpha = (vQuadEdge_Stage0.x*vQuadEdge_Stage0.x - vQuadEdge_Stage0.y); | 
|  | edgeAlpha = saturate(0.5 - edgeAlpha / length(gF)); | 
|  | } | 
|  | outputCoverage_Stage0 = half4(edgeAlpha); | 
|  | } | 
|  | { // Xfer Processor: Custom Xfermode | 
|  | if (all(lessThanEqual(outputCoverage_Stage0.rgb, half3(0)))) { | 
|  | discard; | 
|  | } | 
|  | // Read color from copy of the destination. | 
|  | half2 _dstTexCoord = (half2(sk_FragCoord.xy) - uDstTextureUpperLeft_Stage1) * | 
|  | uDstTextureCoordScale_Stage1; | 
|  | _dstTexCoord.y = 1.0 - _dstTexCoord.y; | 
|  | half4 _dstColor = sample(uDstTextureSampler_Stage1, _dstTexCoord); | 
|  | sk_FragColor.a = outputColor_Stage0.a + (1.0 - outputColor_Stage0.a) * _dstColor.a; | 
|  | half4 srcDstAlpha = outputColor_Stage0 * _dstColor.a; | 
|  | sk_FragColor.rgb = set_luminance_Stage1(_dstColor.rgb * outputColor_Stage0.a, | 
|  | srcDstAlpha.a, srcDstAlpha.rgb); | 
|  | sk_FragColor.rgb += (1.0 - outputColor_Stage0.a) * _dstColor.rgb + (1.0 - _dstColor.a) * | 
|  | outputColor_Stage0.rgb; | 
|  | sk_FragColor = outputCoverage_Stage0 * sk_FragColor + | 
|  | (half4(1.0) - outputCoverage_Stage0) * _dstColor; | 
|  | } | 
|  | } | 
|  | )"); ) |