#version 100 | |
precision mediump float; | |
precision mediump sampler2D; | |
uniform sampler2D uTextureSampler_0_Stage0; | |
varying highp vec2 vTextureCoords_Stage0; | |
varying highp float vTexIndex_Stage0; | |
varying mediump vec4 vinColor_Stage0; | |
void main() { | |
mediump vec4 outputColor_Stage0; | |
mediump vec4 outputCoverage_Stage0; | |
{ | |
outputColor_Stage0 = vinColor_Stage0; | |
mediump vec4 texColor; | |
{ | |
texColor = texture2D(uTextureSampler_0_Stage0, vTextureCoords_Stage0).wwww; | |
} | |
outputCoverage_Stage0 = texColor; | |
} | |
{ | |
gl_FragColor = outputColor_Stage0 * outputCoverage_Stage0; | |
} | |
} |