| // |
| // Copyright 2018 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Based on Hello_Triangle.c from |
| // Book: OpenGL(R) ES 2.0 Programming Guide |
| // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner |
| // ISBN-10: 0321502795 |
| // ISBN-13: 9780321502797 |
| // Publisher: Addison-Wesley Professional |
| // URLs: http://safari.informit.com/9780321563835 |
| // http://www.opengles-book.com |
| |
| #include "SampleApplication.h" |
| |
| #include <algorithm> |
| |
| #include "util/gles_loader_autogen.h" |
| |
| class SimpleLightingSample : public SampleApplication |
| { |
| public: |
| SimpleLightingSample(int argc, char **argv) |
| : SampleApplication("SimpleLightingSample", argc, argv, 1, 0) |
| {} |
| |
| virtual bool initialize() |
| { |
| glClearColor(0.4f, 0.3f, 0.2f, 1.0f); |
| mRotDeg = 0.0f; |
| |
| return true; |
| } |
| |
| virtual void destroy() {} |
| |
| virtual void draw() |
| { |
| |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| glColor4f(0.2f, 0.6f, 0.8f, 1.0f); |
| |
| GLfloat mat_ambient[] = {0.7f, 0.4f, 0.2f, 1.0f}; |
| GLfloat mat_specular[] = {0.5f, 0.5f, 0.5f, 1.0f}; |
| GLfloat mat_diffuse[] = {0.3f, 0.4f, 0.6f, 1.0f}; |
| GLfloat lightpos[] = {0.0f, 1.0f, 0.0f, 0.0f}; |
| |
| GLfloat normals[] = { |
| -0.4f, 0.4f, -0.4f, -0.4f, -0.4f, -0.4f, 0.2f, 0.0f, -0.4f, |
| |
| -0.4f, 0.4f, 0.4f, -0.4f, -0.4f, 0.4f, 0.2f, 0.0f, 0.4f, |
| }; |
| |
| GLfloat vertices[] = { |
| -0.5f, 0.5f, 0.0f, -0.5f, -0.5f, 0.0f, 0.5f, 0.0f, 0.0f, |
| |
| -0.5f, 0.5f, 0.3f, -0.5f, -0.5f, 0.3f, 0.5f, 0.0f, 0.3f, |
| }; |
| |
| GLuint indices[] = { |
| 0, 1, 2, 3, 4, 5, |
| |
| 0, 4, 3, 4, 0, 1, |
| |
| 4, 1, 2, 2, 5, 4, |
| |
| 5, 2, 3, 3, 2, 0, |
| }; |
| |
| glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient); |
| glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular); |
| glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse); |
| |
| glEnable(GL_DEPTH_TEST); |
| glEnable(GL_LIGHTING); |
| glEnable(GL_LIGHT0); |
| glLightfv(GL_LIGHT0, GL_POSITION, lightpos); |
| |
| glEnableClientState(GL_VERTEX_ARRAY); |
| glEnableClientState(GL_NORMAL_ARRAY); |
| glVertexPointer(3, GL_FLOAT, 0, vertices); |
| glNormalPointer(GL_FLOAT, 0, normals); |
| |
| for (int i = 0; i < 3; i++) |
| { |
| for (int j = 0; j < 3; j++) |
| { |
| glPushMatrix(); |
| |
| glTranslatef(-0.6f + i * 0.6f, -0.6f + j * 0.6f, 0.0f); |
| |
| glRotatef(mRotDeg + (10.0f * (3.0f * i + j)), 0.0f, 1.0f, 0.0f); |
| glRotatef(20.0f + (20.0f * (3.0f * i + j)), 1.0f, 0.0f, 0.0f); |
| GLfloat scale = 0.5; |
| glScalef(scale, scale, scale); |
| glDrawElements(GL_TRIANGLES, 3 * 8, GL_UNSIGNED_INT, indices); |
| |
| glPopMatrix(); |
| } |
| } |
| |
| mRotDeg += 0.03f; |
| } |
| |
| private: |
| float mRotDeg; |
| }; |
| |
| int main(int argc, char **argv) |
| { |
| SimpleLightingSample app(argc, argv); |
| return app.run(); |
| } |