| #version 100 |
| |
| precision mediump float; |
| precision mediump sampler2D; |
| uniform mediump vec4 uTexDom_Stage1_c0_c0; |
| uniform mediump vec4 ucolor_Stage2_c1_c0; |
| uniform sampler2D uTextureSampler_0_Stage1; |
| varying highp vec2 vTransformedCoords_0_Stage0; |
| varying mediump vec4 vcolor_Stage0; |
| mediump vec4 stage_Stage1_c0_c0(mediump vec4 _input) { |
| mediump vec4 _sample1992; |
| { |
| highp vec2 origCoord = vTransformedCoords_0_Stage0; |
| highp vec2 clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw); |
| mediump vec4 inside = texture2D(uTextureSampler_0_Stage1, clampedCoord) * _input; |
| _sample1992 = inside; |
| } |
| return _sample1992; |
| } |
| mediump vec4 stage_Stage2_c1_c0(mediump vec4 _input) { |
| mediump vec4 child; |
| { |
| child = ucolor_Stage2_c1_c0; |
| } |
| return child; |
| } |
| void main() { |
| mediump vec4 output_Stage1; |
| { |
| mediump vec4 _sample1992; |
| _sample1992 = stage_Stage1_c0_c0(vec4(1.0, 1.0, 1.0, 1.0)); |
| output_Stage1 = _sample1992; |
| } |
| mediump vec4 output_Stage2; |
| { |
| mediump vec4 child; |
| child = stage_Stage2_c1_c0(vec4(1.0)); |
| output_Stage2 = child * output_Stage1.w; |
| } |
| { |
| gl_FragColor = output_Stage2; |
| } |
| } |