| #version 100 |
| |
| uniform highp float u_skRTHeight; |
| precision mediump float; |
| precision mediump sampler2D; |
| uniform mediump vec4 uscaleAndTranslate_Stage1; |
| uniform mediump vec4 uTexDom_Stage1; |
| uniform mediump vec3 uDecalParams_Stage1; |
| uniform mediump vec3 uedges_Stage2[4]; |
| uniform sampler2D uTextureSampler_0_Stage1; |
| varying mediump vec4 vcolor_Stage0; |
| void main() { |
| highp vec4 sk_FragCoord = vec4(gl_FragCoord.x, u_skRTHeight - gl_FragCoord.y, gl_FragCoord.z, gl_FragCoord.w); |
| mediump vec4 outputColor_Stage0; |
| { |
| outputColor_Stage0 = vcolor_Stage0; |
| } |
| mediump vec4 output_Stage1; |
| { |
| mediump vec2 coords = sk_FragCoord.xy * uscaleAndTranslate_Stage1.xy + uscaleAndTranslate_Stage1.zw; |
| { |
| highp vec2 origCoord = coords; |
| highp vec2 clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw); |
| mediump vec4 inside = texture2D(uTextureSampler_0_Stage1, clampedCoord).wwww; |
| mediump float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y); |
| if (err > uDecalParams_Stage1.z) { |
| err = 1.0; |
| } else if (uDecalParams_Stage1.z < 1.0) { |
| err = 0.0; |
| } |
| output_Stage1 = mix(inside, vec4(0.0, 0.0, 0.0, 0.0), err); |
| } |
| } |
| mediump vec4 output_Stage2; |
| { |
| mediump float alpha = 1.0; |
| mediump float edge; |
| edge = dot(uedges_Stage2[0], vec3(sk_FragCoord.x, sk_FragCoord.y, 1.0)); |
| edge = clamp(edge, 0.0, 1.0); |
| alpha *= edge; |
| edge = dot(uedges_Stage2[1], vec3(sk_FragCoord.x, sk_FragCoord.y, 1.0)); |
| edge = clamp(edge, 0.0, 1.0); |
| alpha *= edge; |
| edge = dot(uedges_Stage2[2], vec3(sk_FragCoord.x, sk_FragCoord.y, 1.0)); |
| edge = clamp(edge, 0.0, 1.0); |
| alpha *= edge; |
| edge = dot(uedges_Stage2[3], vec3(sk_FragCoord.x, sk_FragCoord.y, 1.0)); |
| edge = clamp(edge, 0.0, 1.0); |
| alpha *= edge; |
| output_Stage2 = output_Stage1 * alpha; |
| } |
| { |
| gl_FragColor = outputColor_Stage0 * output_Stage2; |
| } |
| } |