| #version 100 |
| |
| uniform highp float u_skRTHeight; |
| precision mediump float; |
| precision mediump sampler2D; |
| uniform mediump vec3 uedges_Stage1[4]; |
| varying highp vec4 vinCircleEdge_Stage0; |
| varying mediump vec4 vinColor_Stage0; |
| void main() { |
| highp vec4 sk_FragCoord = vec4(gl_FragCoord.x, u_skRTHeight - gl_FragCoord.y, gl_FragCoord.z, gl_FragCoord.w); |
| mediump vec4 outputColor_Stage0; |
| mediump vec4 outputCoverage_Stage0; |
| { |
| highp vec4 circleEdge; |
| circleEdge = vinCircleEdge_Stage0; |
| outputColor_Stage0 = vinColor_Stage0; |
| highp float d = length(circleEdge.xy); |
| mediump float distanceToOuterEdge = circleEdge.z * (1.0 - d); |
| mediump float edgeAlpha = clamp(distanceToOuterEdge, 0.0, 1.0); |
| outputCoverage_Stage0 = vec4(edgeAlpha); |
| } |
| mediump vec4 output_Stage1; |
| { |
| mediump float alpha = 1.0; |
| mediump float edge; |
| edge = dot(uedges_Stage1[0], vec3(sk_FragCoord.x, sk_FragCoord.y, 1.0)); |
| edge = clamp(edge, 0.0, 1.0); |
| alpha *= edge; |
| edge = dot(uedges_Stage1[1], vec3(sk_FragCoord.x, sk_FragCoord.y, 1.0)); |
| edge = clamp(edge, 0.0, 1.0); |
| alpha *= edge; |
| edge = dot(uedges_Stage1[2], vec3(sk_FragCoord.x, sk_FragCoord.y, 1.0)); |
| edge = clamp(edge, 0.0, 1.0); |
| alpha *= edge; |
| edge = dot(uedges_Stage1[3], vec3(sk_FragCoord.x, sk_FragCoord.y, 1.0)); |
| edge = clamp(edge, 0.0, 1.0); |
| alpha *= edge; |
| output_Stage1 = outputCoverage_Stage0 * alpha; |
| } |
| { |
| gl_FragColor = outputColor_Stage0 * output_Stage1; |
| } |
| } |