| // |
| // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // TextureMultisampleTest: Tests of multisampled texture |
| |
| #include "test_utils/ANGLETest.h" |
| |
| #include "test_utils/gl_raii.h" |
| #include "util/shader_utils.h" |
| |
| using namespace angle; |
| |
| namespace |
| { |
| // Sample positions of d3d standard pattern. Some of the sample positions might not the same as |
| // opengl. |
| using SamplePositionsArray = std::array<float, 32>; |
| static constexpr std::array<SamplePositionsArray, 5> kSamplePositions = { |
| {{{0.5f, 0.5f}}, |
| {{0.75f, 0.75f, 0.25f, 0.25f}}, |
| {{0.375f, 0.125f, 0.875f, 0.375f, 0.125f, 0.625f, 0.625f, 0.875f}}, |
| {{0.5625f, 0.3125f, 0.4375f, 0.6875f, 0.8125f, 0.5625f, 0.3125f, 0.1875f, 0.1875f, 0.8125f, |
| 0.0625f, 0.4375f, 0.6875f, 0.9375f, 0.9375f, 0.0625f}}, |
| {{0.5625f, 0.5625f, 0.4375f, 0.3125f, 0.3125f, 0.625f, 0.75f, 0.4375f, |
| 0.1875f, 0.375f, 0.625f, 0.8125f, 0.8125f, 0.6875f, 0.6875f, 0.1875f, |
| 0.375f, 0.875f, 0.5f, 0.0625f, 0.25f, 0.125f, 0.125f, 0.75f, |
| 0.0f, 0.5f, 0.9375f, 0.25f, 0.875f, 0.9375f, 0.0625f, 0.0f}}}}; |
| |
| class TextureMultisampleTest : public ANGLETest |
| { |
| protected: |
| TextureMultisampleTest() |
| { |
| setWindowWidth(64); |
| setWindowHeight(64); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| } |
| |
| void testSetUp() override |
| { |
| glGenFramebuffers(1, &mFramebuffer); |
| glGenTextures(1, &mTexture); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| void testTearDown() override |
| { |
| glDeleteFramebuffers(1, &mFramebuffer); |
| mFramebuffer = 0; |
| glDeleteTextures(1, &mTexture); |
| mTexture = 0; |
| } |
| |
| void texStorageMultisample(GLenum target, |
| GLint samples, |
| GLenum format, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations); |
| |
| void getTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
| void getTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
| |
| void getMultisamplefv(GLenum pname, GLuint index, GLfloat *val); |
| void sampleMaski(GLuint maskNumber, GLbitfield mask); |
| |
| GLuint mFramebuffer = 0; |
| GLuint mTexture = 0; |
| |
| // Returns a sample count that can be used with the given texture target for all the given |
| // formats. Assumes that if format A supports a number of samples N and another format B |
| // supports a number of samples M > N then format B also supports number of samples N. |
| GLint getSamplesToUse(GLenum texTarget, const std::vector<GLenum> &formats) |
| { |
| GLint maxSamples = 65536; |
| for (GLenum format : formats) |
| { |
| GLint maxSamplesFormat = 0; |
| glGetInternalformativ(texTarget, format, GL_SAMPLES, 1, &maxSamplesFormat); |
| maxSamples = std::min(maxSamples, maxSamplesFormat); |
| } |
| return maxSamples; |
| } |
| |
| bool lessThanES31MultisampleExtNotSupported() |
| { |
| return getClientMajorVersion() <= 3 && getClientMinorVersion() < 1 && |
| !EnsureGLExtensionEnabled("GL_ANGLE_texture_multisample"); |
| } |
| |
| const char *multisampleTextureFragmentShader() |
| { |
| return R"(#version 300 es |
| #extension GL_ANGLE_texture_multisample : require |
| precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DMS tex; |
| uniform int sampleNum; |
| |
| in vec4 v_position; |
| out vec4 my_FragColor; |
| |
| void main() { |
| ivec2 texSize = textureSize(tex); |
| ivec2 sampleCoords = ivec2((v_position.xy * 0.5 + 0.5) * vec2(texSize.xy - 1)); |
| my_FragColor = texelFetch(tex, sampleCoords, sampleNum); |
| } |
| )"; |
| } |
| |
| const char *blitArrayTextureLayerFragmentShader() |
| { |
| return R"(#version 310 es |
| #extension GL_OES_texture_storage_multisample_2d_array : require |
| precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DMSArray tex; |
| uniform int layer; |
| uniform int sampleNum; |
| |
| in vec4 v_position; |
| out vec4 my_FragColor; |
| |
| void main() { |
| ivec3 texSize = textureSize(tex); |
| ivec2 sampleCoords = ivec2((v_position.xy * 0.5 + 0.5) * vec2(texSize.xy - 1)); |
| my_FragColor = texelFetch(tex, ivec3(sampleCoords, layer), sampleNum); |
| } |
| )"; |
| } |
| |
| const char *blitIntArrayTextureLayerFragmentShader() |
| { |
| return R"(#version 310 es |
| #extension GL_OES_texture_storage_multisample_2d_array : require |
| precision highp float; |
| precision highp int; |
| |
| uniform highp isampler2DMSArray tex; |
| uniform int layer; |
| uniform int sampleNum; |
| |
| in vec4 v_position; |
| out vec4 my_FragColor; |
| |
| void main() { |
| ivec3 texSize = textureSize(tex); |
| ivec2 sampleCoords = ivec2((v_position.xy * 0.5 + 0.5) * vec2(texSize.xy - 1)); |
| my_FragColor = vec4(texelFetch(tex, ivec3(sampleCoords, layer), sampleNum)); |
| } |
| )"; |
| } |
| }; |
| |
| class NegativeTextureMultisampleTest : public TextureMultisampleTest |
| { |
| protected: |
| NegativeTextureMultisampleTest() : TextureMultisampleTest() {} |
| }; |
| |
| class TextureMultisampleArrayWebGLTest : public TextureMultisampleTest |
| { |
| protected: |
| TextureMultisampleArrayWebGLTest() : TextureMultisampleTest() |
| { |
| // These tests run in WebGL mode so we can test with both extension off and on. |
| setWebGLCompatibilityEnabled(true); |
| } |
| |
| // Requests the ANGLE_texture_multisample_array extension and returns true if the operation |
| // succeeds. |
| bool requestArrayExtension() |
| { |
| if (IsGLExtensionRequestable("GL_OES_texture_storage_multisample_2d_array")) |
| { |
| glRequestExtensionANGLE("GL_OES_texture_storage_multisample_2d_array"); |
| } |
| |
| if (!IsGLExtensionEnabled("GL_OES_texture_storage_multisample_2d_array")) |
| { |
| return false; |
| } |
| return true; |
| } |
| }; |
| |
| void TextureMultisampleTest::texStorageMultisample(GLenum target, |
| GLint samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations) |
| { |
| if (getClientMajorVersion() <= 3 && getClientMinorVersion() < 1 && |
| EnsureGLExtensionEnabled("GL_ANGLE_texture_multisample")) |
| { |
| glTexStorage2DMultisampleANGLE(target, samples, internalformat, width, height, |
| fixedsamplelocations); |
| } |
| else |
| { |
| glTexStorage2DMultisample(target, samples, internalformat, width, height, |
| fixedsamplelocations); |
| } |
| } |
| |
| void TextureMultisampleTest::getTexLevelParameterfv(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLfloat *params) |
| { |
| if (getClientMajorVersion() <= 3 && getClientMinorVersion() < 1 && |
| EnsureGLExtensionEnabled("GL_ANGLE_texture_multisample")) |
| { |
| glGetTexLevelParameterfvANGLE(target, level, pname, params); |
| } |
| else |
| { |
| glGetTexLevelParameterfv(target, level, pname, params); |
| } |
| } |
| |
| void TextureMultisampleTest::getTexLevelParameteriv(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLint *params) |
| { |
| if (getClientMajorVersion() <= 3 && getClientMinorVersion() < 1 && |
| EnsureGLExtensionEnabled("GL_ANGLE_texture_multisample")) |
| { |
| glGetTexLevelParameterivANGLE(target, level, pname, params); |
| } |
| else |
| { |
| glGetTexLevelParameteriv(target, level, pname, params); |
| } |
| } |
| |
| void TextureMultisampleTest::getMultisamplefv(GLenum pname, GLuint index, GLfloat *val) |
| { |
| if (getClientMajorVersion() <= 3 && getClientMinorVersion() < 1 && |
| EnsureGLExtensionEnabled("GL_ANGLE_texture_multisample")) |
| { |
| glGetMultisamplefvANGLE(pname, index, val); |
| } |
| else |
| { |
| glGetMultisamplefv(pname, index, val); |
| } |
| } |
| |
| void TextureMultisampleTest::sampleMaski(GLuint maskNumber, GLbitfield mask) |
| { |
| if (getClientMajorVersion() <= 3 && getClientMinorVersion() < 1 && |
| EnsureGLExtensionEnabled("GL_ANGLE_texture_multisample")) |
| { |
| glSampleMaskiANGLE(maskNumber, mask); |
| } |
| else |
| { |
| glSampleMaski(maskNumber, mask); |
| } |
| } |
| |
| // Tests that if es version < 3.1, GL_TEXTURE_2D_MULTISAMPLE is not supported in |
| // GetInternalformativ. Checks that the number of samples returned is valid in case of ES >= 3.1. |
| TEST_P(TextureMultisampleTest, MultisampleTargetGetInternalFormativBase) |
| { |
| ANGLE_SKIP_TEST_IF(lessThanES31MultisampleExtNotSupported()); |
| |
| // This query returns supported sample counts in descending order. If only one sample count is |
| // queried, it should be the maximum one. |
| GLint maxSamplesR8 = 0; |
| glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_R8, GL_SAMPLES, 1, &maxSamplesR8); |
| |
| // GLES 3.1 section 19.3.1 specifies the required minimum of how many samples are supported. |
| GLint maxColorTextureSamples; |
| glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &maxColorTextureSamples); |
| GLint maxSamples; |
| glGetIntegerv(GL_MAX_SAMPLES, &maxSamples); |
| GLint maxSamplesR8Required = std::min(maxColorTextureSamples, maxSamples); |
| |
| EXPECT_GE(maxSamplesR8, maxSamplesR8Required); |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| // Tests that if es version < 3.1 and multisample extension is unsupported, |
| // GL_TEXTURE_2D_MULTISAMPLE_ANGLE is not supported in FramebufferTexture2D. |
| TEST_P(TextureMultisampleTest, MultisampleTargetFramebufferTexture2D) |
| { |
| ANGLE_SKIP_TEST_IF(lessThanES31MultisampleExtNotSupported()); |
| // http://anglebug.com/4092 |
| ANGLE_SKIP_TEST_IF(IsVulkan()); |
| GLint samples = 1; |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); |
| texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA8, 64, 64, GL_FALSE); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, |
| mTexture, 0); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| // Tests basic functionality of glTexStorage2DMultisample. |
| TEST_P(TextureMultisampleTest, ValidateTextureStorageMultisampleParameters) |
| { |
| // http://anglebug.com/4092 |
| ANGLE_SKIP_TEST_IF(IsVulkan()); |
| ANGLE_SKIP_TEST_IF(lessThanES31MultisampleExtNotSupported()); |
| |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); |
| texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, GL_FALSE); |
| ASSERT_GL_NO_ERROR(); |
| |
| GLint params = 0; |
| glGetTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_IMMUTABLE_FORMAT, ¶ms); |
| EXPECT_EQ(1, params); |
| |
| texStorageMultisample(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1, GL_FALSE); |
| ASSERT_GL_ERROR(GL_INVALID_ENUM); |
| |
| texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 0, 0, GL_FALSE); |
| ASSERT_GL_ERROR(GL_INVALID_VALUE); |
| |
| GLint maxSize = 0; |
| glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxSize); |
| texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, maxSize + 1, 1, GL_FALSE); |
| ASSERT_GL_ERROR(GL_INVALID_VALUE); |
| |
| GLint maxSamples = 0; |
| glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_R8, GL_SAMPLES, 1, &maxSamples); |
| texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, maxSamples + 1, GL_RGBA8, 1, 1, GL_FALSE); |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| |
| texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_RGBA8, 1, 1, GL_FALSE); |
| ASSERT_GL_ERROR(GL_INVALID_VALUE); |
| |
| texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA, 0, 0, GL_FALSE); |
| ASSERT_GL_ERROR(GL_INVALID_VALUE); |
| |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); |
| texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, GL_FALSE); |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| } |
| |
| // Tests the value of MAX_INTEGER_SAMPLES is no less than 1. |
| // [OpenGL ES 3.1 SPEC Table 20.40] |
| TEST_P(TextureMultisampleTest, MaxIntegerSamples) |
| { |
| ANGLE_SKIP_TEST_IF(lessThanES31MultisampleExtNotSupported()); |
| GLint maxIntegerSamples; |
| glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &maxIntegerSamples); |
| EXPECT_GE(maxIntegerSamples, 1); |
| EXPECT_NE(std::numeric_limits<GLint>::max(), maxIntegerSamples); |
| } |
| |
| // Tests the value of MAX_COLOR_TEXTURE_SAMPLES is no less than 1. |
| // [OpenGL ES 3.1 SPEC Table 20.40] |
| TEST_P(TextureMultisampleTest, MaxColorTextureSamples) |
| { |
| ANGLE_SKIP_TEST_IF(lessThanES31MultisampleExtNotSupported()); |
| GLint maxColorTextureSamples; |
| glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &maxColorTextureSamples); |
| EXPECT_GE(maxColorTextureSamples, 1); |
| EXPECT_NE(std::numeric_limits<GLint>::max(), maxColorTextureSamples); |
| } |
| |
| // Tests the value of MAX_DEPTH_TEXTURE_SAMPLES is no less than 1. |
| // [OpenGL ES 3.1 SPEC Table 20.40] |
| TEST_P(TextureMultisampleTest, MaxDepthTextureSamples) |
| { |
| ANGLE_SKIP_TEST_IF(lessThanES31MultisampleExtNotSupported()); |
| GLint maxDepthTextureSamples; |
| glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &maxDepthTextureSamples); |
| EXPECT_GE(maxDepthTextureSamples, 1); |
| EXPECT_NE(std::numeric_limits<GLint>::max(), maxDepthTextureSamples); |
| } |
| |
| // Tests that getTexLevelParameter is supported by ES 3.1 or ES 3.0 and ANGLE_texture_multisample |
| TEST_P(TextureMultisampleTest, GetTexLevelParameter) |
| { |
| ANGLE_SKIP_TEST_IF(lessThanES31MultisampleExtNotSupported()); |
| // http://anglebug.com/4092 |
| ANGLE_SKIP_TEST_IF(IsVulkan()); |
| |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); |
| texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA8, 1, 1, GL_TRUE); |
| ASSERT_GL_NO_ERROR(); |
| |
| GLfloat levelSamples = 0; |
| getTexLevelParameterfv(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_TEXTURE_SAMPLES, &levelSamples); |
| EXPECT_EQ(levelSamples, 4); |
| |
| GLint fixedSampleLocation = false; |
| getTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, |
| &fixedSampleLocation); |
| EXPECT_EQ(fixedSampleLocation, 1); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| // The value of sample position should be equal to standard pattern on D3D. |
| TEST_P(TextureMultisampleTest, CheckSamplePositions) |
| { |
| ANGLE_SKIP_TEST_IF(!IsD3D11()); |
| |
| GLsizei maxSamples = 0; |
| glGetIntegerv(GL_MAX_SAMPLES, &maxSamples); |
| |
| GLfloat samplePosition[2]; |
| |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFramebuffer); |
| |
| for (int sampleCount = 1; sampleCount <= maxSamples; sampleCount++) |
| { |
| GLTexture texture; |
| size_t indexKey = static_cast<size_t>(ceil(log2(sampleCount))); |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, texture); |
| texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, sampleCount, GL_RGBA8, 1, 1, GL_TRUE); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, |
| texture, 0); |
| EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| ASSERT_GL_NO_ERROR(); |
| |
| for (int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++) |
| { |
| getMultisamplefv(GL_SAMPLE_POSITION, sampleIndex, samplePosition); |
| EXPECT_EQ(samplePosition[0], kSamplePositions[indexKey][2 * sampleIndex]); |
| EXPECT_EQ(samplePosition[1], kSamplePositions[indexKey][2 * sampleIndex + 1]); |
| } |
| } |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| // Test textureSize and texelFetch when using ANGLE_texture_multisample extension |
| TEST_P(TextureMultisampleTest, SimpleTexelFetch) |
| { |
| ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_ANGLE_texture_multisample")); |
| |
| ANGLE_GL_PROGRAM(texelFetchProgram, essl3_shaders::vs::Passthrough(), |
| multisampleTextureFragmentShader()); |
| |
| GLint texLocation = glGetUniformLocation(texelFetchProgram, "tex"); |
| ASSERT_GE(texLocation, 0); |
| GLint sampleNumLocation = glGetUniformLocation(texelFetchProgram, "sampleNum"); |
| ASSERT_GE(sampleNumLocation, 0); |
| |
| const GLsizei kWidth = 4; |
| const GLsizei kHeight = 4; |
| |
| std::vector<GLenum> testFormats = {GL_RGBA8}; |
| GLint samplesToUse = getSamplesToUse(GL_TEXTURE_2D_MULTISAMPLE_ANGLE, testFormats); |
| |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ANGLE, mTexture); |
| texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE_ANGLE, samplesToUse, GL_RGBA8, kWidth, kHeight, |
| GL_TRUE); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Clear texture zero to green. |
| glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| GLColor clearColor = GLColor::green; |
| |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE_ANGLE, |
| mTexture, 0); |
| GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); |
| glClearColor(clearColor.R / 255.0f, clearColor.G / 255.0f, clearColor.B / 255.0f, |
| clearColor.A / 255.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| ASSERT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| glUseProgram(texelFetchProgram); |
| glViewport(0, 0, kWidth, kHeight); |
| |
| for (GLint sampleNum = 0; sampleNum < samplesToUse; ++sampleNum) |
| { |
| glUniform1i(sampleNumLocation, sampleNum); |
| drawQuad(texelFetchProgram, essl31_shaders::PositionAttrib(), 0.5f, 1.0f, true); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_PIXEL_RECT_EQ(0, 0, kWidth, kHeight, clearColor); |
| } |
| } |
| |
| TEST_P(TextureMultisampleTest, SampleMaski) |
| { |
| ANGLE_SKIP_TEST_IF(lessThanES31MultisampleExtNotSupported()); |
| |
| GLint maxSampleMaskWords = 0; |
| glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &maxSampleMaskWords); |
| sampleMaski(maxSampleMaskWords - 1, 0x1); |
| ASSERT_GL_NO_ERROR(); |
| |
| glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &maxSampleMaskWords); |
| sampleMaski(maxSampleMaskWords, 0x1); |
| ASSERT_GL_ERROR(GL_INVALID_VALUE); |
| } |
| |
| // Negative tests of multisample texture. When context less than ES 3.1 and ANGLE_texture_multsample |
| // not enabled, the feature isn't supported. |
| TEST_P(NegativeTextureMultisampleTest, Negtive) |
| { |
| ANGLE_SKIP_TEST_IF(EnsureGLExtensionEnabled("GL_ANGLE_texture_multisample")); |
| |
| GLint maxSamples = 0; |
| glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_R8, GL_SAMPLES, 1, &maxSamples); |
| ASSERT_GL_ERROR(GL_INVALID_ENUM); |
| |
| GLint maxColorTextureSamples; |
| glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &maxColorTextureSamples); |
| ASSERT_GL_ERROR(GL_INVALID_ENUM); |
| |
| GLint maxDepthTextureSamples; |
| glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &maxDepthTextureSamples); |
| ASSERT_GL_ERROR(GL_INVALID_ENUM); |
| |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); |
| ASSERT_GL_ERROR(GL_INVALID_ENUM); |
| |
| texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA8, 64, 64, GL_FALSE); |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, |
| mTexture, 0); |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| |
| GLint params = 0; |
| glGetTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_IMMUTABLE_FORMAT, ¶ms); |
| ASSERT_GL_ERROR(GL_INVALID_ENUM); |
| |
| GLfloat levelSamples = 0; |
| getTexLevelParameterfv(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_TEXTURE_SAMPLES, &levelSamples); |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| |
| GLint fixedSampleLocation = false; |
| getTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, |
| &fixedSampleLocation); |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| |
| GLint maxSampleMaskWords = 0; |
| glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &maxSampleMaskWords); |
| ASSERT_GL_ERROR(GL_INVALID_ENUM); |
| sampleMaski(maxSampleMaskWords - 1, 0x1); |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| } |
| |
| // Tests that GL_TEXTURE_2D_MULTISAMPLE_ARRAY is not supported in GetInternalformativ when the |
| // extension is not supported. |
| TEST_P(TextureMultisampleArrayWebGLTest, MultisampleArrayTargetGetInternalFormativWithoutExtension) |
| { |
| GLint maxSamples = 0; |
| glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_RGBA8, GL_SAMPLES, 1, |
| &maxSamples); |
| ASSERT_GL_ERROR(GL_INVALID_ENUM); |
| } |
| |
| // Attempt to bind a texture to multisample array binding point when extension is not supported. |
| TEST_P(TextureMultisampleArrayWebGLTest, BindMultisampleArrayTextureWithoutExtension) |
| { |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); |
| ASSERT_GL_ERROR(GL_INVALID_ENUM); |
| } |
| |
| // Try to compile shaders using GL_OES_texture_storage_multisample_2d_array when the extension is |
| // not enabled. |
| TEST_P(TextureMultisampleArrayWebGLTest, ShaderWithoutExtension) |
| { |
| constexpr char kFSRequiresExtension[] = R"(#version 310 es |
| #extension GL_OES_texture_storage_multisample_2d_array : require |
| out highp vec4 my_FragColor; |
| |
| void main() { |
| my_FragColor = vec4(0.0); |
| })"; |
| |
| GLuint program = CompileProgram(essl31_shaders::vs::Simple(), kFSRequiresExtension); |
| EXPECT_EQ(0u, program); |
| |
| constexpr char kFSEnableAndUseExtension[] = R"(#version 310 es |
| #extension GL_OES_texture_storage_multisample_2d_array : enable |
| |
| uniform highp sampler2DMSArray tex; |
| out highp ivec4 outSize; |
| |
| void main() { |
| outSize = ivec4(textureSize(tex), 0); |
| })"; |
| |
| program = CompileProgram(essl31_shaders::vs::Simple(), kFSEnableAndUseExtension); |
| EXPECT_EQ(0u, program); |
| } |
| |
| // Tests that GL_TEXTURE_2D_MULTISAMPLE_ARRAY is supported in GetInternalformativ. |
| TEST_P(TextureMultisampleArrayWebGLTest, MultisampleArrayTargetGetInternalFormativ) |
| { |
| ANGLE_SKIP_TEST_IF(!requestArrayExtension()); |
| |
| // This query returns supported sample counts in descending order. If only one sample count is |
| // queried, it should be the maximum one. |
| GLint maxSamplesRGBA8 = 0; |
| glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_RGBA8, GL_SAMPLES, 1, |
| &maxSamplesRGBA8); |
| GLint maxSamplesDepth = 0; |
| glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_DEPTH_COMPONENT24, GL_SAMPLES, 1, |
| &maxSamplesDepth); |
| ASSERT_GL_NO_ERROR(); |
| |
| // GLES 3.1 section 19.3.1 specifies the required minimum of how many samples are supported. |
| GLint maxColorTextureSamples; |
| glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &maxColorTextureSamples); |
| GLint maxDepthTextureSamples; |
| glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &maxDepthTextureSamples); |
| GLint maxSamples; |
| glGetIntegerv(GL_MAX_SAMPLES, &maxSamples); |
| |
| GLint maxSamplesRGBA8Required = std::min(maxColorTextureSamples, maxSamples); |
| EXPECT_GE(maxSamplesRGBA8, maxSamplesRGBA8Required); |
| |
| GLint maxSamplesDepthRequired = std::min(maxDepthTextureSamples, maxSamples); |
| EXPECT_GE(maxSamplesDepth, maxSamplesDepthRequired); |
| } |
| |
| // Tests that TexImage3D call cannot be used for GL_TEXTURE_2D_MULTISAMPLE_ARRAY. |
| TEST_P(TextureMultisampleArrayWebGLTest, MultiSampleArrayTexImage) |
| { |
| ANGLE_SKIP_TEST_IF(!requestArrayExtension()); |
| |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); |
| ASSERT_GL_NO_ERROR(); |
| |
| glTexImage3D(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, |
| GL_UNSIGNED_BYTE, nullptr); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| } |
| |
| // Tests passing invalid parameters to TexStorage3DMultisample. |
| TEST_P(TextureMultisampleArrayWebGLTest, InvalidTexStorage3DMultisample) |
| { |
| ANGLE_SKIP_TEST_IF(!requestArrayExtension()); |
| |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Invalid target |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE, 2, GL_RGBA8, 1, 1, 1, GL_TRUE); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| |
| // Samples 0 |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0, GL_RGBA8, 1, 1, 1, |
| GL_TRUE); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| |
| // Unsized internalformat |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA, 1, 1, 1, GL_TRUE); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| |
| // Width 0 |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, 0, 1, 1, |
| GL_TRUE); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| |
| // Height 0 |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, 1, 0, 1, |
| GL_TRUE); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| |
| // Depth 0 |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, 1, 1, 0, |
| GL_TRUE); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| } |
| |
| // Tests passing invalid parameters to TexParameteri. |
| TEST_P(TextureMultisampleArrayWebGLTest, InvalidTexParameteri) |
| { |
| ANGLE_SKIP_TEST_IF(!requestArrayExtension()); |
| |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); |
| ASSERT_GL_NO_ERROR(); |
| |
| // None of the sampler parameters can be set on GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES. |
| glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| |
| glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| |
| glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_MIN_LOD, 0); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_MAX_LOD, 0); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| |
| glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_COMPARE_MODE, GL_NONE); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_COMPARE_FUNC, GL_ALWAYS); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| |
| // Only valid base level on GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES is 0. |
| glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_BASE_LEVEL, 1); |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| } |
| |
| // Test a valid TexStorage3DMultisample call and check that the queried texture level parameters |
| // match. Does not do any drawing. |
| TEST_P(TextureMultisampleArrayWebGLTest, TexStorage3DMultisample) |
| { |
| ANGLE_SKIP_TEST_IF(!requestArrayExtension()); |
| |
| GLint maxSamplesRGBA8 = 0; |
| glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_RGBA8, GL_SAMPLES, 1, |
| &maxSamplesRGBA8); |
| |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); |
| ASSERT_GL_NO_ERROR(); |
| |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, maxSamplesRGBA8, GL_RGBA8, 8, |
| 4, 2, GL_TRUE); |
| ASSERT_GL_NO_ERROR(); |
| |
| GLint width = 0, height = 0, depth = 0, samples = 0; |
| glGetTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0, GL_TEXTURE_WIDTH, &width); |
| glGetTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0, GL_TEXTURE_HEIGHT, &height); |
| glGetTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0, GL_TEXTURE_DEPTH, &depth); |
| glGetTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0, GL_TEXTURE_SAMPLES, &samples); |
| ASSERT_GL_NO_ERROR(); |
| |
| EXPECT_EQ(8, width); |
| EXPECT_EQ(4, height); |
| EXPECT_EQ(2, depth); |
| EXPECT_EQ(maxSamplesRGBA8, samples); |
| } |
| |
| // Test for invalid FramebufferTextureLayer calls with GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES |
| // textures. |
| TEST_P(TextureMultisampleArrayWebGLTest, InvalidFramebufferTextureLayer) |
| { |
| ANGLE_SKIP_TEST_IF(!requestArrayExtension()); |
| |
| GLint maxSamplesRGBA8 = 0; |
| glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_RGBA8, GL_SAMPLES, 1, |
| &maxSamplesRGBA8); |
| |
| GLint maxArrayTextureLayers; |
| glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxArrayTextureLayers); |
| |
| // Test framebuffer status with just a color texture attached. |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, maxSamplesRGBA8, GL_RGBA8, 4, |
| 4, 2, GL_TRUE); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Test with mip level 1 and -1 (only level 0 is valid for multisample textures). |
| glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 1, 0); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, -1, 0); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| |
| // Test with layer -1 and layer == MAX_ARRAY_TEXTURE_LAYERS |
| glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, -1); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, |
| maxArrayTextureLayers); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| } |
| |
| // Attach layers of TEXTURE_2D_MULTISAMPLE_ARRAY textures to a framebuffer and check for |
| // completeness. |
| TEST_P(TextureMultisampleArrayWebGLTest, FramebufferCompleteness) |
| { |
| ANGLE_SKIP_TEST_IF(!requestArrayExtension()); |
| |
| std::vector<GLenum> testFormats = {{GL_RGBA8, GL_DEPTH_COMPONENT24, GL_DEPTH24_STENCIL8}}; |
| GLint samplesToUse = getSamplesToUse(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, testFormats); |
| |
| // Test framebuffer status with just a color texture attached. |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, samplesToUse, GL_RGBA8, 4, 4, |
| 2, GL_TRUE); |
| ASSERT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, 0); |
| ASSERT_GL_NO_ERROR(); |
| |
| GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); |
| |
| // Test framebuffer status with both color and depth textures attached. |
| GLTexture depthTexture; |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, depthTexture); |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, samplesToUse, |
| GL_DEPTH_COMPONENT24, 4, 4, 2, GL_TRUE); |
| ASSERT_GL_NO_ERROR(); |
| |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexture, 0, 0); |
| ASSERT_GL_NO_ERROR(); |
| |
| status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); |
| |
| // Test with color and depth/stencil textures attached. |
| GLTexture depthStencilTexture; |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, depthStencilTexture); |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, samplesToUse, |
| GL_DEPTH24_STENCIL8, 4, 4, 2, GL_TRUE); |
| ASSERT_GL_NO_ERROR(); |
| |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, depthStencilTexture, 0, |
| 0); |
| ASSERT_GL_NO_ERROR(); |
| |
| status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); |
| } |
| |
| // Attach a layer of TEXTURE_2D_MULTISAMPLE_ARRAY texture to a framebuffer, clear it, and resolve by |
| // blitting. |
| TEST_P(TextureMultisampleArrayWebGLTest, FramebufferColorClearAndBlit) |
| { |
| ANGLE_SKIP_TEST_IF(!requestArrayExtension()); |
| |
| const GLsizei kWidth = 4; |
| const GLsizei kHeight = 4; |
| |
| std::vector<GLenum> testFormats = {GL_RGBA8}; |
| GLint samplesToUse = getSamplesToUse(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, testFormats); |
| |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, samplesToUse, GL_RGBA8, |
| kWidth, kHeight, 2, GL_TRUE); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, 0); |
| |
| GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| ASSERT_GL_NO_ERROR(); |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); |
| |
| glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| GLFramebuffer resolveFramebuffer; |
| GLTexture resolveTexture; |
| glBindTexture(GL_TEXTURE_2D, resolveTexture); |
| glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, kWidth, kHeight); |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolveFramebuffer); |
| glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, resolveTexture, |
| 0); |
| glBlitFramebuffer(0, 0, kWidth, kHeight, 0, 0, kWidth, kHeight, GL_COLOR_BUFFER_BIT, |
| GL_NEAREST); |
| ASSERT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, resolveFramebuffer); |
| EXPECT_PIXEL_RECT_EQ(0, 0, kWidth, kHeight, GLColor::green); |
| } |
| |
| // Check the size of a multisample array texture in a shader. |
| TEST_P(TextureMultisampleArrayWebGLTest, TextureSizeInShader) |
| { |
| ANGLE_SKIP_TEST_IF(!requestArrayExtension()); |
| |
| constexpr char kFS[] = R"(#version 310 es |
| #extension GL_OES_texture_storage_multisample_2d_array : require |
| |
| uniform highp sampler2DMSArray tex; |
| out highp vec4 my_FragColor; |
| |
| void main() { |
| my_FragColor = (textureSize(tex) == ivec3(8, 4, 2)) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1); |
| })"; |
| |
| ANGLE_GL_PROGRAM(texSizeProgram, essl31_shaders::vs::Simple(), kFS); |
| |
| GLint texLocation = glGetUniformLocation(texSizeProgram, "tex"); |
| ASSERT_GE(texLocation, 0); |
| |
| const GLsizei kWidth = 8; |
| const GLsizei kHeight = 4; |
| |
| std::vector<GLenum> testFormats = {GL_RGBA8}; |
| GLint samplesToUse = getSamplesToUse(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, testFormats); |
| |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, samplesToUse, GL_RGBA8, |
| kWidth, kHeight, 2, GL_TRUE); |
| ASSERT_GL_NO_ERROR(); |
| |
| drawQuad(texSizeProgram, essl31_shaders::PositionAttrib(), 0.5f, 1.0f, true); |
| ASSERT_GL_NO_ERROR(); |
| |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| } |
| |
| // Clear the layers of a multisample array texture, and then sample all the samples from all the |
| // layers in a shader. |
| TEST_P(TextureMultisampleArrayWebGLTest, SimpleTexelFetch) |
| { |
| ANGLE_SKIP_TEST_IF(!requestArrayExtension()); |
| |
| ANGLE_GL_PROGRAM(texelFetchProgram, essl31_shaders::vs::Passthrough(), |
| blitArrayTextureLayerFragmentShader()); |
| |
| GLint texLocation = glGetUniformLocation(texelFetchProgram, "tex"); |
| ASSERT_GE(texLocation, 0); |
| GLint layerLocation = glGetUniformLocation(texelFetchProgram, "layer"); |
| ASSERT_GE(layerLocation, 0); |
| GLint sampleNumLocation = glGetUniformLocation(texelFetchProgram, "sampleNum"); |
| ASSERT_GE(layerLocation, 0); |
| |
| const GLsizei kWidth = 4; |
| const GLsizei kHeight = 4; |
| const GLsizei kLayerCount = 2; |
| |
| std::vector<GLenum> testFormats = {GL_RGBA8}; |
| GLint samplesToUse = getSamplesToUse(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, testFormats); |
| |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, samplesToUse, GL_RGBA8, |
| kWidth, kHeight, kLayerCount, GL_TRUE); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Clear layer zero to green and layer one to blue. |
| glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| std::vector<GLColor> clearColors = {{GLColor::green, GLColor::blue}}; |
| for (GLint i = 0; static_cast<GLsizei>(i) < kLayerCount; ++i) |
| { |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, i); |
| GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); |
| const GLColor &clearColor = clearColors[i]; |
| glClearColor(clearColor.R / 255.0f, clearColor.G / 255.0f, clearColor.B / 255.0f, |
| clearColor.A / 255.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| glUseProgram(texelFetchProgram); |
| glViewport(0, 0, kWidth, kHeight); |
| for (GLint layer = 0; static_cast<GLsizei>(layer) < kLayerCount; ++layer) |
| { |
| glUniform1i(layerLocation, layer); |
| for (GLint sampleNum = 0; sampleNum < samplesToUse; ++sampleNum) |
| { |
| glUniform1i(sampleNumLocation, sampleNum); |
| drawQuad(texelFetchProgram, essl31_shaders::PositionAttrib(), 0.5f, 1.0f, true); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_PIXEL_RECT_EQ(0, 0, kWidth, kHeight, clearColors[layer]); |
| } |
| } |
| } |
| |
| // Clear the layers of an integer multisample array texture, and then sample all the samples from |
| // all the layers in a shader. |
| TEST_P(TextureMultisampleArrayWebGLTest, IntegerTexelFetch) |
| { |
| ANGLE_SKIP_TEST_IF(!requestArrayExtension()); |
| |
| ANGLE_GL_PROGRAM(texelFetchProgram, essl31_shaders::vs::Passthrough(), |
| blitIntArrayTextureLayerFragmentShader()); |
| |
| GLint texLocation = glGetUniformLocation(texelFetchProgram, "tex"); |
| ASSERT_GE(texLocation, 0); |
| GLint layerLocation = glGetUniformLocation(texelFetchProgram, "layer"); |
| ASSERT_GE(layerLocation, 0); |
| GLint sampleNumLocation = glGetUniformLocation(texelFetchProgram, "sampleNum"); |
| ASSERT_GE(layerLocation, 0); |
| |
| const GLsizei kWidth = 4; |
| const GLsizei kHeight = 4; |
| const GLsizei kLayerCount = 2; |
| |
| std::vector<GLenum> testFormats = {GL_RGBA8I}; |
| GLint samplesToUse = getSamplesToUse(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, testFormats); |
| |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, samplesToUse, GL_RGBA8I, |
| kWidth, kHeight, kLayerCount, GL_TRUE); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Clear layer zero to green and layer one to blue. |
| glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| std::vector<GLColor> clearColors = {{GLColor::green, GLColor::blue}}; |
| for (GLint i = 0; static_cast<GLsizei>(i) < kLayerCount; ++i) |
| { |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, i); |
| GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); |
| std::array<GLint, 4> intColor; |
| for (size_t j = 0; j < intColor.size(); ++j) |
| { |
| intColor[j] = clearColors[i][j] / 255; |
| } |
| glClearBufferiv(GL_COLOR, 0, intColor.data()); |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| glUseProgram(texelFetchProgram); |
| glViewport(0, 0, kWidth, kHeight); |
| for (GLint layer = 0; static_cast<GLsizei>(layer) < kLayerCount; ++layer) |
| { |
| glUniform1i(layerLocation, layer); |
| for (GLint sampleNum = 0; sampleNum < samplesToUse; ++sampleNum) |
| { |
| glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| glUniform1i(sampleNumLocation, sampleNum); |
| drawQuad(texelFetchProgram, essl31_shaders::PositionAttrib(), 0.5f, 1.0f, true); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_PIXEL_RECT_EQ(0, 0, kWidth, kHeight, clearColors[layer]); |
| } |
| } |
| } |
| |
| ANGLE_INSTANTIATE_TEST_ES3_AND_ES31(TextureMultisampleTest); |
| ANGLE_INSTANTIATE_TEST_ES3(NegativeTextureMultisampleTest); |
| ANGLE_INSTANTIATE_TEST_ES31(TextureMultisampleArrayWebGLTest); |
| } // anonymous namespace |