| #version 100 | |
| precision mediump float; | |
| precision mediump sampler2D; | |
| uniform sampler2D uTextureSampler_0_Stage0; | |
| varying mediump vec4 vcolor_Stage0; | |
| varying highp vec2 vlocalCoord_Stage0; | |
| void main() { | |
| mediump vec4 outputColor_Stage0; | |
| { | |
| outputColor_Stage0 = vcolor_Stage0; | |
| highp vec2 texCoord; | |
| texCoord = vlocalCoord_Stage0; | |
| outputColor_Stage0 = texture2D(uTextureSampler_0_Stage0, texCoord) * outputColor_Stage0; | |
| } | |
| { | |
| gl_FragColor = outputColor_Stage0; | |
| } | |
| } |