| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "base/synchronization/waitable_event_watcher.h" |
| |
| #include <utility> |
| |
| #include "base/bind.h" |
| #include "base/logging.h" |
| #include "base/synchronization/lock.h" |
| #include "base/threading/sequenced_task_runner_handle.h" |
| |
| namespace base { |
| |
| // ----------------------------------------------------------------------------- |
| // WaitableEventWatcher (async waits). |
| // |
| // The basic design is that we add an AsyncWaiter to the wait-list of the event. |
| // That AsyncWaiter has a pointer to SequencedTaskRunner, and a Task to be |
| // posted to it. The task ends up calling the callback when it runs on the |
| // sequence. |
| // |
| // Since the wait can be canceled, we have a thread-safe Flag object which is |
| // set when the wait has been canceled. At each stage in the above, we check the |
| // flag before going onto the next stage. Since the wait may only be canceled in |
| // the sequence which runs the Task, we are assured that the callback cannot be |
| // called after canceling... |
| |
| // ----------------------------------------------------------------------------- |
| // A thread-safe, reference-counted, write-once flag. |
| // ----------------------------------------------------------------------------- |
| class Flag : public RefCountedThreadSafe<Flag> { |
| public: |
| Flag() { flag_ = false; } |
| |
| void Set() { |
| AutoLock locked(lock_); |
| flag_ = true; |
| } |
| |
| bool value() const { |
| AutoLock locked(lock_); |
| return flag_; |
| } |
| |
| private: |
| friend class RefCountedThreadSafe<Flag>; |
| ~Flag() = default; |
| |
| mutable Lock lock_; |
| bool flag_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Flag); |
| }; |
| |
| // ----------------------------------------------------------------------------- |
| // This is an asynchronous waiter which posts a task to a SequencedTaskRunner |
| // when fired. An AsyncWaiter may only be in a single wait-list. |
| // ----------------------------------------------------------------------------- |
| class AsyncWaiter : public WaitableEvent::Waiter { |
| public: |
| AsyncWaiter(scoped_refptr<SequencedTaskRunner> task_runner, |
| base::OnceClosure callback, |
| Flag* flag) |
| : task_runner_(std::move(task_runner)), |
| callback_(std::move(callback)), |
| flag_(flag) {} |
| |
| bool Fire(WaitableEvent* event) override { |
| // Post the callback if we haven't been cancelled. |
| if (!flag_->value()) |
| task_runner_->PostTask(FROM_HERE, std::move(callback_)); |
| |
| // We are removed from the wait-list by the WaitableEvent itself. It only |
| // remains to delete ourselves. |
| delete this; |
| |
| // We can always return true because an AsyncWaiter is never in two |
| // different wait-lists at the same time. |
| return true; |
| } |
| |
| // See StopWatching for discussion |
| bool Compare(void* tag) override { return tag == flag_.get(); } |
| |
| private: |
| const scoped_refptr<SequencedTaskRunner> task_runner_; |
| base::OnceClosure callback_; |
| const scoped_refptr<Flag> flag_; |
| }; |
| |
| // ----------------------------------------------------------------------------- |
| // For async waits we need to run a callback on a sequence. We do this by |
| // posting an AsyncCallbackHelper task, which calls the callback and keeps track |
| // of when the event is canceled. |
| // ----------------------------------------------------------------------------- |
| void AsyncCallbackHelper(Flag* flag, |
| WaitableEventWatcher::EventCallback callback, |
| WaitableEvent* event) { |
| // Runs on the sequence that called StartWatching(). |
| if (!flag->value()) { |
| // This is to let the WaitableEventWatcher know that the event has occured. |
| flag->Set(); |
| std::move(callback).Run(event); |
| } |
| } |
| |
| WaitableEventWatcher::WaitableEventWatcher() { |
| sequence_checker_.DetachFromSequence(); |
| } |
| |
| WaitableEventWatcher::~WaitableEventWatcher() { |
| // The destructor may be called from a different sequence than StartWatching() |
| // when there is no active watch. To avoid triggering a DCHECK in |
| // StopWatching(), do not call it when there is no active watch. |
| if (cancel_flag_ && !cancel_flag_->value()) |
| StopWatching(); |
| } |
| |
| // ----------------------------------------------------------------------------- |
| // The Handle is how the user cancels a wait. After deleting the Handle we |
| // insure that the delegate cannot be called. |
| // ----------------------------------------------------------------------------- |
| bool WaitableEventWatcher::StartWatching( |
| WaitableEvent* event, |
| EventCallback callback, |
| scoped_refptr<SequencedTaskRunner> task_runner) { |
| DCHECK(sequence_checker_.CalledOnValidSequence()); |
| |
| // A user may call StartWatching from within the callback function. In this |
| // case, we won't know that we have finished watching, expect that the Flag |
| // will have been set in AsyncCallbackHelper(). |
| if (cancel_flag_.get() && cancel_flag_->value()) |
| cancel_flag_ = nullptr; |
| |
| DCHECK(!cancel_flag_) << "StartWatching called while still watching"; |
| |
| cancel_flag_ = new Flag; |
| OnceClosure internal_callback = |
| base::BindOnce(&AsyncCallbackHelper, base::RetainedRef(cancel_flag_), |
| std::move(callback), event); |
| WaitableEvent::WaitableEventKernel* kernel = event->kernel_.get(); |
| |
| AutoLock locked(kernel->lock_); |
| |
| if (kernel->signaled_) { |
| if (!kernel->manual_reset_) |
| kernel->signaled_ = false; |
| |
| // No hairpinning - we can't call the delegate directly here. We have to |
| // post a task to |task_runner| as usual. |
| task_runner->PostTask(FROM_HERE, std::move(internal_callback)); |
| return true; |
| } |
| |
| kernel_ = kernel; |
| waiter_ = new AsyncWaiter(std::move(task_runner), |
| std::move(internal_callback), cancel_flag_.get()); |
| event->Enqueue(waiter_); |
| |
| return true; |
| } |
| |
| void WaitableEventWatcher::StopWatching() { |
| DCHECK(sequence_checker_.CalledOnValidSequence()); |
| |
| if (!cancel_flag_.get()) // if not currently watching... |
| return; |
| |
| if (cancel_flag_->value()) { |
| // In this case, the event has fired, but we haven't figured that out yet. |
| // The WaitableEvent may have been deleted too. |
| cancel_flag_ = nullptr; |
| return; |
| } |
| |
| if (!kernel_.get()) { |
| // We have no kernel. This means that we never enqueued a Waiter on an |
| // event because the event was already signaled when StartWatching was |
| // called. |
| // |
| // In this case, a task was enqueued on the MessageLoop and will run. |
| // We set the flag in case the task hasn't yet run. The flag will stop the |
| // delegate getting called. If the task has run then we have the last |
| // reference to the flag and it will be deleted immedately after. |
| cancel_flag_->Set(); |
| cancel_flag_ = nullptr; |
| return; |
| } |
| |
| AutoLock locked(kernel_->lock_); |
| // We have a lock on the kernel. No one else can signal the event while we |
| // have it. |
| |
| // We have a possible ABA issue here. If Dequeue was to compare only the |
| // pointer values then it's possible that the AsyncWaiter could have been |
| // fired, freed and the memory reused for a different Waiter which was |
| // enqueued in the same wait-list. We would think that that waiter was our |
| // AsyncWaiter and remove it. |
| // |
| // To stop this, Dequeue also takes a tag argument which is passed to the |
| // virtual Compare function before the two are considered a match. So we need |
| // a tag which is good for the lifetime of this handle: the Flag. Since we |
| // have a reference to the Flag, its memory cannot be reused while this object |
| // still exists. So if we find a waiter with the correct pointer value, and |
| // which shares a Flag pointer, we have a real match. |
| if (kernel_->Dequeue(waiter_, cancel_flag_.get())) { |
| // Case 2: the waiter hasn't been signaled yet; it was still on the wait |
| // list. We've removed it, thus we can delete it and the task (which cannot |
| // have been enqueued with the MessageLoop because the waiter was never |
| // signaled) |
| delete waiter_; |
| cancel_flag_ = nullptr; |
| return; |
| } |
| |
| // Case 3: the waiter isn't on the wait-list, thus it was signaled. It may not |
| // have run yet, so we set the flag to tell it not to bother enqueuing the |
| // task on the SequencedTaskRunner, but to delete it instead. The Waiter |
| // deletes itself once run. |
| cancel_flag_->Set(); |
| cancel_flag_ = nullptr; |
| |
| // If the waiter has already run then the task has been enqueued. If the Task |
| // hasn't yet run, the flag will stop the delegate from getting called. (This |
| // is thread safe because one may only delete a Handle from the sequence that |
| // called StartWatching()). |
| // |
| // If the delegate has already been called then we have nothing to do. The |
| // task has been deleted by the MessageLoop. |
| } |
| |
| } // namespace base |