| #version 100 |
| |
| precision mediump float; |
| precision mediump sampler2D; |
| uniform sampler2D uTextureSampler_0_Stage1; |
| varying highp vec2 vTransformedCoords_0_Stage0; |
| varying mediump vec4 vcolor_Stage0; |
| mediump vec4 stage_Stage1_c0_c0(mediump vec4 _input) { |
| mediump vec4 child; |
| child = _input * texture2D(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0); |
| return child; |
| } |
| void main() { |
| mediump vec4 outputColor_Stage0; |
| { |
| outputColor_Stage0 = vcolor_Stage0; |
| } |
| mediump vec4 output_Stage1; |
| { |
| mediump vec4 child; |
| child = stage_Stage1_c0_c0(vec4(1.0)); |
| output_Stage1 = child * outputColor_Stage0.w; |
| } |
| { |
| gl_FragColor = output_Stage1; |
| } |
| } |