| #version 100 |
| |
| uniform highp float u_skRTHeight; |
| precision mediump float; |
| precision mediump sampler2D; |
| uniform highp vec4 ucircle_Stage1; |
| uniform sampler2D uTextureSampler_0_Stage0; |
| varying highp vec2 vlocalCoord_Stage0; |
| void main() { |
| highp vec4 sk_FragCoord = vec4(gl_FragCoord.x, u_skRTHeight - gl_FragCoord.y, gl_FragCoord.z, gl_FragCoord.w); |
| mediump vec4 outputColor_Stage0; |
| { |
| outputColor_Stage0 = vec4(1.0); |
| highp vec2 texCoord; |
| texCoord = vlocalCoord_Stage0; |
| outputColor_Stage0 = texture2D(uTextureSampler_0_Stage0, texCoord); |
| } |
| mediump vec4 output_Stage1; |
| { |
| mediump float d; |
| { |
| d = (1.0 - length((ucircle_Stage1.xy - sk_FragCoord.xy) * ucircle_Stage1.w)) * ucircle_Stage1.z; |
| } |
| { |
| output_Stage1 = vec4(clamp(d, 0.0, 1.0)); |
| } |
| } |
| { |
| gl_FragColor = outputColor_Stage0 * output_Stage1; |
| } |
| } |